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Originally Posted by
TehCheat
New version out there. The only component that I hadn't updated (that I noticed) was ObjectMagicProperties. Should be getting their mods now, so hopefully proximity alerts are working again.
Source
Exe
Edit: Seemingly random freezing is still happening. Might be loot drop related.
EDIT #2: Just got a phys reflect warning, so it appears proximity warnings should be working again.
Thanks a lot for continuing to work on this after vmv left. I'll just be patient and wait for the preload alerts to work again and just enjoy playing in Perandus league. Good luck bro.
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ERROR:
=====================================================
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at PoeHUD.Hud.Loot.ItemAlertPlugin.OnEntityAdded(EntityWrapper entity)
at System.Action`1.Invoke(T obj)
at PoeHUD.Models.EntityListWrapper.RefreshState()
at PoeHUD.Controllers.GameController.RefreshState()
at PoeHUD.Hud.ExternalOverlay.OnRender()
at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
at PoeHUD.Hud.UI.Graphics.RenderLoop()
at PoeHUD.Hud.ExternalOverlay.<OnLoad>b__14_0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__14.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c__DisplayClass2.<Throw Async>b__3(Object state)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.6.81.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
PoeHUD
Assembly Version: 6.3.9600.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/-%20Downloads/-%20WERWERW-HVC/ldKgk.exe
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.6.81.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Tools
Assembly Version: 0.0.0.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/-%20Downloads/-%20WERWERW-HVC/ldKgk.exe
----------------------------------------
SharpDX.Desktop
Assembly Version: 3.0.0.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/-%20Downloads/-%20WERWERW-HVC/ldKgk.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.6.81.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.6.81.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
FSharp.Core
Assembly Version: 4.4.0.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/-%20Downloads/-%20WERWERW-HVC/ldKgk.exe
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.6.81.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
Newtonsoft.Json
Assembly Version: 7.0.0.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/-%20Downloads/-%20WERWERW-HVC/ldKgk.exe
----------------------------------------
SharpDX.Mathematics
Assembly Version: 3.0.0.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/-%20Downloads/-%20WERWERW-HVC/ldKgk.exe
----------------------------------------
System.Runtime
Assembly Version: 4.0.0.0
Win32 Version: 4.6.81.0
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.dll
----------------------------------------
System.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.6.81.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
System.Runtime.Serialization
Assembly Version: 4.0.0.0
Win32 Version: 4.6.81.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Xml.Linq
Assembly Version: 4.0.0.0
Win32 Version: 4.6.81.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.6.81.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.6.81.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
SharpDX
Assembly Version: 3.0.0.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/-%20Downloads/-%20WERWERW-HVC/ldKgk.exe
----------------------------------------
SharpDX.Direct3D9
Assembly Version: 3.0.0.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/-%20Downloads/-%20WERWERW-HVC/ldKgk.exe
----------------------------------------
System.Threading
Assembly Version: 4.0.0.0
Win32 Version: 4.6.81.0
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Threading/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Threading.dll
----------------------------------------
System.Collections
Assembly Version: 4.0.0.0
Win32 Version: 4.6.81.0
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Collections/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Collections.dll
----------------------------------------
System.Runtime.InteropServices
Assembly Version: 4.0.0.0
Win32 Version: 4.6.81.0
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.InteropServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.InteropServices.dll
----------------------------------------
PoeFilterParser
Assembly Version: 1.0.0.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/-%20Downloads/-%20WERWERW-HVC/ldKgk.exe
----------------------------------------
Antlr4.Runtime
Assembly Version: 4.5.0.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/-%20Downloads/-%20WERWERW-HVC/ldKgk.exe
----------------------------------------
System.Runtime.Extensions
Assembly Version: 4.0.0.0
Win32 Version: 4.6.81.0
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Extensions/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.Extensions.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
============================================================
What I need to do?
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Member
Originally Posted by
Dimadima Dima
is there any private hack? im ready to pay for it
I'm rdy to pay for it too...Just need cadiro and chests preload alerts...
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I poehuz does not show the masters and the chests in the upper right corner of the game, all right?
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Originally Posted by
Rol
ERROR:
What I need to do?
Install the following
https://www.microsoft.com/en-us/down....aspx?id=48130
http://slimdx.googlecode.com/files/S...%202012%29.msi
Make sure Aero is turned on
Also this is the most important step, Right click and run as Administrator
If that doesn't work start installing all the C++ Redistributables
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Originally Posted by
dtmajors
He just needs to turn off item alerts.
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Member
Originally Posted by
IronBank
I'm rdy to pay for it too...Just need cadiro and chests preload alerts...
acutualy surprised no one has like a subscription based model for this that's always updated and so on I would think with money involved it would be a good incentive but I dunno how hard it is to do what cheat is doing from what he posts this isn't a easy feat so even if money was behind it dunno if he could do it any faster but like you 2 I would pay also
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★ Elder ★
Heh, found FileRoot stuff. I'll have a fix for that shortly. I'll do some testing to see what works, but I heard the HUD alert when a piece of currency dropped, so that's a good sign.
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Post Thanks / Like - 6 Thanks
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Nice, gonna be great once we get the preloads,
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Member
Originally Posted by
dd4thewin
acutualy surprised no one has like a subscription based model for this that's always updated and so on I would think with money involved it would be a good incentive but I dunno how hard it is to do what cheat is doing from what he posts this isn't a easy feat so even if money was behind it dunno if he could do it any faster but like you 2 I would pay also
I add my voice to those who would happily donate to the PoeHUD project team (I guess that's just @TehCheat right now). PoE is an awesome game - and the HUD makes it even more awesome.
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Did the new update just broke the HUD or it is just me?
Doesn't show up anymore. Using vanilla.
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Originally Posted by
loloppe
Did the new update just broke the HUD or it is just me?
Doesn't show up anymore. Using vanilla.
Just restart your PC and it'll work again. I do it all the time, other mentioned it as well.
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★ Elder ★
Working on getting almost everything back up and running. *Should* be tomorrow. I'm going to head to bed soon, but I've got a ton of stuff working thanks to finding the FileRoot stuff and being able to poke around.
Spoiler:
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Post Thanks / Like - 17 Thanks
datz,
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oc_redfox,
e094013,
Silent_Warrior,
kevel1,
founderforum,
unnamed_username,
dave2,
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Hozjain,
dtmajors,
Sikas,
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FreaksMen,
luigi0854 (17 members gave Thanks to TehCheat for this useful post)
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