PoeSmoother - effects remover menu

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  1. #1366
    Boanerges's Avatar Member
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    hello, need remove particules from the harbinger effect but idk how make that.. i join in folder new/harbinger and particules but when run game be crash.. help

    PoeSmoother - effects remover
  2. #1367
    best1k's Avatar Member
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    Can you return option "zero particles" in free version? plz...

  3. #1368
    Vallereon's Avatar Member
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    Is there way to totaly remove flame golem animation and skill

    ready to donate ingame for this, i love mutli golem build but its trash my computer to hard

  4. #1369
    vmv's Avatar ★ Elder ★
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    Update for Advanced Version...fixed the *.pet error.
    "Education isn't something you can finish." Isaac Asimov

  5. Thanks killmarola (1 members gave Thanks to vmv for this useful post)
  6. #1370
    Cremation's Avatar Member
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    Hello,

    Thanks for this stuff !

    How can I get advanced version ?

  7. #1371
    CausalityMerchant's Avatar Active Member CoreCoins Purchaser
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    Just tested the free version and that shit is awesome , the fps increase is awesome, gonna donate for the advanced version when i get some spare cash !

  8. #1372
    lofl's Avatar Member
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    for me it's not working. I get this error when I check/uncheck.. can someone help me with this please ?
    Attached Thumbnails Attached Thumbnails PoeSmoother - effects remover-jpg  

  9. #1373
    vmv's Avatar ★ Elder ★
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    Originally Posted by lofl View Post
    for me it's not working. I get this error when I check/uncheck.. can someone help me with this please ?
    There s an update that fixes this error. Pm me for details.
    "Education isn't something you can finish." Isaac Asimov

  10. #1374
    roman1338's Avatar Member
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    Why is it that when I press the custom setting nothing happens? I remember in older versions you could choose the very effects that you want to remove.

  11. #1375
    vmv's Avatar ★ Elder ★
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    Originally Posted by roman1338 View Post
    Why is it that when I press the custom setting nothing happens? I remember in older versions you could choose the very effects that you want to remove.
    Custom is empty, if you don't put smth yourself in there.
    "Education isn't something you can finish." Isaac Asimov

  12. #1376
    Yets's Avatar Member
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    Hello, please tell me what is the name of a skill: Righteous Fire
    (Metadata/Effects/Spells)

    I want to remove the circle of fire (all effects)
    Last edited by Yets; 09-08-2017 at 10:15 AM.

  13. #1377
    rowxs's Avatar Member
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    ghey why is chimera cloud not showing..?

  14. #1378
    vmv's Avatar ★ Elder ★
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    Originally Posted by rowxs View Post
    ghey why is chimera cloud not showing..?
    On free version, ...i haven't touched that.
    On private, could be the ZeroParticles option that is checked.
    You need to find the Chimera folder and remove it from there if you want to see that smoke.
    "Education isn't something you can finish." Isaac Asimov

  15. Thanks aborell (1 members gave Thanks to vmv for this useful post)
  16. #1379
    eddoras's Avatar Member
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    Originally Posted by Yets View Post
    Hello, please tell me what is the name of a skill: Righteous Fire
    (Metadata/Effects/Spells)

    I want to remove the circle of fire (all effects)
    Metadata - Particles - ri_fire and ri_fire_white i think. Check Metadata - Effects - Spells too.If only changing files under particles folder is not working , change effects - spells - righteous fire files too.

  17. #1380
    keith009's Avatar Member
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    Is "Remove dead bodies" not supposed to remove shattered enemies? Any way i could do so myself?

    So i changed the shatter spell aoc into

    version 2
    extends "Metadata/Parent"

    ClientAnimationController
    {
    }

    SkinMesh
    {
    skin = "Art/Models/Effects/FrozenGIB/standing_frozencorpseexplosion.sm"
    }

    SoundEvents
    {
    soundbank = "_Effects_Spells_shatter.bank"
    soundbank = "Debris.bank"
    animation = "explode"
    0 = "Audio/Sound Effects/Ambient/Falling_Dust/Debris_Initial_$(#)[email protected] 110 0 0.1 0.1 0 -1 0 1 1"
    0 = "Audio/Sound Effects/Ambient/Falling_Dust/Long_Layer_$(#)[email protected] 110 0 0.1 0.1 0 -1 0 1 1"
    0.0391156 = "Audio/Sound Effects/Misc/IceShatter/IceShatter4$(#).ogg@2 119 0 0.1 0.1 0 -1 0 1 1"
    0.308411 = "Audio/Sound Effects/Ambient/Falling_Dust/Impact_$(#)[email protected] 110 0 0.1 0.1 0 med_gib_jnt14 0 1 1"
    0.364486 = "Audio/Sound Effects/Ambient/Falling_Dust/Impact_$(#)[email protected] 110 0 0.1 0.1 0 -1 0 1 1"
    0.418224 = "Audio/Sound Effects/Ambient/Falling_Dust/Impact_$(#)[email protected] 110 0 0.1 0.1 0 -1 0 1 1"
    0.490654 = "Audio/Sound Effects/Ambient/Falling_Dust/Impact_$(#)[email protected] 110 0 0.1 0.1 0 -1 0 1 1"
    0.602804 = "Audio/Sound Effects/Ambient/Falling_Dust/Impact_$(#)[email protected] 114 0 0.1 0.1 0 -1 0 1 1"
    }

    BoneGroups
    {
    bone_group = "cyl false cyl cyl2 "
    bone_group = "base false root joint1 "
    bone_group = "out false fx_root root joint3 "
    bone_group = "gib1 false med_gib_jnt5 root "
    bone_group = "gib2 false med_gib_jnt6 root "
    bone_group = "gib3 false sml_gib_jnt6 root "
    bone_group = "gib4 false sml_gib_jnt5 root "
    bone_group = "gib5 false med_gib_jnt2 root "
    bone_group = "gib6 false med_gib_jnt8 root "
    bone_group = "gib7 false med_gib_jnt14 root "
    bone_group = "gib8 false med_gib_jnt3 root "
    bone_group = "gib9 false med_gib_jnt13 root "
    }

    ParticleEffects
    {
    animation = "explode"
    0 = "gib8 Metadata/Particles/conditions/shatter_bits.pet"
    0 = "gib7 Metadata/Particles/conditions/shatter_bits.pet"
    0 = "gib6 Metadata/Particles/conditions/shatter_bits.pet"
    0 = "gib5 Metadata/Particles/conditions/shatter_bits.pet"
    0 = "gib4 Metadata/Particles/conditions/shatter_bits.pet"
    0 = "gib3 Metadata/Particles/conditions/shatter_bits.pet"
    0 = "gib2 Metadata/Particles/conditions/shatter_bits.pet"
    0 = "gib1 Metadata/Particles/conditions/shatter_bits.pet"
    0 = "gib9 Metadata/Particles/conditions/shatter_bits.pet"
    0 = "base Metadata/Particles/shatter/base.pet"
    0 = "cyl Metadata/Particles/shatter/cyl.pet"
    0 = "out Metadata/Particles/shatter/outsparks.pet"
    }

    Lights
    {
    }

    but like 10 seconds later the game crashes.

    Ahh got it, i looked at somebody else's post and he said to "(Delete everything under ClientAnimationController's" }" function)" which was false, just had to delete

    SkinMesh
    {
    skin = "Art/Models/Effects/discharge/fire_discharge/firedischarge.sm"
    }

    all the skin part.
    Last edited by keith009; 09-09-2017 at 07:35 PM.

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