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  1. #6046
    misterhacker's Avatar Member
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    Originally Posted by Sedric View Post
    ty m8 for link

    PoEHUD Overlay Updated
  2. #6047
    Forumuser1000's Avatar Active Member
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    God damn, finally patched and ready to go for 3.0 and I'm like #12,500 in the queue to log into the game >.<

  3. #6048
    asdefxcv's Avatar Member
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    Beta HUD isn't working with current 3.0

  4. #6049
    Jonsbe's Avatar Active Member
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    Any idea of the update when it might come?

  5. #6050
    TehCheat's Avatar ★ Elder ★
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    It's working for me if I turn off item alerts. Anyone else have luck with that? (open config/settings.json and change the "Item alert" entry to have a "Enable": false.

  6. #6051
    Nipper's Avatar Member
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    Originally Posted by TehCheat View Post
    It's working for me if I turn off item alerts. Anyone else have luck with that? (open config/settings.json and change the "Item alert" entry to have a "Enable": false.
    You trolling? If so you got me does not work with it off.

  7. #6052
    f5love's Avatar Member
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    Originally Posted by TehCheat View Post
    It's working for me if I turn off item alerts. Anyone else have luck with that? (open config/settings.json and change the "Item alert" entry to have a "Enable": false.
    confirmed. but Flask plugin not work for me (have it from u, teh)

  8. #6053
    SpaceGuy119's Avatar Member
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    Originally Posted by TehCheat View Post
    It's working for me if I turn off item alerts. Anyone else have luck with that? (open config/settings.json and change the "Item alert" entry to have a "Enable": false.
    Weird.
    "Item alert": {
    "Enable": false,

    it's default false for me. But it shouldnt be. I've used it last time I ran overlay.

  9. #6054
    GomerSim's Avatar Member
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    Originally Posted by TehCheat View Post
    It's working for me if I turn off item alerts. Anyone else have luck with that? (open config/settings.json and change the "Item alert" entry to have a "Enable": false.
    not work for me

  10. #6055
    bcz's Avatar Contributor
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    Originally Posted by TehCheat View Post
    It's working for me if I turn off item alerts. Anyone else have luck with that? (open config/settings.json and change the "Item alert" entry to have a "Enable": false.
    Well I have some custom lines in preloadconfigplugin that save a list of all file paths to a metadata.txt file and thats working... but the preload UI wont show up, neither will DPS or the area info box or any objects/enemies on the map. So its making it through the preload file but not displaying it

  11. #6056
    SpaceGuy119's Avatar Member
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    just downlaoded the latest 64x. works in the sense that i get preload alerts. (dunno if theyre accurate yet). it doesnt show mobs on minimap tho. And cant pull up menu settings. in game UI

  12. #6057
    TehCheat's Avatar ★ Elder ★
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    so weird. Make sure y'all are on dx11, I think the patch switches you to dx9 by default (at least it did for me). And it's definitely working as long as I don't have item alerts on. Item alerts hang as soon as an item with an alert drops.

  13. #6058
    godoftor's Avatar Member
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    Originally Posted by TehCheat View Post
    It's working for me if I turn off item alerts. Anyone else have luck with that? (open config/settings.json and change the "Item alert" entry to have a "Enable": false.
    the hud seems to be active but there's no ui or anything

    edit: i finally got it to pull up the menu on the side, but it wont show preload or monsters on map
    Last edited by godoftor; 08-04-2017 at 04:07 PM.

  14. #6059
    SpaceGuy119's Avatar Member
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    Originally Posted by TehCheat View Post
    so weird. Make sure y'all are on dx11, I think the patch switches you to dx9 by default (at least it did for me). And it's definitely working as long as I don't have item alerts on. Item alerts hang as soon as an item with an alert drops.
    im on dx11. just downloaded fresh 64bit version. on 64os win 10. doesnt really work for me.
    turned item alert to false. no mobs on mini

  15. #6060
    bcz's Avatar Contributor
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    Originally Posted by TehCheat View Post
    so weird. Make sure y'all are on dx11, I think the patch switches you to dx9 by default (at least it did for me). And it's definitely working as long as I don't have item alerts on. Item alerts hang as soon as an item with an alert drops.
    As far as i can tell, the Only part of hud thats working is the health bars. Since its the first part loaded, I'm lead to believe theres something wrong with map plugins

    Code:
    plugins.Add(new HealthBarPlugin(gameController, graphics, settings.HealthBarSettings));
    plugins.Add(new MinimapPlugin(gameController, graphics, GatherMapIcons, settings.MapIconsSettings));
    plugins.Add(new LargeMapPlugin(gameController, graphics, GatherMapIcons, settings.MapIconsSettings));
    plugins.Add(new MonsterTracker(gameController, graphics, settings.MonsterTrackerSettings));
    plugins.Add(new PoiTracker(gameController, graphics, settings.PoiTrackerSettings));
    leftPanel.AddChildren(new XpRatePlugin(gameController, graphics, settings.XpRateSettings, settings));
    leftPanel.AddChildren(new PreloadAlertPlugin(gameController, graphics, settings.PreloadAlertSettings, settings));
    leftPanel.AddChildren(new KillCounterPlugin(gameController, graphics, settings.KillCounterSettings));
    leftPanel.AddChildren(new DpsMeterPlugin(gameController, graphics, settings.DpsMeterSettings));
    leftPanel.AddChildren(new DebugPlugin(gameController, graphics, new DebugPluginSettings(), settings));
    underPanel.AddChildren(new ItemAlertPlugin(gameController, graphics, settings.ItemAlertSettings, settings));
    plugins.Add(new AdvancedTooltipPlugin(gameController, graphics, settings.AdvancedTooltipSettings, settings));
    plugins.Add(new MenuPlugin(gameController, graphics, settings));
    plugins.Add(new PluginExtensionPlugin(gameController, graphics));//Should be after MenuPlugin
    Think you could update the compiled version on your repo with the exact one youre using?
    Last edited by bcz; 08-04-2017 at 04:15 PM.

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