PoEHUD - Overlay for Path of Exile (Updated for 3.0) menu

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  1. #286
    itsamario's Avatar Member
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    I don't mean to sound like a tool but the last time I played PoE was 2013 and this HUD wasn't out then. I used the x64 DX11 version with Steam and the HUD loads, F10 disables and F9 toggles item mods... but F12 doesn't do anything at all? How do I access the HUD menu? I tried searching in the settings.json file for the keybinds but it doesn't appear they are stored there.

    PoEHUD - Overlay for Path of Exile (Updated for 3.0)
  2. #287
    Pazitif's Avatar Member
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    Originally Posted by itsamario View Post
    I don't mean to sound like a tool but the last time I played PoE was 2013 and this HUD wasn't out then. I used the x64 DX11 version with Steam and the HUD loads, F10 disables and F9 toggles item mods... but F12 doesn't do anything at all? How do I access the HUD menu? I tried searching in the settings.json file for the keybinds but it doesn't appear they are stored there.
    Try windowed fullscreen display mode (PoE->Options->Graphics)

  3. #288
    ejnahuj22's Avatar Member
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    so for anyone else it doesnt work on directx9?

  4. #289
    itsamario's Avatar Member
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    Originally Posted by Pazitif View Post
    Try windowed fullscreen display mode (PoE->Options->Graphics)
    Thanks but I am already in windowed full screen and can see the overlay FPS / latency meter as well as item mods in inventory, it's just that F12 doesn't open any menu.

  5. #290
    StrikeQ's Avatar Member
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    Originally Posted by itsamario View Post
    Thanks but I am already in windowed full screen and can see the overlay FPS / latency meter as well as item mods in inventory, it's just that F12 doesn't open any menu.
    F12 toggles the menu, it'll be 3 little horiztonal red bars near the top left of your screen. You then click on that to open the menu.

  6. #291
    kingzero's Avatar Member
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    Originally Posted by itsamario View Post
    I don't mean to sound like a tool but the last time I played PoE was 2013 and this HUD wasn't out then. I used the x64 DX11 version with Steam and the HUD loads, F10 disables and F9 toggles item mods... but F12 doesn't do anything at all? How do I access the HUD menu? I tried searching in the settings.json file for the keybinds but it doesn't appear they are stored there.
    On the left side are 3 small red "thingies" you can click to expand the menu.

  7. #292
    User Name's Avatar Member
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    Originally Posted by Pazitif View Post
    Try windowed fullscreen display mode (PoE->Options->Graphics)
    dx9 do not support for 3.1

  8. #293
    Genocyber's Avatar Member
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    is there anyone experiencing a slow down on fps when open the hud? It falls from 30~40 to 6~15.
    Here the game becomes clunk and it's pratically unplayable... Using default settings.
    Last edited by Genocyber; 12-10-2017 at 01:15 PM.

  9. #294
    dodgerr's Avatar Member
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    Healthbars do not function normally for me, only monsters that are close to me get healthbars, half of the time.

    Is it something wrong at my end?

    seems to be acting like that when the window size is lower, like 800*600, more healthbars show up on higher resolutions
    Last edited by dodgerr; 12-10-2017 at 12:53 PM.

  10. #295
    123mouser's Avatar Member
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    GameController.Game.IngameState.Data.LocalPlayer.GetComponent<Actor>().Minions.C ount

    seems to crash when accessed with an actual minion active. Mines don't seem to be tagged as minions anymore, does anyone know their new designation?

  11. #296
    dark9081's Avatar Member
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    Very bad FPS dip when opening this. from 100 to 30'ish, with occasional sluggish frames.

    Something is broken in PoEHUD, I hve never had this issue before. It messes up the graphics in my game for some reason.. makes it blink with slightly blurry graphics to normal over and over; which is probably the cause of the major FPS drops going on when I open it.

    heres a gif I made of the graphical issue happening:

    Gyazo - 422f3556492fde2b203bfc1ca2b2cb19.gif


    steam version, x64
    Last edited by dark9081; 12-10-2017 at 07:38 PM.

