PoEHUD - Overlay for Path of Exile (Updated for 3.0) menu

Shout-Out

User Tag List

Page 17 of 297 FirstFirst ... 13141516171819202167117 ... LastLast
Results 241 to 255 of 4452
  1. #241
    Quasar420's Avatar Member
    Reputation
    4
    Join Date
    Sep 2017
    Posts
    26
    Thanks G/R
    19/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by zaafar View Post
    btw flask manager would never get fixed by fixing the poehud cuz of buff bar issue.
    have to change the code...
    Thanks for the info, good to know the cause. I appreciate it! Lets hope the dev doesn't mind updating it
    Worst case scenario we will have to pay a bit more attention to the game, lol

    PoEHUD - Overlay for Path of Exile (Updated for 3.0)
  2. #242
    TehCheat's Avatar ★ Elder ★
    Reputation
    2564
    Join Date
    Oct 2013
    Posts
    1,900
    Thanks G/R
    349/2266
    Trade Feedback
    5 (100%)
    Mentioned
    32 Post(s)
    Tagged
    1 Thread(s)
    1234567890
    Last edited by TehCheat; 08-01-2018 at 02:12 PM.

  3. Thanks bcz, toadskin (2 members gave Thanks to TehCheat for this useful post)
  4. #243
    TehCheat's Avatar ★ Elder ★
    Reputation
    2564
    Join Date
    Oct 2013
    Posts
    1,900
    Thanks G/R
    349/2266
    Trade Feedback
    5 (100%)
    Mentioned
    32 Post(s)
    Tagged
    1 Thread(s)
    1234567890
    Last edited by TehCheat; 08-01-2018 at 02:12 PM.

  5. Thanks Sithylis, toadskin (2 members gave Thanks to TehCheat for this useful post)
  6. #244
    fstr21's Avatar Member
    Reputation
    1
    Join Date
    Jun 2012
    Posts
    28
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Long time player but first time user of poehud, any addons or settings I should adjust or anything I should know?

  7. #245
    XIIIII's Avatar Member
    Reputation
    1
    Join Date
    May 2014
    Posts
    9
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Does anyone have a link to the directX 9 redistributable? the one from the Microsoft site doesn't seem to work

  8. #246
    fstr21's Avatar Member
    Reputation
    1
    Join Date
    Jun 2012
    Posts
    28
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hopefully not too dumb a question but how do I activate certain plugins like the DPS meter and the such?

  9. #247
    Maxom's Avatar Member
    Reputation
    1
    Join Date
    Jun 2016
    Posts
    36
    Thanks G/R
    6/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    all map icons beside abyss ones disapeared after the last update of poehud!

  10. #248
    bcz's Avatar Contributor
    Reputation
    172
    Join Date
    Apr 2008
    Posts
    172
    Thanks G/R
    8/140
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Well, finally I did it lol, VS 2017 installed configured, 3 hours of importing my code tweaks and trying to get it to compile and adjusting to 2017 "features" but now successful. Most of the trouble came from build output folders and events not being the same. Also it took me quite a while to realize all the dll's that i reference need to be in the base directory with the exe now... Maybe we can adjust the "project post-build event" to round them all up along with the exe.

    Anyway, I think im ready to play a bit! but if anyone is stuck on the same stuff post here and i may be able to assist.

    btw. love you guys

    Originally Posted by Maxom View Post
    all map icons beside abyss ones disapeared after the last update of poehud!
    grab the very latest version GitHub - TehCheat/PoEHUD


    Edit: Oh hey just while I'm thinking about it, a small feature i've always been meaning to suggest... i think it would be neat to be able to set toggles for the different entity types which would prevent their mini/overlay map icons from being removed when they are out of range. Ya know like strongboxes, masters, chests, things that dont run around. Maybe auto-reduce the map icon's transparency a bit to make it less cluttered/confusing visually, or something like that. Anyway if no one else cares ill try implementing it later but figure id get yalls opinion here first
    Last edited by bcz; 12-09-2017 at 03:47 AM.

