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★ Elder ★
Originally Posted by
vmv
This fixes the "IsHostile" but doesn't fix the lag:
- src\Poe\Entity.cs
PHP Code:
public bool IsHostile => (M.ReadByte(M.ReadLong(Address + 0x50) + 0x130) & 1) == 0;
I've updated the file, but I'm not at home to compile it.
As far as lag, I don't have any. But I do have a rather beefy CPU, so that might be why.
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★ Elder ★
Originally Posted by
UPSoft
its always the same but diffrent language
Attachment 55692
Code:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
SharpDX.SharpDXException: HRESULT: [0x8876086A], Module: [SharpDX.Direct3D9], ApiCode: [D3DERR_NOTAVAILABLE/NotAvailable], Message: Unknown
at SharpDX.Result.CheckError()
at SharpDX.Direct3D9.Direct3DEx.CreateDeviceEx(Int32 adapter, DeviceType deviceType, IntPtr hFocusWindow, Int32 behaviorFlags, PresentParameters[] presentationParametersRef, DisplayModeEx[] fullscreenDisplayModeRef, DeviceEx returnedDeviceInterfaceOut)
at PoeHUD.Hud.UI.Graphics..ctor(RenderForm form, Int32 width, Int32 height)
at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__14.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2101.1 built by: NET47REL1LAST
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
PoeHUD
Assembly Version: 6.3.9600.0
Win32 Version: 6.3.9600.0
CodeBase: file:///D:/Yandex.Disk/Progs/!hUD%203.0/NaR7T.exe
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2093.0 built by: NET47REL1LAST
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Tools
Assembly Version: 0.0.0.0
Win32 Version: 6.3.9600.0
CodeBase: file:///D:/Yandex.Disk/Progs/!hUD%203.0/NaR7T.exe
----------------------------------------
SharpDX.Desktop
Assembly Version: 3.1.1.0
Win32 Version: 6.3.9600.0
CodeBase: file:///D:/Yandex.Disk/Progs/!hUD%203.0/NaR7T.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2094.0 built by: NET47REL1LAST
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2046.0 built by: NET47REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
FSharp.Core
Assembly Version: 4.4.0.0
Win32 Version: 6.3.9600.0
CodeBase: file:///D:/Yandex.Disk/Progs/!hUD%203.0/NaR7T.exe
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2099.0 built by: NET47REL1LAST
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2046.0 built by: NET47REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2046.0 built by: NET47REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Newtonsoft.Json
Assembly Version: 9.0.0.0
Win32 Version: 6.3.9600.0
CodeBase: file:///D:/Yandex.Disk/Progs/!hUD%203.0/NaR7T.exe
----------------------------------------
SharpDX.Mathematics
Assembly Version: 3.1.1.0
Win32 Version: 6.3.9600.0
CodeBase: file:///D:/Yandex.Disk/Progs/!hUD%203.0/NaR7T.exe
----------------------------------------
System.Runtime
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2046.0
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.dll
----------------------------------------
System.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2046.0 built by: NET47REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
System.Runtime.Serialization
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2046.0 built by: NET47REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Xml.Linq
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2046.0 built by: NET47REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2046.0 built by: NET47REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
SharpDX
Assembly Version: 3.1.1.0
Win32 Version: 6.3.9600.0
CodeBase: file:///D:/Yandex.Disk/Progs/!hUD%203.0/NaR7T.exe
----------------------------------------
SharpDX.Direct3D9
Assembly Version: 3.1.1.0
Win32 Version: 6.3.9600.0
CodeBase: file:///D:/Yandex.Disk/Progs/!hUD%203.0/NaR7T.exe
----------------------------------------
System.Threading
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2046.0
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Threading/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Threading.dll
----------------------------------------
System.Collections
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2046.0
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Collections/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Collections.dll
----------------------------------------
System.Runtime.InteropServices
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2046.0
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.InteropServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.InteropServices.dll
----------------------------------------
System.Reflection
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2046.0
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Reflection/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Reflection.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
When do you get that error? When you first start HUD up? I think you need the DirectX 9 Runtimes. I needed them when I first ran HUD on a new system.