  12. #297
    kevel1's Avatar Member
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    https://i.imgur.com/2be785u.png these bro's load into every map

  13. #298
    Sithylis's Avatar Elite User Authenticator enabled
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    Originally Posted by kevel1 View Post
    https://i.imgur.com/2be785u.png these bro's load into every map
    prophecies.

  14. #299
    chunkkit's Avatar Member
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    Hey I just wanna know how come the file for the x64 POE hud doesnt have the software PoeHud like the x86 one? it just has files in it

  15. #300
    bcz's Avatar Contributor
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    Yo i have a suggestion for the OnEntityAdded function in MonsterTracker.cs!

    include typeAlerts.ContainsKey(text) in the entity component conditional like this...

    Code:
    if (entity.IsAlive && entity.HasComponent<Monster>() || typeAlerts.ContainsKey(entity.Path))
    thats it! Now you can add non monsters, aka any type of entity, to monster_name_alerts.txt!

    for example:
    Code:
    Metadata/MiscellaneousObjects/Abyss/AbyssStartNode; Abyss START; abyss.wav; ffff9900; dot_orange.png
    Metadata/MiscellaneousObjects/Abyss/AbyssFinalNodeChest; Abyss FINISH LINE; ; ffff9900; dot_orange.png
    Metadata/MiscellaneousObjects/Abyss/AbyssFinalNodeChest2; Abyss FINISH LINE; ; ffff9900; dot_orange.png
    Metadata/MiscellaneousObjects/Abyss/AbyssFinalNodeChest3; Abyss FINISH LINE; ; ffff9900; dot_orange.png
    Metadata/MiscellaneousObjects/Abyss/AbyssFinalNodeChest4; Abyss FINISH LINE; ; ffff9900; dot_orange.png
    << goes afk 2 hours and comes up with extra bonus solution! >>

    or here I've added config support to PoiTracker.cs! This lets me add entities to be shown on the map via config file instead of having to show them in the monster tracker UI.

    The entity I added to the text file (AbyssCrackSkeletonSpawner) is a good example of why this route is nice to have too in some cases... as you can see from the pic below, adding it to monster tracker would suck due to dozens of tracked entries that we dont need actual alerts for



    ... heres my first attempt which seems to work so far.

    PoiTracker.cs
    Code:
    using PoeHUD.Controllers;
    using PoeHUD.Hud.UI;
    using PoeHUD.Models;
    using PoeHUD.Poe.Components;
    using System.Collections.Generic;
    using System.Linq;
    
    
    namespace PoeHUD.Hud.Trackers
    {
        public class PoiTracker : PluginWithMapIcons<PoiTrackerSettings>
        {
            private static readonly List<string> masters = new List<string>
            {
                "Metadata/NPC/Missions/Wild/Dex",
                "Metadata/NPC/Missions/Wild/DexInt",
                "Metadata/NPC/Missions/Wild/Int",
                "Metadata/NPC/Missions/Wild/Str",
                "Metadata/NPC/Missions/Wild/StrDex",
                "Metadata/NPC/Missions/Wild/StrDexInt",
                "Metadata/NPC/Missions/Wild/StrInt"
            };
    
            private static readonly List<string> cadiro = new List<string>
            {
                "Metadata/NPC/League/Cadiro"
            };
    
