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Member
Ok ill try that. I should do the same thing, probably, if that doesnt work, I'll reinstall path of exile and make a fresh copy just in case.
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Member
It seems that it helped, thanks alot!
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Member
Zero breach effects seems to be working very good, thanks buddy
Dead bodies still crashes when mapping sometimes
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Contributor
The breach effect remover works wonders, thanks
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★ Elder ★
Stable Breach: Release stable breach * vmv/PoeSmoother * GitHub
- updated breach files, breach is smoother then ever.
- added support for fmod .bank files, can be useful for removing sound packs.
FMOD .bank files are too large for github, so only the support function has been added.
To remove any sound pack simply open with notepad++ any .bank file and delete the content (it has weird symbols, don't worry it's ok).
Some useful file to delete, ofc it's preferential, like removing the crit hit sound...:
- General_Gameplay.bank
- General_SoundEffects.bank
Give it a try.
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Post Thanks / Like - 2 Thanks
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Member
thx for update.
had this error while casting herald of ash.

e: similar error on blood rage. used same options as last version.
Last edited by walkintall; 12-08-2016 at 07:04 AM.
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Corporal
Just registered to say thank you to you vmv. This tool is totally awesome.
Also, wanted to ask, is there a way to re-enable circle around ground mark of storm call when using improved effects from skills tab? Because it's hard to tell where it would hit stuff.
Haven't figured that out yet. Same goes for vaal storm call.
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★ Elder ★
Originally Posted by
walkintall
thx for update.
had this error while casting herald of ash.
e: similar error on blood rage. used same options as last version.
Here same problem with solution:
PoeSmoother - effects remover
edit:
Ok, first thing now is to use a clean client (do a PackCheck or replace the thing), now with this new patch i think it's fine to have a clean one.
Then, in your game there is folder named ShaderCache...delete all folders from inside.
New shaders will be created when first start the game.
Try this and see if it's working.
Last edited by vmv; 12-08-2016 at 08:51 AM.
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★ Elder ★
Originally Posted by
VergilUa
Just registered to say thank you to you vmv. This tool is totally awesome.
Also, wanted to ask, is there a way to re-enable circle around ground mark of storm call when using improved effects from skills tab? Because it's hard to tell where it would hit stuff.
Haven't figured that out yet. Same goes for vaal storm call.
Yes, here is the fix i think, not tested...:
Go to config\Skills\Storm Call\removeEffects\Metadata\Effects\Spells\storm_call\... and open with notepad both files, for normal and for vaal :
-stormcall_impact.aoc
-stormcall_impact_vaal.aoc
Copy the original SkinMesh functions from restoreDefault. This is for normal gem:
PHP Code:
SkinMesh
{
skin = "Art/Models/Effects/storm_call/impact/stormcall_impact.sm"
}
The check recheck the checkbox to update the files.
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Post Thanks / Like - 1 Thanks
VergilUa (1 members gave Thanks to vmv for this useful post)
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Member
Do you know which folder I should manipulate to improve / disable Flamebast effect? Please don't ignore me...
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Corporal
Originally Posted by
vmv
Yes, here is the fix i think, not tested...:
Go to config\Skills\Storm Call\removeEffects\Metadata\Effects\Spells\storm_call\... and open with notepad both files, for normal and for vaal :
-stormcall_impact.aoc
-stormcall_impact_vaal.aoc
Copy the original SkinMesh functions from restoreDefault. This is for normal gem:
PHP Code:
SkinMesh
{
skin = "Art/Models/Effects/storm_call/impact/stormcall_impact.sm"
}
The check recheck the checkbox to update the files.
Thank you, but actually, I'm dumb. Player storm call doesn't have an outline, it has pulses, which I thouht was the outline, but they aren't.
But in any case I've restored initial first impact, and it is quite nice to have (runes show AoE quite nicely).
Also, changing stormcall_impact.aoc to
PHP Code:
ParticleEffects
{
animation = "animate"
0 = "mid Metadata/Particles/storm_call/mid.pet"
0 = "cyl Metadata/Particles/storm_call/cyl.pet"
}
puts initial first hit (with runes, but w/o excessive amount of particles) back in.
It seems the way to go is to remove all particles, except runes, lightning spire, mid and ground fx, to maximize fps output to skill "readability".
EDIT
Here's my version of improved effects (with spire, and runes), if anyone is interested:
Dropbox
How to use:
- Extract
- Remove folder in config/Skills/Storm Call/removeEffects
- Replace it with extracted one
- Start PoeSmoother, reset skill as usual. Make sure to set it to default first (so that restoreDefault folder would kick in), and then tick it again.
Last edited by VergilUa; 12-08-2016 at 10:00 AM.
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★ Elder ★
Originally Posted by
KirinNightblade
Do you know which folder I should manipulate to improve / disable Flamebast effect? Please don't ignore me...
- Metadata/Effects/Spells/charged_blast...
- Metadata/Particles/charged_blast...
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Member
So i have the same problem.
Clean ggpk , game runs. As soon as i run smoother and remove stuff i get the same error with herald of ash ^^
PS: It runs fine with master smoother so i guess the problem is with the new breach stuff....
Last edited by Imposibil; 12-08-2016 at 11:16 AM.
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★ Elder ★
Originally Posted by
Imposibil
So i have the same problem.
Clean ggpk , game runs. As soon as i run smoother and remove stuff i get the same error with herald of ash ^^
PS: It runs fine with master smoother so i guess the problem is with the new breach stuff....
Have you emptied the Shaders folders ?
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Member
Originally Posted by
vmv
Have you emptied the Shaders folders ?
Yes i did