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  1. #6001
    pwndbymeh's Avatar Active Member
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    im using this together with zafars "Zoom Hack, Map Hack and Full Bright for x64" (http://www.ownedcore.com/forums/atta...m-nonsteam-zip) ... and its seem to keep on crashing on me and I have no idea whats causing it.. POECRASH.jpg

    PoEHUD Overlay Updated
  2. #6002
    lam0z's Avatar Member
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    DX 9 does not work on 64x!
    Why?
    Will the future work on x64 DX9?

  3. #6003
    MasterDMFour's Avatar Active Member
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    Is there a way to fix the "Failed to delete X.exe file" error rather than manually deleting all of the extra exe's?? I get it every time I open the HUD and it gives me loads of exe's in the folder.

    PoEHUD Overlay Updated-1098e6ccc40959c5c5f6f540515f65e7-png

    PoEHUD Overlay Updated-670678247477a43f93c306d66652a89d-png

  4. #6004
    Sithylis's Avatar Elite User Authenticator enabled
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    Originally Posted by lam0z View Post
    DX 9 does not work on 64x!
    Why?
    Will the future work on x64 DX9?
    x32 POEHud on DX9 Path of Exile
    x64 POEHud on DX11 Path of Exile

  5. #6005
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by lam0z View Post
    DX 9 does not work on 64x!
    Why?
    Will the future work on x64 DX9?
    That's the way GGG made PoE. DirectX 9 is built on an x86 base, DirectX 11 is built on an x64 base. Since they're totally different architectures, HUD has to have a totally different set of offsets for each structure (and pattern to scan, etc.).

    In the future, I think GGG will dump x86 and DirectX 9, and all that will remain is x64 and DirectX 11. What a glorious day that will be.

  6. Thanks GameHelper, Amishdub3 (2 members gave Thanks to TehCheat for this useful post)
  7. #6006
    GomerSim's Avatar Member
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    Originally Posted by TehCheat View Post

    In the future, I think GGG will dump x86 and DirectX 9, and all that will remain is x64 and DirectX 11. What a glorious day that will be.
    At that day we have x64 dx11 and x64 dx13 ;D

  8. #6007
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by GomerSim View Post
    At that day we have x64 dx11 and x64 dx13 ;D

    Curse dx world
    If I did not reply to you, it mean the question you are asking is stupid.

  9. #6008
    Philss's Avatar Member
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    ༼ つ ◕_◕ ༽つ TehCheat TAKE MY ENERGY ! ༼ つ ◕_◕ ༽つ ( for tomorow hehe )

  10. #6009
    Poexile's Avatar Member
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    Using and Supporting your awesome work in 3.0 too Tehcheat, GL!

  11. #6010
    stfufag's Avatar Active Member
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    the patch will be available 3 hours before official release for download. is there anything we can do to help getting this done/ready in case it breaks? (or do you need to be able to log into the game in order to test/do it)

  12. #6011
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by stfufag View Post
    the patch will be available 3 hours before official release for download. is there anything we can do to help getting this done/ready in case it breaks? (or do you need to be able to log into the game in order to test/do it)
    I mean there are a couple of things that would help (i.e. looking at the ggpk file to see if baseitemtypes.dat, mods, stats, tags had their structures change), but it's really not going to be known how much is working until we can login. I'm going to attempt to get home from work a bit before the league starts, so hopefully things go smoothly.

    Side note, I'm planning on starting a new thread for 3.0 HUD. If/when I do, I'll post in here linking to the new thread.

  13. #6012
    darkknight777's Avatar Member
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    it worked great in 3.0 beta! thanks tehcheat

  14. #6013
    TehCheat's Avatar ★ Elder ★
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    I've gone ahead and pushed the changes to the Beta x64 HUD to the x64 branch on github. This means if you don't already have access to the Beta HUD, you can grab it from there and try it out before release tomorrow. No promises it works at release, but it's our best bet at this point.

    There are a few things I can check after the game has updated and before I can log in, so there may be some pushes before release that fix those things, but just because there are pushes doesn't mean it will work. I didn't ever get all the offsets for x86 so that will not be available out of the gate for 3.0. I'll try to have it working as soon as possible, but it's simply not a priority with how much better the x64 version of HUD is (plugins!).

  15. Thanks twolo25, CODxRAPIIDZ, vmv, dartar, datz (5 members gave Thanks to TehCheat for this useful post)
  16. #6014
    CODxRAPIIDZ's Avatar Member
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    Cant wait for 3.0 best of luck to everyone and hope for the best!

  17. #6015
    xorchid's Avatar Member
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    There are so many reasons to not support x86. Don't get sucked in.

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