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  1. #1156
    doragon's Avatar Contributor
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    Originally Posted by Blushka View Post
    who can help plZ?

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.ArgumentException: An item with the same key has already been added.
    at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
    at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
    at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
    at PoeHUD.Hud.Loot.ItemAlertPlugin.Render()
    Fixed. Only now I read that bug was in cis version.
    Last edited by doragon; 07-23-2015 at 09:40 AM.

    PoEHUD Overlay Updated
  2. #1157
    asd3427's Avatar Member
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    Originally Posted by Blushka View Post
    who can help plZ? -,- garenaCIS 2.0.0f

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.ArgumentException: An item with the same key has already been added.
    at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
    at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
    at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
    at PoeHUD.Hud.Loot.ItemAlertPlugin.Render()
    at PoeHUD.Hud.ExternalOverlay.<OnRender>b__12(IPlugin x)
    at System.Collections.Generic.List`1.ForEach(Action`1 action)
    at PoeHUD.Hud.ExternalOverlay.OnRender()
    at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
    at PoeHUD.Hud.UI.Graphics.RenderLoop()
    at PoeHUD.Hud.ExternalOverlay.<OnLoad>b__b()
    at System.Threading.Tasks.Task.InnerInvoke()
    at System.Threading.Tasks.Task.Execute()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
    at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__c.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c__DisplayClass2.<Throw Async>b__3(Object state)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.57.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    PoeHUD
    Assembly Version: 6.3.9600.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/EXILED/PoeHud-master/PoeHud-master/QbgHbgWjMq.exe
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.57.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    Tools
    Assembly Version: 0.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/EXILED/PoeHud-master/PoeHud-master/QbgHbgWjMq.exe
    ----------------------------------------
    SharpDX
    Assembly Version: 2.6.3.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/EXILED/PoeHud-master/PoeHud-master/QbgHbgWjMq.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.57.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.57.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    FSharp.Core
    Assembly Version: 4.3.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/EXILED/PoeHud-master/PoeHud-master/QbgHbgWjMq.exe
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.57.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    Newtonsoft.Json
    Assembly Version: 6.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/EXILED/PoeHud-master/PoeHud-master/QbgHbgWjMq.exe
    ----------------------------------------
    System.Numerics
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.57.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
    ----------------------------------------
    System.Runtime.Serialization
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.57.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
    ----------------------------------------
    System.Xml.Linq
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.57.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.57.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Data
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.57.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
    ----------------------------------------
    SharpDX.Direct3D9
    Assembly Version: 2.6.3.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/EXILED/PoeHud-master/PoeHud-master/QbgHbgWjMq.exe
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    I have this trouble too ............may be u can try install POEHUD again if still not work we just can wait help for HvC ......................
    Last edited by asd3427; 07-23-2015 at 09:50 AM.

  3. #1158
    Blushka's Avatar Corporal
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    Now it's without error, but HuD freezing after 2-3 min and dont show items on right under minimap like previous versions ( only sound when drop, zero info where etc )
    sorry for my english.
    My poe client on english btw
    Last edited by Blushka; 07-23-2015 at 09:57 AM.

  4. #1159
    doragon's Avatar Contributor
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    Originally Posted by Blushka View Post
    Now it's without error, but HuD freezing after 2-3 min and dont show items on right under minimap like previous versions ( only sound when drop, zero info where etc )
    sorry for my english.
    My poe client on english btw
    https://github.com/H4vC build only for eu version, not for TW/CIS garena versions

  5. #1160
    Blushka's Avatar Corporal
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    Originally Posted by doragon View Post
    https://github.com/H4vC build only for eu version, not for TW/CIS garena versions
    it was work on CIS 1 month ago ( before 2.0 ) ;/

  6. #1161
    asd3427's Avatar Member
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    Originally Posted by doragon View Post
    https://github.com/H4vC build only for eu version, not for TW/CIS garena versions
    Why it's did not work in tw ..............................(((

  7. #1162
    henkiedemol's Avatar Active Member
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    Originally Posted by asd3427 View Post
    Why it's did not work in tw ..............................(((
    he even stated it doesnt work for all those regions yet u ask?

    holy shit......

  8. #1163
    mouzGaming's Avatar Member
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    How does one completely erase everything and only display monster on the minimap + big map? (not turning off options) basically from scratch or with the source provided we got here.

  9. #1164
    WitekPL's Avatar Member
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    I have problem with PoEHUD. I'm not sure of the cause (my new computer or updated POE to newest version).

    The problem is that PoEhud starts properly, but then in PoE it has wrong placement of HUD.

    For example, to click Menu button, I need to click a bit higher (about 1cm heigher). Additionally XpH meter is hiding behind end of window (on the right).

    Is it common problem or just mine?

  10. #1165
    Jaerin's Avatar Former Staff
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    Originally Posted by WitekPL View Post
    I have problem with PoEHUD. I'm not sure of the cause (my new computer or updated POE to newest version).

    The problem is that PoEhud starts properly, but then in PoE it has wrong placement of HUD.

    For example, to click Menu button, I need to click a bit higher (about 1cm heigher). Additionally XpH meter is hiding behind end of window (on the right).

    Is it common problem or just mine?
    Goto Control Panel\Appearance and Personalization\Display

    Make sure that your scaling is set to 100%

  11. #1166
    Parog's Avatar Kitsune Da-O! M.L.G. CoreCoins Purchaser Authenticator enabled
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    Originally Posted by asd3427 View Post
    HVC can you help me!??...............
    It seems you have a lot of issues with your system and I can't help but notice that you are using a different locale. (Language pack)


    Download Microsoft AppLocale Utility from Official Microsoft Download Center

    Try running the HUD with an English character only locale. From the debug you sent that was deleted, something was being created twice. That's usually because of a model or variable being called the same thing but with different cases. IE: StrangeBarrel and strangeBarrel would cause that. It's vague but that's as much as I can help you with that. Try the locale first and see what happens.
    What's a Parog?
    Looking for competitive Valorant team!

  12. #1167
    AlterCunt's Avatar Member
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    Poehud undetected? Working?

  13. #1168
    Jaerin's Avatar Former Staff
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    Originally Posted by AlterCunt View Post
    Poehud undetected? Working?
    yes as always its read only. That depends on if you have installed it properly and followed the instructions. It's working for others yes

  14. #1169
    Ugro_PNZ's Avatar Member
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    GUYS after 2 weeks of pain and bleeding eyes i again downloaded poehud
    and idc if someone want to ban me for no reason
    thx guys for a great work and keep it up (y)

    main reasons why i use it
    1 affexes much easier to read this way
    2 cos it shows stuff on minimap(classic version totaly ****ed up)
    3 yey i like cheats

  15. #1170
    datz's Avatar Active Member
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    hey just to let you guys know the hud crashes when u scroll over the unique surgebinders.. dont know if u knew alrdy or not

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