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  1. #6346
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by vmv View Post
    This fixes the "IsHostile" but doesn't fix the lag:
    - src\Poe\Entity.cs

    PHP Code:
    public bool IsHostile => (M.ReadByte(M.ReadLong(Address 0x50) + 0x130) & 1) == 0
    I've updated the file, but I'm not at home to compile it.

    As far as lag, I don't have any. But I do have a rather beefy CPU, so that might be why.

    PoEHUD Overlay Updated
  2. #6347
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by UPSoft View Post
    its always the same but diffrent language
    Attachment 55692
    Code:
    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.
    
    ************** Exception Text **************
    SharpDX.SharpDXException: HRESULT: [0x8876086A], Module: [SharpDX.Direct3D9], ApiCode: [D3DERR_NOTAVAILABLE/NotAvailable], Message: Unknown
       at SharpDX.Result.CheckError()
       at SharpDX.Direct3D9.Direct3DEx.CreateDeviceEx(Int32 adapter, DeviceType deviceType, IntPtr hFocusWindow, Int32 behaviorFlags, PresentParameters[] presentationParametersRef, DisplayModeEx[] fullscreenDisplayModeRef, DeviceEx returnedDeviceInterfaceOut)
       at PoeHUD.Hud.UI.Graphics..ctor(RenderForm form, Int32 width, Int32 height)
       at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__14.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
    
    
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.2101.1 built by: NET47REL1LAST
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
    ----------------------------------------
    PoeHUD
        Assembly Version: 6.3.9600.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///D:/Yandex.Disk/Progs/!hUD%203.0/NaR7T.exe
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.2093.0 built by: NET47REL1LAST
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    Tools
        Assembly Version: 0.0.0.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///D:/Yandex.Disk/Progs/!hUD%203.0/NaR7T.exe
    ----------------------------------------
    SharpDX.Desktop
        Assembly Version: 3.1.1.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///D:/Yandex.Disk/Progs/!hUD%203.0/NaR7T.exe
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.2094.0 built by: NET47REL1LAST
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.2046.0 built by: NET47REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    FSharp.Core
        Assembly Version: 4.4.0.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///D:/Yandex.Disk/Progs/!hUD%203.0/NaR7T.exe
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.2099.0 built by: NET47REL1LAST
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Configuration
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.2046.0 built by: NET47REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.2046.0 built by: NET47REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Newtonsoft.Json
        Assembly Version: 9.0.0.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///D:/Yandex.Disk/Progs/!hUD%203.0/NaR7T.exe
    ----------------------------------------
    SharpDX.Mathematics
        Assembly Version: 3.1.1.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///D:/Yandex.Disk/Progs/!hUD%203.0/NaR7T.exe
    ----------------------------------------
    System.Runtime
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.2046.0
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.dll
    ----------------------------------------
    System.Numerics
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.2046.0 built by: NET47REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
    ----------------------------------------
    System.Runtime.Serialization
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.2046.0 built by: NET47REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
    ----------------------------------------
    System.Xml.Linq
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.2046.0 built by: NET47REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
    ----------------------------------------
    System.Data
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.2046.0 built by: NET47REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
    ----------------------------------------
    SharpDX
        Assembly Version: 3.1.1.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///D:/Yandex.Disk/Progs/!hUD%203.0/NaR7T.exe
    ----------------------------------------
    SharpDX.Direct3D9
        Assembly Version: 3.1.1.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///D:/Yandex.Disk/Progs/!hUD%203.0/NaR7T.exe
    ----------------------------------------
    System.Threading
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.2046.0
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Threading/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Threading.dll
    ----------------------------------------
    System.Collections
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.2046.0
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Collections/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Collections.dll
    ----------------------------------------
    System.Runtime.InteropServices
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.2046.0
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.InteropServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.InteropServices.dll
    ----------------------------------------
    System.Reflection
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.2046.0
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Reflection/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Reflection.dll
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    When do you get that error? When you first start HUD up? I think you need the DirectX 9 Runtimes. I needed them when I first ran HUD on a new system.

  3. Thanks Amishdub3 (1 members gave Thanks to TehCheat for this useful post)
  4. #6348
    AmaZo97's Avatar Member
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    Hey guys. Is it real to add curious box from Uber lab in preload alerts? It will be so cool

  5. #6349
    vmv's Avatar ★ Elder ★
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    Originally Posted by AmaZo97 View Post
    Hey guys. Is it real to add curious box from Uber lab in preload alerts? It will be so cool
    I don't know which is what because i found only few of them but here they are (for preload_alerts.txt):

    Code:
    # NEW LAB CHESTS
    Metadata/Chests/Labyrinth/LabyrinthTreasureKey; Treasure Key Chest; ff00ff00
    Metadata/Chests/Labyrinth/LabyrinthSpecificUnique; Unique Drop Chest; ffd2742d
    Metadata/Chests/Labyrinth/LabyrinthReward0Currency; Low Currency Chest; ffff99ff
    Metadata/Chests/Labyrinth/LabyrinthReward0CurrencyQuality; High Currency Chest; ffff00ff
    
    Metadata/Chests/Labyrinth/LabyrinthRewardDangerCurrency; Danger Currency Chest; ffff99ff
    Metadata/Chests/Labyrinth/LabyrinthRewardDangerCurrencyQuality; Danger Quality Currency Chest; ffff00ff
    Metadata/Chests/Labyrinth/LabyrinthRewardDangerUnique; Danger Unique Chest; ffd2742d
    Metadata/Chests/Labyrinth/LabyrinthRewardDangerDivination; Danger Divination Chest; ffff0000
    
