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  1. #2431
    shikitohno001's Avatar Member
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    Originally Posted by TehCheat View Post
    New version out there. The only component that I hadn't updated (that I noticed) was ObjectMagicProperties. Should be getting their mods now, so hopefully proximity alerts are working again.

    Source

    Exe


    Edit: Seemingly random freezing is still happening. Might be loot drop related.

    EDIT #2: Just got a phys reflect warning, so it appears proximity warnings should be working again.
    Thanks a lot for continuing to work on this after vmv left. I'll just be patient and wait for the preload alerts to work again and just enjoy playing in Perandus league. Good luck bro.

    PoEHUD Overlay Updated
  2. #2432
    datz's Avatar Active Member
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    works fine for me

  3. #2433
    Rol's Avatar Member
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    ERROR:
    =====================================================
    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
    at PoeHUD.Hud.Loot.ItemAlertPlugin.OnEntityAdded(EntityWrapper entity)
    at System.Action`1.Invoke(T obj)
    at PoeHUD.Models.EntityListWrapper.RefreshState()
    at PoeHUD.Controllers.GameController.RefreshState()
    at PoeHUD.Hud.ExternalOverlay.OnRender()
    at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
    at PoeHUD.Hud.UI.Graphics.RenderLoop()
    at PoeHUD.Hud.ExternalOverlay.<OnLoad>b__14_0()
    at System.Threading.Tasks.Task.InnerInvoke()
    at System.Threading.Tasks.Task.Execute()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
    at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__14.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c__DisplayClass2.<Throw Async>b__3(Object state)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.81.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    PoeHUD
    Assembly Version: 6.3.9600.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/-%20Downloads/-%20WERWERW-HVC/ldKgk.exe
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.81.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    Tools
    Assembly Version: 0.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/-%20Downloads/-%20WERWERW-HVC/ldKgk.exe
    ----------------------------------------
    SharpDX.Desktop
    Assembly Version: 3.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/-%20Downloads/-%20WERWERW-HVC/ldKgk.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.81.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.81.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    FSharp.Core
    Assembly Version: 4.4.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/-%20Downloads/-%20WERWERW-HVC/ldKgk.exe
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.81.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    Newtonsoft.Json
    Assembly Version: 7.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/-%20Downloads/-%20WERWERW-HVC/ldKgk.exe
    ----------------------------------------
    SharpDX.Mathematics
    Assembly Version: 3.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/-%20Downloads/-%20WERWERW-HVC/ldKgk.exe
    ----------------------------------------
    System.Runtime
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.81.0
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.dll
    ----------------------------------------
    System.Numerics
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.81.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
    ----------------------------------------
    System.Runtime.Serialization
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.81.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
    ----------------------------------------
    System.Xml.Linq
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.81.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.81.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Data
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.81.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
    ----------------------------------------
    SharpDX
    Assembly Version: 3.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/-%20Downloads/-%20WERWERW-HVC/ldKgk.exe
    ----------------------------------------
    SharpDX.Direct3D9
    Assembly Version: 3.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/-%20Downloads/-%20WERWERW-HVC/ldKgk.exe
    ----------------------------------------
    System.Threading
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.81.0
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Threading/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Threading.dll
    ----------------------------------------
    System.Collections
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.81.0
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Collections/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Collections.dll
    ----------------------------------------
    System.Runtime.InteropServices
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.81.0
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.InteropServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.InteropServices.dll
    ----------------------------------------
    PoeFilterParser
    Assembly Version: 1.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/-%20Downloads/-%20WERWERW-HVC/ldKgk.exe
    ----------------------------------------
    Antlr4.Runtime
    Assembly Version: 4.5.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/-%20Downloads/-%20WERWERW-HVC/ldKgk.exe
    ----------------------------------------
    System.Runtime.Extensions
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.81.0
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Extensions/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.Extensions.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    ============================================================

    What I need to do?

  4. #2434
    IronBank's Avatar Member
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    Originally Posted by Dimadima Dima View Post
    is there any private hack? im ready to pay for it
    I'm rdy to pay for it too...Just need cadiro and chests preload alerts...

  5. #2435
    tatoshka0403's Avatar Member
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    I poehuz does not show the masters and the chests in the upper right corner of the game, all right?

  6. #2436
    dtmajors's Avatar Member
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    Originally Posted by Rol View Post
    ERROR:


    What I need to do?
    Install the following
    https://www.microsoft.com/en-us/down....aspx?id=48130
    http://slimdx.googlecode.com/files/S...%202012%29.msi

    Make sure Aero is turned on

    Also this is the most important step, Right click and run as Administrator

    If that doesn't work start installing all the C++ Redistributables

  7. #2437
    hardell's Avatar Member
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    Originally Posted by dtmajors View Post
    Install the following
    https://www.microsoft.com/en-us/down....aspx?id=48130
    http://slimdx.googlecode.com/files/S...%202012%29.msi

    Make sure Aero is turned on

    Also this is the most important step, Right click and run as Administrator

    If that doesn't work start installing all the C++ Redistributables
    He just needs to turn off item alerts.

  8. #2438
    dd4thewin's Avatar Member
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    Originally Posted by IronBank View Post
    I'm rdy to pay for it too...Just need cadiro and chests preload alerts...
    acutualy surprised no one has like a subscription based model for this that's always updated and so on I would think with money involved it would be a good incentive but I dunno how hard it is to do what cheat is doing from what he posts this isn't a easy feat so even if money was behind it dunno if he could do it any faster but like you 2 I would pay also

  9. #2439
    TehCheat's Avatar ★ Elder ★
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    Heh, found FileRoot stuff. I'll have a fix for that shortly. I'll do some testing to see what works, but I heard the HUD alert when a piece of currency dropped, so that's a good sign.

  10. Thanks Sikas, hardell, MiddleMan, datz, luigi0854, misterhacker (6 members gave Thanks to TehCheat for this useful post)
  11. #2440
    jumpcloned's Avatar Member
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    Nice, gonna be great once we get the preloads,

  12. #2441
    MiddleMan's Avatar Member
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    Originally Posted by dd4thewin View Post
    acutualy surprised no one has like a subscription based model for this that's always updated and so on I would think with money involved it would be a good incentive but I dunno how hard it is to do what cheat is doing from what he posts this isn't a easy feat so even if money was behind it dunno if he could do it any faster but like you 2 I would pay also
    I add my voice to those who would happily donate to the PoeHUD project team (I guess that's just @TehCheat right now). PoE is an awesome game - and the HUD makes it even more awesome.

  13. #2442
    loloppe's Avatar Member
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    Did the new update just broke the HUD or it is just me?
    Doesn't show up anymore. Using vanilla.

  14. #2443
    hardell's Avatar Member
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    Originally Posted by loloppe View Post
    Did the new update just broke the HUD or it is just me?
    Doesn't show up anymore. Using vanilla.
    Just restart your PC and it'll work again. I do it all the time, other mentioned it as well.

  15. #2444
    TehCheat's Avatar ★ Elder ★
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    Working on getting almost everything back up and running. *Should* be tomorrow. I'm going to head to bed soon, but I've got a ton of stuff working thanks to finding the FileRoot stuff and being able to poke around.

    Spoiler:
    PoEHUD Overlay Updated-2upcjn4-jpg

  16. #2445
    datz's Avatar Active Member
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    i love you !

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