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  1. #6376
    vmv's Avatar ★ Elder ★
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    Originally Posted by AmaZo97 View Post
    feelsbadman but it's ok. I have another question. Can u guys render specific strongboxes with unique icon? Like armour strongbox will shown as little white shield on minimap. And can i edit/tune it by myself?
    Must be smth hardcoded if i'm not mistaking.
    But you can add your own image in texture folder, and that will be used by all strongboxes.

    I don't think is worth the effort to code such things, when there is already the color used for them based on rarity...
    "Education isn't something you can finish." Isaac Asimov

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  2. #6377
    snowhawk's Avatar Contributor
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    Originally Posted by Booshy View Post
    Then how do you fix the tools error?
    Under `PoeHUD`, right-click on references and "Add Reference". Go to Projects > Solution and check "Tools". Compile.

  3. #6378
    Narcnarc's Avatar Member
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    Originally Posted by vmv View Post
    I don't have a bad cpu either but i have tested with and without the hud and the lag is visible, the game start stuttering with more monsters around.
    Closed the hud and the game is fluid.
    This is how i play now, start area, see preloads..go for the Harbinger/Strongbox or whatever, and close it when nearby...lul.
    Playing in Windowed mode.
    Yeah with default settings I dip 50% of my frames every 5-10 seconds which is very noticeable. I don't think it's a hardware issue, but I'm also not complaining just making an observation. I'm going to try disabling some features to see if any one thing is triggering it.

  4. #6379
    loveshacks's Avatar Member
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    Originally Posted by noyz96 View Post
    Will you guys work an update for dx9 version or will be not continued?
    I thought they said that the DX9 version would not be supported now ???????

  5. #6380
    xxsevernajaxx's Avatar Member
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    Originally Posted by tenaciouzd View Post
    He's talking about the preload alert, not every instance has a harbinger
    I read it as the exact location, for the preload, vmv provided it some pages ago:

    # HARBINGER LEAGUE
    Metadata/Monsters/LeagueAvatars/LeagueAvatar.ao; Harbinger Avatar; ff3399ff

  6. #6381
    MasterDMFour's Avatar Active Member
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    Darkshrines aren't consistent anymore, they always give a random buff unlike before they changed the labyrinth.

    Same for the curious lockboxes, they are a 50%50 spawn as the trove can spawn in place of them, but there are always 2 curious lockboxes, just up to you to go see which one spawned.

  7. #6382
    MACROS4LIFE's Avatar Active Member
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    All fine. But question: Can I customize the section "Monster alert"? This feature is awesome, but some pack of mobs like "mark of canibalism" are just sucks and I wish to hide it to avoid that msg spamming me with every single pack of magic mob.

    I wish to let only the real problems being warned, like volatile and bears.

  8. #6383
    gulba's Avatar Member
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    Question regarding Plugins: Is it possible to check distance to Entitys ? I just had a quick look just found path.lenght, gues that not what im looking for. Im also interested in getting SkillGem range (Warcrys /w increased AEO)

    GameController.Game.IngameState.Data.EntityList.Entities.Any(x => x.IsValid && x.IsHostile && x.Path.Length <= ..

  9. Thanks killmarola (1 members gave Thanks to gulba for this useful post)
  10. #6384
    bcz's Avatar Contributor
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    Originally Posted by MACROS4LIFE View Post
    All fine. But question: Can I customize the section "Monster alert"? This feature is awesome, but some pack of mobs like "mark of canibalism" are just sucks and I wish to hide it to avoid that msg spamming me with every single pack of magic mob.

    I wish to let only the real problems being warned, like volatile and bears.
    Yep, you can easily adjust that feature with the provided files monster_mod_alerts.txt and monster_name_alerts.txt found in the "config" folder.


    Originally Posted by gulba View Post
    Question regarding Plugins: Is it possible to check distance to Entitys ? I just had a quick look just found path.lenght, gues that not what im looking for. Im also interested in getting SkillGem range (Warcrys /w increased AEO)

    GameController.Game.IngameState.Data.EntityList.Entities.Any(x => x.IsValid && x.IsHostile && x.Path.Length <= ..
    Sure it is, plenty of ways its already used by Hud if you take a look around. All the map features, the trackers, health bars etc. I'd be happy to assist you with your project, I've done a lot of misc tweaks like that for personal use or for fun. Send me a PM if you need any help
    Last edited by bcz; 08-09-2017 at 09:55 PM.

  11. Thanks killmarola, MACROS4LIFE (2 members gave Thanks to bcz for this useful post)
  12. #6385
    ngamex's Avatar Member
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    Hello, I'm having the black screen problem even though I made sure the scaling is at 100%. I'm running win 10 and under Personalize>colors I have the "transparency effects" turned on. I don't see any other options for turning on Aero transparency. Any help would be greatly appreciated.

  13. #6386
    AmaZo97's Avatar Member
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    How to get position of strongboxes\chests?

  14. #6387
    mentalmike72's Avatar Member
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    what are those white and yellow names in the top right? are they rare monsters in my current map? cuz i clear the entire area and i dont see them.

  15. #6388
    poe2D's Avatar Member
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    PoEHUD Overlay Updated-error-png

    Got this error with dx9 version :confused:

  16. #6389
    byku86's Avatar Member
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    Game crash all the time today. 3-4 time around 20min

  17. #6390
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by mentalmike72 View Post
    what are those white and yellow names in the top right? are they rare monsters in my current map? cuz i clear the entire area and i dont see them.
    Yes, they are, but there are caveats.

    If you have a prophecy that loads the assets for a preload, it's going to show up even if it's not actually in the instance. I've heard a report about the Perandus preload doing the same in maps with the Zana Perandus craft on them, as well.

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