            private static readonly List<string> perandus = new List<string>
            {
                "Metadata/Chests/PerandusChests/PerandusChestStandard",
                "Metadata/Chests/PerandusChests/PerandusChestRarity",
                "Metadata/Chests/PerandusChests/PerandusChestQuantity",
                "Metadata/Chests/PerandusChests/PerandusChestCoins",
                "Metadata/Chests/PerandusChests/PerandusChestJewellery",
                "Metadata/Chests/PerandusChests/PerandusChestGems",
                "Metadata/Chests/PerandusChests/PerandusChestCurrency",
                "Metadata/Chests/PerandusChests/PerandusChestInventory",
                "Metadata/Chests/PerandusChests/PerandusChestDivinationCards",
                "Metadata/Chests/PerandusChests/PerandusChestKeepersOfTheTrove",
                "Metadata/Chests/PerandusChests/PerandusChestUniqueItem",
                "Metadata/Chests/PerandusChests/PerandusChestMaps",
                "Metadata/Chests/PerandusChests/PerandusChestFishing",
                "Metadata/Chests/PerandusChests/PerandusManorUniqueChest",
                "Metadata/Chests/PerandusChests/PerandusManorCurrencyChest",
                "Metadata/Chests/PerandusChests/PerandusManorMapsChest",
                "Metadata/Chests/PerandusChests/PerandusManorJewelryChest",
                "Metadata/Chests/PerandusChests/PerandusManorDivinationCardsChest",
                "Metadata/Chests/PerandusChests/PerandusManorLostTreasureChest"
            };
    
            private readonly Dictionary<string, string> mapalerts;
    
            public PoiTracker(GameController gameController, Graphics graphics, PoiTrackerSettings settings)
                : base(gameController, graphics, settings)
            {
                mapalerts = LoadConfig("config/name_map_alerts.txt");
            }
    
            public Dictionary<string, string> LoadConfig(string path)
            {
                return LoadConfigBase(path, 2).ToDictionary(line => line[0], line => line[1]);
               
            }
    
            public override void Render()
            {
                if (!Settings.Enable) { }
            }
    
            protected override void OnEntityAdded(EntityWrapper entity)
            {
                if (!Settings.Enable) { return; }
    
                MapIcon icon = GetMapIcon(entity);
                if (null != icon)
                {
                    CurrentIcons[entity] = icon;
                }
            }
    
            private MapIcon GetMapIcon(EntityWrapper e)
            {
                if (e.HasComponent<NPC>() && masters.Contains(e.Path))
                {
                    return new CreatureMapIcon(e, "ms-cyan.png", () => Settings.Masters, Settings.MastersIcon);
                }
                if (e.HasComponent<NPC>() && cadiro.Contains(e.Path))
                {
                    return new CreatureMapIcon(e, "ms-green.png", () => Settings.Cadiro, Settings.CadiroIcon);
                }
                if (e.HasComponent<Chest>() && perandus.Contains(e.Path))
                {
                    return new ChestMapIcon(e, new HudTexture("strongbox.png", Settings.PerandusChestColor), () => Settings.PerandusChest, Settings.PerandusChestIcon);
                }
                if (e.HasComponent<Chest>() && !e.GetComponent<Chest>().IsOpened)
                {
                    if (e.Path.Contains("BreachChest"))
                    {
                        return new ChestMapIcon(e, new HudTexture("strongbox.png", Settings.BreachChestColor), () => Settings.BreachChest, Settings.BreachChestIcon);
                    }
    
                    return e.GetComponent<Chest>().IsStrongbox
                        ? new ChestMapIcon(e, new HudTexture("strongbox.png",
                        e.GetComponent<ObjectMagicProperties>().Rarity), () => Settings.Strongboxes, Settings.StrongboxesIcon)
                        : new ChestMapIcon(e, new HudTexture("chest.png"), () => Settings.Chests, Settings.ChestsIcon);
                }
    
                if (mapalerts.ContainsKey(e.Path))
                {
                    return new MapIcon(e, new HudTexture(mapalerts[e.Path]), () => true, 3f);
                }
    
                return null;
            }
        }
    }
    name_map_alerts.txt
    Code:
    Metadata/MiscellaneousObjects/Abyss/AbyssCrackSpawners/AbyssCrackSkeletonSpawner; dot_orange.png

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