Resized textures for 3.2 update:
--download links removed--
Well.. im a bit an idiot. Did not check the my scripts correctly and.. make a double compressed textures. Some of them or all.. sadly, i don't know, so i need to redo everything now. This will took some time.. again

Forgot to cleanup after last resizing session. Small mistake leads to a big time waste.
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x4 smaller images (ex: 2048 -> 512)
Reason? 16 times less data to load, extremely helpful for the weak pcs. Game becomes playable even on 32 bit systems with slow hdds.
Make sure you have set texture quality & mipmap levels to the maximum quality in your graphical card control panel, and texture_quality=0 in the game settings (just to avoid potato-looking graphics in the game).
How to use?
- Download, unpack, open your smoother (or other ggpk-edit software, like visualGGPK) and select your Content.ggpk file
- Wait until it loads up
- Open Art_0-31 folder and drag & drop inner Art folder to the smoother (on the left side with file's tree)
- Wait until it replace all files (you will see the list)
- Repeat with other Art_X folders
Watch for the free RAM in your system, VisualGGPK code has a nasty bug with heavy memory consumption with many replaced files, restart smoother if memory is low.
PS: I did not test this textures yet, let me know if something goes wrong.