version 2
extends "Metadata/Parent"
ClientAnimationController
{
}
SkinMesh
{
skin = "Art/Models/Effects/FrozenGIB/standing_frozencorpseexplosion.sm"
}
SoundEvents
{
soundbank = "_Effects_Spells_shatter.bank"
soundbank = "Debris.bank"
animation = "explode"
0 = "Audio/Sound Effects/Ambient/Falling_Dust/Debris_Initial_$(#)
[email protected] 110 0 0.1 0.1 0 -1 0 1 1"
0 = "Audio/Sound Effects/Ambient/Falling_Dust/Long_Layer_$(#)
[email protected] 110 0 0.1 0.1 0 -1 0 1 1"
0.0391156 = "Audio/Sound Effects/Misc/IceShatter/IceShatter4$(#).ogg@2 119 0 0.1 0.1 0 -1 0 1 1"
0.308411 = "Audio/Sound Effects/Ambient/Falling_Dust/Impact_$(#)
[email protected] 110 0 0.1 0.1 0 med_gib_jnt14 0 1 1"
0.364486 = "Audio/Sound Effects/Ambient/Falling_Dust/Impact_$(#)
[email protected] 110 0 0.1 0.1 0 -1 0 1 1"
0.418224 = "Audio/Sound Effects/Ambient/Falling_Dust/Impact_$(#)
[email protected] 110 0 0.1 0.1 0 -1 0 1 1"
0.490654 = "Audio/Sound Effects/Ambient/Falling_Dust/Impact_$(#)
[email protected] 110 0 0.1 0.1 0 -1 0 1 1"
0.602804 = "Audio/Sound Effects/Ambient/Falling_Dust/Impact_$(#)
[email protected] 114 0 0.1 0.1 0 -1 0 1 1"
}
BoneGroups
{
bone_group = "cyl false cyl cyl2 "
bone_group = "base false root joint1 "
bone_group = "out false fx_root root joint3 "
bone_group = "gib1 false med_gib_jnt5 root "
bone_group = "gib2 false med_gib_jnt6 root "
bone_group = "gib3 false sml_gib_jnt6 root "
bone_group = "gib4 false sml_gib_jnt5 root "
bone_group = "gib5 false med_gib_jnt2 root "
bone_group = "gib6 false med_gib_jnt8 root "
bone_group = "gib7 false med_gib_jnt14 root "
bone_group = "gib8 false med_gib_jnt3 root "
bone_group = "gib9 false med_gib_jnt13 root "
}
ParticleEffects
{
animation = "explode"
0 = "gib8 Metadata/Particles/conditions/shatter_bits.pet"
0 = "gib7 Metadata/Particles/conditions/shatter_bits.pet"
0 = "gib6 Metadata/Particles/conditions/shatter_bits.pet"
0 = "gib5 Metadata/Particles/conditions/shatter_bits.pet"
0 = "gib4 Metadata/Particles/conditions/shatter_bits.pet"
0 = "gib3 Metadata/Particles/conditions/shatter_bits.pet"
0 = "gib2 Metadata/Particles/conditions/shatter_bits.pet"
0 = "gib1 Metadata/Particles/conditions/shatter_bits.pet"
0 = "gib9 Metadata/Particles/conditions/shatter_bits.pet"
0 = "base Metadata/Particles/shatter/base.pet"
0 = "cyl Metadata/Particles/shatter/cyl.pet"
0 = "out Metadata/Particles/shatter/outsparks.pet"
}
Lights
{
}