    Metadata/Chests/Labyrinth/LabyrinthRewardSilverCurrency; Silver Currency Chest; ffff00ff
    Metadata/Chests/Labyrinth/LabyrinthRewardSilverCurrencyQuality; Silver Currency Quality Chest; ffff00ff
    Metadata/Chests/Labyrinth/LabyrinthRewardSilverJewelryUnique; Silver Jewelry Unique Chest; ffd2742d
    Metadata/Chests/Labyrinth/LabyrinthRewardSilverDivination; Silver Divination Chest; ffff0000 
    
    Metadata/Chests/Labyrinth/LabyrinthRewardSilverUnique1; Silver Unique Chest 1; ffd2742d
    Metadata/Chests/Labyrinth/LabyrinthRewardSilverUnique2; Silver Unique Chest 2; ffd2742d
    Metadata/Chests/Labyrinth/LabyrinthRewardSilverUnique3; Silver Unique Chest 3; ffd2742d
    Other people can help to improve the description of this chests, based on what they drop i think.

    Let's hope that more players will help...
    "Education isn't something you can finish." Isaac Asimov

  6. #6350
    vmv's Avatar ★ Elder ★
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    Originally Posted by TehCheat View Post
    I've updated the file, but I'm not at home to compile it.

    As far as lag, I don't have any. But I do have a rather beefy CPU, so that might be why.
    I don't have a bad cpu either but i have tested with and without the hud and the lag is visible, the game start stuttering with more monsters around.
    Closed the hud and the game is fluid.
    This is how i play now, start area, see preloads..go for the Harbinger/Strongbox or whatever, and close it when nearby...lul.
    Playing in Windowed mode.
    "Education isn't something you can finish." Isaac Asimov

  7. #6351
    Rickard Ek's Avatar Member
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    Can anyone please help me? I keep getting that fucking noob message when i try to run the poe hud and yes i have the exe with the folder, even tried to have the poe running as it said i should have, but still its not working! Please! How do i get this to work?

  8. #6352
    vmv's Avatar ★ Elder ★
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    Originally Posted by Rickard Ek View Post
    Can anyone please help me? I keep getting that fucking noob message when i try to run the poe hud and yes i have the exe with the folder, even tried to have the poe running as it said i should have, but still its not working! Please! How do i get this to work?
    Change your game settings to Dx11 from Options/Graphics..scroll down, last options:



    Download x64 version of hud from here: Releases * TehCheat/PoEHUD * GitHub

    Have fun!
    "Education isn't something you can finish." Isaac Asimov

  9. Thanks Rickard Ek (1 members gave Thanks to vmv for this useful post)
  10. #6353
    Rickard Ek's Avatar Member
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    Thank you very much! You're my hero!

  11. #6354
    MACROS4LIFE's Avatar Active Member
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    oh right.. everything works fine but is autoquit broken? I place the files on "plugin" folder but in-game nothing happens. Can't see the autoquit options on "plugins" window...
    Last edited by MACROS4LIFE; 08-09-2017 at 12:02 PM.

  12. #6355
    Crayz92's Avatar Member
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    Originally Posted by alr View Post
    EDIT: SOLVED

    I have a new issue, after using this for some days, when I attempt to launch, I get the error message " Windows can not access the specified device, path, or file. You may not have the appropriate permissions to access the item" Then the exe is deleted.

    Any insight on this? nothing has changed since I last launched.

    Using the batch file flashes an Access denied message, then deletes the exe.

    Have tried a re download.


    Ok, turns out it may have been my antivirus, however, it was not a problem earlier so I'm not sure why this came about all of a sudden.
    I compiled the PoEHUD myself and it no longer gives me a virus warning. The file size is also smaller than the precompiled .exe. Maybe the dev can shed some light on this.

  13. #6356
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Crayz92 View Post
    I compiled the PoEHUD myself and it no longer gives me a virus warning. The file size is also smaller than the precompiled .exe. Maybe the dev can shed some light on this.
    devs have an whole issue (github -> issues -> virus scan) opened with info related to this
    maybe people can read that issue.
    If I did not reply to you, it mean the question you are asking is stupid.

  14. Thanks Crayz92 (1 members gave Thanks to GameHelper for this useful post)
  15. #6357
    noyz96's Avatar Member
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    Will you guys work an update for dx9 version or will be not continued?

  16. Thanks killmarola (1 members gave Thanks to noyz96 for this useful post)
  17. #6358
    iceberg44's Avatar Member
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    Originally Posted by TehCheat View Post
    When do you get that error? When you first start HUD up? I think you need the DirectX 9 Runtimes. I needed them when I first ran HUD on a new system.
    didn't work(((((
    eror.jpg
    Last edited by iceberg44; 08-09-2017 at 01:36 PM.

  18. #6359
    Booshy's Avatar Member
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    Originally Posted by zaafar View Post
    devs have an whole issue (github -> issues -> virus scan) opened with info related to this
    maybe people can read that issue.
    I've compiled from source before, but now I get

    Code:
    Error CS0246  The type or namespace name 'Tools' could not be found (are you missing a using directive or an assembly reference?)	PoeHUD	C:\Users\Test\HUD\PoEHUD-x64\src\Program.cs	12
    Do you know how to solve this? If I remove "using Tools;" from Program.cs it builds and works, but are there repercussions to this?

  19. #6360
    SuperSofa's Avatar Member
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    So im only using the poehud for the autoflask feature is there anyway to turn off all the features except the autoflask feature? its really laggy. Or anyone know of another auto flask feature

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