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Post Thanks / Like - 1 Thanks
Amishdub3 (1 members gave Thanks to TehCheat for this useful post)
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Member
Hey guys. Is it real to add curious box from Uber lab in preload alerts? It will be so cool
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★ Elder ★
Originally Posted by
AmaZo97
Hey guys. Is it real to add curious box from Uber lab in preload alerts? It will be so cool
I don't know which is what because i found only few of them but here they are (for preload_alerts.txt):
Code:
# NEW LAB CHESTS
Metadata/Chests/Labyrinth/LabyrinthTreasureKey; Treasure Key Chest; ff00ff00
Metadata/Chests/Labyrinth/LabyrinthSpecificUnique; Unique Drop Chest; ffd2742d
Metadata/Chests/Labyrinth/LabyrinthReward0Currency; Low Currency Chest; ffff99ff
Metadata/Chests/Labyrinth/LabyrinthReward0CurrencyQuality; High Currency Chest; ffff00ff
Metadata/Chests/Labyrinth/LabyrinthRewardDangerCurrency; Danger Currency Chest; ffff99ff
Metadata/Chests/Labyrinth/LabyrinthRewardDangerCurrencyQuality; Danger Quality Currency Chest; ffff00ff
Metadata/Chests/Labyrinth/LabyrinthRewardDangerUnique; Danger Unique Chest; ffd2742d
Metadata/Chests/Labyrinth/LabyrinthRewardDangerDivination; Danger Divination Chest; ffff0000
Metadata/Chests/Labyrinth/LabyrinthRewardSilverCurrency; Silver Currency Chest; ffff00ff
Metadata/Chests/Labyrinth/LabyrinthRewardSilverCurrencyQuality; Silver Currency Quality Chest; ffff00ff
Metadata/Chests/Labyrinth/LabyrinthRewardSilverJewelryUnique; Silver Jewelry Unique Chest; ffd2742d
Metadata/Chests/Labyrinth/LabyrinthRewardSilverDivination; Silver Divination Chest; ffff0000
Metadata/Chests/Labyrinth/LabyrinthRewardSilverUnique1; Silver Unique Chest 1; ffd2742d
Metadata/Chests/Labyrinth/LabyrinthRewardSilverUnique2; Silver Unique Chest 2; ffd2742d
Metadata/Chests/Labyrinth/LabyrinthRewardSilverUnique3; Silver Unique Chest 3; ffd2742d
Other people can help to improve the description of this chests, based on what they drop i think.
Let's hope that more players will help...
"Education isn't something you can finish." Isaac Asimov
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★ Elder ★
Originally Posted by
TehCheat
I've updated the file, but I'm not at home to compile it.
As far as lag, I don't have any. But I do have a rather beefy CPU, so that might be why.
I don't have a bad cpu either but i have tested with and without the hud and the lag is visible, the game start stuttering with more monsters around.
Closed the hud and the game is fluid.
This is how i play now, start area, see preloads..go for the Harbinger/Strongbox or whatever, and close it when nearby...lul.
Playing in Windowed mode.
"Education isn't something you can finish." Isaac Asimov
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Member
Can anyone please help me? I keep getting that fucking noob message when i try to run the poe hud and yes i have the exe with the folder, even tried to have the poe running as it said i should have, but still its not working! Please! How do i get this to work?
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★ Elder ★
Originally Posted by
Rickard Ek
Can anyone please help me? I keep getting that fucking noob message when i try to run the poe hud and yes i have the exe with the folder, even tried to have the poe running as it said i should have, but still its not working! Please! How do i get this to work?
Change your game settings to Dx11 from Options/Graphics..scroll down, last options:

Download x64 version of hud from here: Releases * TehCheat/PoEHUD * GitHub
Have fun!
"Education isn't something you can finish." Isaac Asimov
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Post Thanks / Like - 1 Thanks
Rickard Ek (1 members gave Thanks to vmv for this useful post)
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Member
Thank you very much! You're my hero!
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Active Member
oh right.. everything works fine but is autoquit broken? I place the files on "plugin" folder but in-game nothing happens. Can't see the autoquit options on "plugins" window...
Last edited by MACROS4LIFE; 08-09-2017 at 12:02 PM.
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Member
Originally Posted by
alr
EDIT: SOLVED
I have a new issue, after using this for some days, when I attempt to launch, I get the error message " Windows can not access the specified device, path, or file. You may not have the appropriate permissions to access the item" Then the exe is deleted.
Any insight on this? nothing has changed since I last launched.
Using the batch file flashes an Access denied message, then deletes the exe.
Have tried a re download.
Ok, turns out it may have been my antivirus, however, it was not a problem earlier so I'm not sure why this came about all of a sudden.
I compiled the PoEHUD myself and it no longer gives me a virus warning. The file size is also smaller than the precompiled .exe. Maybe the dev can shed some light on this.
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Originally Posted by
Crayz92
I compiled the PoEHUD myself and it no longer gives me a virus warning. The file size is also smaller than the precompiled .exe. Maybe the dev can shed some light on this.
devs have an whole issue (github -> issues -> virus scan) opened with info related to this
maybe people can read that issue.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 1 Thanks
Crayz92 (1 members gave Thanks to GameHelper for this useful post)
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Member
Will you guys work an update for dx9 version or will be not continued?
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Post Thanks / Like - 1 Thanks
killmarola (1 members gave Thanks to noyz96 for this useful post)
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Member
Originally Posted by
TehCheat
When do you get that error? When you first start HUD up? I think you need the
DirectX 9 Runtimes. I needed them when I first ran HUD on a new system.
didn't work(((((
eror.jpg
Last edited by iceberg44; 08-09-2017 at 01:36 PM.
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Member
Originally Posted by
zaafar
devs have an whole issue (github -> issues -> virus scan) opened with info related to this
maybe people can read that issue.

I've compiled from source before, but now I get
Code:
Error CS0246 The type or namespace name 'Tools' could not be found (are you missing a using directive or an assembly reference?) PoeHUD C:\Users\Test\HUD\PoEHUD-x64\src\Program.cs 12
Do you know how to solve this? If I remove "using Tools;" from Program.cs it builds and works, but are there repercussions to this?
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Member
So im only using the poehud for the autoflask feature is there anyway to turn off all the features except the autoflask feature? its really laggy. Or anyone know of another auto flask feature