PoeHUD - Overlay for Path of Exile menu

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  1. #1396
    PoeHudContrib's Avatar Corporal
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    Originally Posted by Coyl View Post
    I wish you just made the in-menu representation for SettingColor.
    See the createChildMenus method of PoeHUD.Hud.Menu.Menu
    I didn't implement it exactly as threetowers had it in his snippet, but if you could take a look and let me know how you would have done it differently I would appreciate the learning experience.

    Code:
    public class SettingColor : SettingsBlock
    {
    	public SettingColor(string name, int Red = 255, int Green = 255, int Blue = 255) : base(name)
    	{
    		this.Red.Default = Red;
    		this.Green.Default = Green;
    		this.Blue.Default = Blue;
    	}
    
    	public Color FromRGB { get { return Color.FromArgb(this.Red, this.Green, this.Blue); } }
    	public SettingIntRange Red = new SettingIntRange("Red", 0, 255);
    	public SettingIntRange Green = new SettingIntRange("Green", 0, 255);
    	public SettingIntRange Blue = new SettingIntRange("Blue", 0, 255);
    }

    PoeHUD - Overlay for Path of Exile
  2. #1397
    tvl's Avatar Contributor
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    edit : nevermind just readed through the pages for working link
    Last edited by tvl; 01-05-2015 at 06:06 PM.

  3. #1398
    ReadyToKill's Avatar Banned
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    I did a few quick test runs with the latest version, while it works, there are times, where it will fail to put a border around an item. I notice this happens usually when there is a big loot drop, for example, i did a quick dom run and after the loot drop, it failed to put a border around 2 of the items, also it did this when i opened a strongbox. http://tinypic.com/view.php?pic=2e6hcex&s=8


    On another note, if you customize the colour of an item say yellow border for gloves etc, it will override the unique border setting if there is a unique glove drop, however i think it would be better if the unique items border couldn't be over written, regardless of the normal item that has been customized.
    Last edited by ReadyToKill; 01-05-2015 at 07:03 PM.

  4. #1399
    shlomoe's Avatar Member
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    Google upload image and pick one of the top ones

    Edit: its probably failing because its not a jpg file or too big

  5. #1400
    PoeHudContrib's Avatar Corporal
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    Originally Posted by ReadyToKill View Post
    I did a few quick test runs with the latest version, while it works, there are times, where it will fail to put a border around an item. I notice this happens usually when there is a big loot drop, for example, i did a quick dom run and after the loot drop, it failed to put a border around 2 of the items, also it did this when i opened a strongbox.

    On another note, if you customize the colour of an item say yellow border for gloves etc, it will override the unique border setting if there is a unique glove drop, however i think it would be better if the unique items border couldn't be over written, regardless of the normal item that has been customized.

    I have a screenshot, but when i tried to upload the image, it kept on failing. Is there a site i could go to, to quickly upload an image without having to register etc.
    Yeah I actually noticed that lack of a border occasionally as well. I think the problem is that the hud sometimes loads the entity (item drop) before it loads the label associated with the item, so when my caching code runs it doesn't find the label to cache it. I may have to add code in the render method that checks if it can't find a cached label and then have it go out to memory on the fly for those to cache them.

    For the override, that does make sense. I'm iterating through all of the custom settings in alphabetical order and after one of the enabled ones matches it will stop looking for more and use that border style. A quick fix will be to just move Uniques to the front of the list so it gets run first.

  6. #1401
    PoeHudContrib's Avatar Corporal
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    OK I pushed a new commit with the unique priority on label customization, and also an attempt at fixing the missing borders. Let me know if it seems to do the trick (I won't be able to test for a few hours).

  7. #1402
    droopie28's Avatar Member
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    Originally Posted by PoeHudContrib View Post
    OK I pushed a new commit with the unique priority on label customization, and also an attempt at fixing the missing borders. Let me know if it seems to do the trick (I won't be able to test for a few hours).
    I shouldn't be worried about HEUR/QVM03.0.Malware.Gen?

