Originally Posted by
TehCheat
so weird. Make sure y'all are on dx11, I think the patch switches you to dx9 by default (at least it did for me). And it's definitely working as long as I don't have item alerts on. Item alerts hang as soon as an item with an alert drops.
As far as i can tell, the Only part of hud thats working is the health bars. Since its the first part loaded, I'm lead to believe theres something wrong with map plugins
Code:
plugins.Add(new HealthBarPlugin(gameController, graphics, settings.HealthBarSettings));
plugins.Add(new MinimapPlugin(gameController, graphics, GatherMapIcons, settings.MapIconsSettings));
plugins.Add(new LargeMapPlugin(gameController, graphics, GatherMapIcons, settings.MapIconsSettings));
plugins.Add(new MonsterTracker(gameController, graphics, settings.MonsterTrackerSettings));
plugins.Add(new PoiTracker(gameController, graphics, settings.PoiTrackerSettings));
leftPanel.AddChildren(new XpRatePlugin(gameController, graphics, settings.XpRateSettings, settings));
leftPanel.AddChildren(new PreloadAlertPlugin(gameController, graphics, settings.PreloadAlertSettings, settings));
leftPanel.AddChildren(new KillCounterPlugin(gameController, graphics, settings.KillCounterSettings));
leftPanel.AddChildren(new DpsMeterPlugin(gameController, graphics, settings.DpsMeterSettings));
leftPanel.AddChildren(new DebugPlugin(gameController, graphics, new DebugPluginSettings(), settings));
underPanel.AddChildren(new ItemAlertPlugin(gameController, graphics, settings.ItemAlertSettings, settings));
plugins.Add(new AdvancedTooltipPlugin(gameController, graphics, settings.AdvancedTooltipSettings, settings));
plugins.Add(new MenuPlugin(gameController, graphics, settings));
plugins.Add(new PluginExtensionPlugin(gameController, graphics));//Should be after MenuPlugin
Think you could update the compiled version on your repo with the exact one youre using?