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Originally Posted by
zaafar
btw flask manager would never get fixed by fixing the poehud cuz of buff bar issue.
have to change the code...
Thanks for the info, good to know the cause. I appreciate it! Lets hope the dev doesn't mind updating it 
Worst case scenario we will have to pay a bit more attention to the game, lol
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★ Elder ★
Last edited by TehCheat; 08-01-2018 at 02:12 PM.
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bcz,
toadskin (2 members gave Thanks to TehCheat for this useful post)
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★ Elder ★
Last edited by TehCheat; 08-01-2018 at 02:12 PM.
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Long time player but first time user of poehud, any addons or settings I should adjust or anything I should know?
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Member
Does anyone have a link to the directX 9 redistributable? the one from the Microsoft site doesn't seem to work
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Member
Hopefully not too dumb a question but how do I activate certain plugins like the DPS meter and the such?
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Member
all map icons beside abyss ones disapeared after the last update of poehud!
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Contributor
Well, finally I did it lol, VS 2017 installed configured, 3 hours of importing my code tweaks and trying to get it to compile and adjusting to 2017 "features" but now successful. Most of the trouble came from build output folders and events not being the same. Also it took me quite a while to realize all the dll's that i reference need to be in the base directory with the exe now... Maybe we can adjust the "project post-build event" to round them all up along with the exe.
Anyway, I think im ready to play a bit! but if anyone is stuck on the same stuff post here and i may be able to assist.
btw. love you guys 
Originally Posted by
Maxom
all map icons beside abyss ones disapeared after the last update of poehud!
grab the very latest version GitHub - TehCheat/PoEHUD
Edit: Oh hey just while I'm thinking about it, a small feature i've always been meaning to suggest... i think it would be neat to be able to set toggles for the different entity types which would prevent their mini/overlay map icons from being removed when they are out of range. Ya know like strongboxes, masters, chests, things that dont run around. Maybe auto-reduce the map icon's transparency a bit to make it less cluttered/confusing visually, or something like that. Anyway if no one else cares ill try implementing it later but figure id get yalls opinion here first
Last edited by bcz; 12-09-2017 at 03:47 AM.
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toadskin (1 members gave Thanks to bcz for this useful post)
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huh everything was working fine now i keep getting this error
SharpDX.SharpDXException: HRESULT: [0x8876086A], Module: [SharpDX.Direct3D9], ApiCode: [D3DERR_NOTAVAILABLE/NotAvailable], Message: Unknown
à SharpDX.Result.CheckError()
à SharpDX.Direct3D9.Direct3DEx.CreateDeviceEx(Int32 adapter, DeviceType deviceType, IntPtr hFocusWindow, Int32 behaviorFlags, PresentParameters[] presentationParametersRef, DisplayModeEx[] fullscreenDisplayModeRef, DeviceEx returnedDeviceInterfaceOut)
à PoeHUD.Hud.UI.Graphics..ctor(RenderForm form, Int32 width, Int32 height)
à PoeHUD.Hud.ExternalOverlay.<OnLoad>d__14.MoveNext()
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Contributor
Figured out the issues with compiling and dlls needing to be in the main directory...
if you'd like it to be the way it was before with the dll's included in the exe, you need to readd the LibZ package to package.config
Code:
<package id="LibZ.Bootstrap" version="1.2.0" targetFramework="net462" />
then edit the post-build event (PoEHud.csproj) to reflect version and directory changes (also i had some issue with the wrong line-feed characters being used in previous builds)
Code:
<PropertyGroup>
<PostBuildEvent>set LIBZ="$(SolutionDir)"packages\LibZ.Bootstrap.1.2.0.0\tools\libz.exe
if "$(ConfigurationName)"=="Release" (
%25LIBZ%25 inject-dll --assembly "$(TargetFileName)" --include *.dll --move
copy "$(TargetPath)" "$(ProjectDir)"\..
)</PostBuildEvent>
</PropertyGroup>
though of course maybe you had other reasons for removing this compiling option like loading time or performance or something... if so then ignore 
ps. also sorry i never learned how to use repos/svn in a public setting properly... or else id be posting all this misc stuff there :P
Last edited by bcz; 12-09-2017 at 04:33 AM.
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toadskin (1 members gave Thanks to bcz for this useful post)
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cant play with poe dx11, coz have BSOD, how long need to wait of dx9 hud release?
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Member
Plz, fix offsets pattern , hes not working. for DX11/x64
long[] array = m.FindPatterns(basePtrPattern, fileRootPattern, areaChangePattern);
//array[0] == 0; array[1] == 0
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Active Member
Anyone having issues with filters? Changed the filter in the item alerts and its not actually working correctly. No item alerts either.
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Banned
do anyone work on fixing flaskmanager?
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★ Elder ★
Last edited by TehCheat; 08-01-2018 at 02:12 PM.
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toadskin (1 members gave Thanks to TehCheat for this useful post)