  8. #1403
    PoeHudContrib's Avatar Corporal
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    Originally Posted by droopie28 View Post
    I shouldn't be worried about HEUR/QVM03.0.Malware.Gen?
    No, but I would always recommend that people compile from the source if possible. I would prefer not to include a binary but I know most people would just complain if it wasn't included.

  9. #1404
    PoeHudContrib's Avatar Corporal
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    Doragon or any other programmers,

    One feature I wanted to add was at least a proximity for shrines since we don't seem to be able to catch them on preload (when I tried adding MetaData/Shrines/Shrine it would show up on many maps even when there was no shrine, so it seems it's often loaded anyway, maybe for some effect).

    I found one and debugged to look at the components that the entity brings with it, and I see one for Shrine which of course we don't have a class or memory addresses for any part of (if it even has anything interesting to read). The Render component has a DisplayName but it didn't have anything worthwhile for my object. Finally I found the only thing we currently have that I could use, which is the Life component has Buffs which contains the unique buff aura name that the shrine has until you click it. I could build a dictionary off of these to match them to their real shrine name, but I figured I'd see if anyone else had thoughts on another way. I don't currently have any memory reading skills otherwise I would help on populating the Shrine component class (any pertinent tutorial links would be welcome!).

  10. #1405
    ReadyToKill's Avatar Banned
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    ok, just tested the unique change and so far that is working as intended; however, i notice that i am getting a border around map drops.

    POEHudContrib, would it be possible to assign a customizable border option for drops like RGB, 6s, 5, 6L's etc and have it override item customization borders drops as well like how you did with the uniques.
    Last edited by ReadyToKill; 01-05-2015 at 08:06 PM.

  11. #1406
    droopie28's Avatar Member
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    Originally Posted by PoeHudContrib View Post
    No, but I would always recommend that people compile from the source if possible. I would prefer not to include a binary but I know most people would just complain if it wasn't included.

    Thanks, btw quivers do not have their own option in the border menu

  12. #1407
    PoeHudContrib's Avatar Corporal
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    Originally Posted by ReadyToKill View Post
    ok, just tested the unique change and so far that is working as intended; however, i notice that i am getting a border around map drops.
    I guess I will have to override the border feature for those to turn it off. Or I suppose I could add them to the custom menu that way if you have the map custom disabled it won't do a border. That's probably the more extensible option.

  13. #1408
    PoeHudContrib's Avatar Corporal
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    Originally Posted by droopie28 View Post
    Thanks, btw quivers do not have their own option in the border menu
    OK thanks, I'll add that in (can you tell I'm not playing a bow build this league ).

  14. #1409
    ReadyToKill's Avatar Banned
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    The borders around map drops isn't really much of an issue, was just saying, what it was doing, etc. However, i think adding in a customizable option for RGB, 6s, 5, 6L's etc and have it override item customization borders drops would be more beneficial.

    Also would it be possible to set it, so that the borders do not show up while you have the inventory or say character screens open, for example look at the link.


    The updated changes, seems to be working, i haven't seen any missed borders around the item drops.
    Last edited by ReadyToKill; 01-09-2015 at 12:41 AM.

  15. #1410
    PoeHudContrib's Avatar Corporal
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    Originally Posted by ReadyToKill View Post
    The borders around map drops isn't really much of an issue, was just saying, what it was doing, etc. However, i think adding in a customizable option for RGB, 6s, 5, 6L's etc and have it override item customization borders drops would be more beneficial.

    Also would it be possible to set it, so that the borders do not show up while you have the inventory or say character screens open, for example look at the link.

    The updated changes, seems to be working, i haven't seen any missed borders around the item drops.
    One option to cover all of those, one option for each, or somewhere in between? It's nice to have customization but I also don't want the menu getting unmanageable for people.

    I will see about not rendering borders for items that fall behind the open panes.

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