  11. Thanks toadskin (1 members gave Thanks to bcz for this useful post)
  12. #249
    Philss's Avatar Member
    Reputation
    8
    Join Date
    Oct 2014
    Posts
    99
    Thanks G/R
    21/7
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    huh everything was working fine now i keep getting this error

    SharpDX.SharpDXException: HRESULT: [0x8876086A], Module: [SharpDX.Direct3D9], ApiCode: [D3DERR_NOTAVAILABLE/NotAvailable], Message: Unknown
    à SharpDX.Result.CheckError()
    à SharpDX.Direct3D9.Direct3DEx.CreateDeviceEx(Int32 adapter, DeviceType deviceType, IntPtr hFocusWindow, Int32 behaviorFlags, PresentParameters[] presentationParametersRef, DisplayModeEx[] fullscreenDisplayModeRef, DeviceEx returnedDeviceInterfaceOut)
    à PoeHUD.Hud.UI.Graphics..ctor(RenderForm form, Int32 width, Int32 height)
    à PoeHUD.Hud.ExternalOverlay.<OnLoad>d__14.MoveNext()

  13. #250
    bcz's Avatar Contributor
    Reputation
    172
    Join Date
    Apr 2008
    Posts
    172
    Thanks G/R
    8/140
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Figured out the issues with compiling and dlls needing to be in the main directory...

    if you'd like it to be the way it was before with the dll's included in the exe, you need to readd the LibZ package to package.config
    Code:
    <package id="LibZ.Bootstrap" version="1.2.0" targetFramework="net462" />
    then edit the post-build event (PoEHud.csproj) to reflect version and directory changes (also i had some issue with the wrong line-feed characters being used in previous builds)
    Code:
      <PropertyGroup>
        <PostBuildEvent>set LIBZ="$(SolutionDir)"packages\LibZ.Bootstrap.1.2.0.0\tools\libz.exe
    if "$(ConfigurationName)"=="Release" (
    %25LIBZ%25 inject-dll --assembly "$(TargetFileName)"    --include *.dll --move
    copy "$(TargetPath)" "$(ProjectDir)"\..
    )</PostBuildEvent>
      </PropertyGroup>
    though of course maybe you had other reasons for removing this compiling option like loading time or performance or something... if so then ignore

    ps. also sorry i never learned how to use repos/svn in a public setting properly... or else id be posting all this misc stuff there :P
    Last edited by bcz; 12-09-2017 at 04:33 AM.

  14. Thanks toadskin (1 members gave Thanks to bcz for this useful post)
  15. #251
    User Name's Avatar Member
    Reputation
    1
    Join Date
    Jun 2008
    Posts
    23
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    cant play with poe dx11, coz have BSOD, how long need to wait of dx9 hud release?

  16. #252
    sauPoe's Avatar Member
    Reputation
    1
    Join Date
    Dec 2014
    Posts
    6
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Plz, fix offsets pattern , hes not working. for DX11/x64

    long[] array = m.FindPatterns(basePtrPattern, fileRootPattern, areaChangePattern);
    //array[0] == 0; array[1] == 0

  17. #253
    MasterDMFour's Avatar Active Member
    Reputation
    16
    Join Date
    Oct 2014
    Posts
    141
    Thanks G/R
    12/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Anyone having issues with filters? Changed the filter in the item alerts and its not actually working correctly. No item alerts either.

  18. #254
    WhiskeyTangoFoxtrot2019's Avatar Banned CoreCoins Purchaser
    Reputation
    7
    Join Date
    Sep 2008
    Posts
    106
    Thanks G/R
    8/5
    Trade Feedback
    2 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    do anyone work on fixing flaskmanager?

  19. #255
    TehCheat's Avatar ★ Elder ★
    Reputation
    2564
    Join Date
    Oct 2013
    Posts
    1,900
    Thanks G/R
    349/2266
    Trade Feedback
    5 (100%)
    Mentioned
    32 Post(s)
    Tagged
    1 Thread(s)
    1234567890
    Last edited by TehCheat; 08-01-2018 at 02:12 PM.

  20. Thanks toadskin (1 members gave Thanks to TehCheat for this useful post)

Similar Threads

  1. [Release] ExileHUD - External overlay for Path of Exile (work in progress)
    By Evozer in forum PoE Bots and Programs
    Replies: 1131
    Last Post: 04-04-2015, 05:14 PM
  2. [Release] PoeHUD - Overlay for Path of Exile
    By Coyl in forum PoE Bots and Programs
    Replies: 1870
    Last Post: 01-27-2015, 02:28 AM
  3. Replies: 0
    Last Post: 07-02-2014, 02:10 AM
  4. [Trading] "Path of Exile Beta Key" for "Diablo 3 Beta Key".
    By BlQ in forum Diablo 3 Buy Sell Trade
    Replies: 4
    Last Post: 03-30-2012, 01:42 AM
  5. [Trading] "Path of Exile Beta Key" for "Diablo 3 Beta Key".
    By Chakl22 in forum General Trading Buy Sell Trade
    Replies: 0
    Last Post: 10-16-2011, 03:15 AM
All times are GMT -5. The time now is 03:43 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search