PoeHUD - Overlay for Path of Exile menu

User Tag List

Page 93 of 125 FirstFirst ... 43899091929394959697 ... LastLast
Results 1,381 to 1,395 of 1871
  1. #1381
    Druzil01's Avatar Member
    Reputation
    7
    Join Date
    Mar 2014
    Posts
    93
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by ralyeh View Post
    I
    But Druzil01 looks like Sirais. hmm~
    i have always been Druzil01 here and Sirais in Github. so whats your problem with it ?

    PoeHUD - Overlay for Path of Exile
  2. #1382
    ralyeh's Avatar Member
    Reputation
    1
    Join Date
    Jan 2015
    Posts
    50
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    @Druzil01, nope. Nice avatar.
    Last edited by ralyeh; 01-05-2015 at 10:15 AM.

  3. #1383
    ocslappy's Avatar Member
    Reputation
    5
    Join Date
    Jun 2013
    Posts
    94
    Thanks G/R
    6/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    No, only dirty hacks.
    Darn it.

    I've been trying to fix for a while, but i kinda got stuck so thats why i asked.

  4. #1384
    asakapatae1234's Avatar Member
    Reputation
    1
    Join Date
    Feb 2014
    Posts
    15
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by doragon View Post
    Code:
     it freezes
    sorry it was snippet)) i never said that is 100% finished code. I decided someone understand idea and implement correct this function(moved all values to config and menu, moved some parts of code in correct place, added cache etc) ).

    e.g for improving performance we can try to getting all labels-entites not inside OnRender but on OnEntityAdd()

    Ps:
    Actually i never seen freezes, i'm using high-end hardware and have small ping
    np man. I appreciate what you did no complains here. I just dont know yet how to reproduce the problem. by freeze I meant the hud stop responding and when I tab out of poe I can still see the things drawn by hud


    Originally Posted by ralyeh View Post
    I am not Coyl. "ralyeh" is my real nickname, but I have many nicknames and I hate idiots like you.

    But Druzil01 looks like Sirais. hmm~

    P.S. "Lazy Leecher" achieving obtained. Wahahahahahahahahaha~~
    I didnt even said that your coyl lol. then hate more wahaha. better to be an idiot than to be like you

  5. #1385
    ralyeh's Avatar Member
    Reputation
    1
    Join Date
    Jan 2015
    Posts
    50
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by asakapatae1234 View Post
    I didnt even said that your coyl lol. then hate more wahaha. better to be an idiot than to be like you
    Yep, bitter truth. xD
    I wish to forgot everything I know
    Last edited by ralyeh; 01-05-2015 at 11:12 AM.

  6. #1386
    threetowers's Avatar Member
    Reputation
    2
    Join Date
    Jan 2015
    Posts
    6
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Custom border color.
    In ItemAlerter.cs...
    Code:
    ...
    public ShowBorder showBorder = new ShowBorder("Show Border", true);
    ...
    public class ShowBorder : SettingsForModule
            {
                public ShowBorder(string name, bool enabled = true) : base(name)
                {
                    Enabled.Value = enabled;
                }
                
                public SettingIntRange Red = new SettingIntRange("Red", 0, 255, 255);
                public SettingIntRange Green = new SettingIntRange("Green", 0, 255, 255);
                public SettingIntRange Blue = new SettingIntRange("Blue", 0, 255, 255);
            }
    ...
    rc.AddFrame(rect, Color.FromArgb(Settings.showBorder.Red, Settings.showBorder.Green, Settings.showBorder.Blue));
    ...
    You get this PoeHUD - Overlay for Path of Exile-rbg_border-jpg

  7. #1387
    PoeHudContrib's Avatar Corporal
    Reputation
    6
    Join Date
    Jan 2015
    Posts
    27
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by threetowers View Post
    Custom border color.
    In ItemAlerter.cs...
    Code:
    ...
    public ShowBorder showBorder = new ShowBorder("Show Border", true);
    ...
    public class ShowBorder : SettingsForModule
            {
                public ShowBorder(string name, bool enabled = true) : base(name)
                {
                    Enabled.Value = enabled;
                }
                
                public SettingIntRange Red = new SettingIntRange("Red", 0, 255, 255);
                public SettingIntRange Green = new SettingIntRange("Green", 0, 255, 255);
                public SettingIntRange Blue = new SettingIntRange("Blue", 0, 255, 255);
            }
    ...
    rc.AddFrame(rect, Color.FromArgb(Settings.showBorder.Red, Settings.showBorder.Green, Settings.showBorder.Blue));
    ...
    You get this PoeHUD - Overlay for Path of Exile-rbg_border-jpg
    Great job, thanks. I'll include this in my next commit.

  8. #1388
    Druzil01's Avatar Member
    Reputation
    7
    Join Date
    Mar 2014
    Posts
    93
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Ok, Jaerin will not author it, so we need someone who will have time enough to author a new "base".
    should also start a new thread i think.
    maybe even start a devellopment group on skype.

  9. #1389
    PoeHudContrib's Avatar Corporal
    Reputation
    6
    Join Date
    Jan 2015
    Posts
    27
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by doragon View Post
    Code:
     it freezes
    sorry it was snippet)) i never said that is 100% finished code. I decided someone understand idea and implement correct this function(moved all values to config and menu, moved some parts of code in correct place, added cache etc) ).

    e.g for improving performance we can try to getting all labels-entites not inside OnRender but on OnEntityAdd()

    Ps:
    Actually i never seen freezes, i'm using high-end hardware and have small ping
    Thanks for that suggestion, doragon. I've created an object to track the labels for any entities that get added, that way they can be quickly looked up in the render function without having to read memory every time. Removal in the entity removal event as well.

    I've added the color/thickness customization as well as the ability to set these specifically for each slot of gear as well as currency. Maps already have their own border so I don't see a reason to add those. Not sure if I'm missing any other item types, but if I am just let me know.

    I just have a couple of other things I want to add and then I'll be updating my pull request to Jaerin's master on github.

  10. #1390
    ocslappy's Avatar Member
    Reputation
    5
    Join Date
    Jun 2013
    Posts
    94
    Thanks G/R
    6/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    At this point im even willing to try a hack-fix for the health bar rendering issue, any ideas?

  11. #1391
    PoeHudContrib's Avatar Corporal
    Reputation
    6
    Join Date
    Jan 2015
    Posts
    27
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I've committed my changes to github; for anyone that wants to take a look, here is the commit log: https://github.com/poehudcontrib/Poe...cfd12bc5d5d8f0.

  12. #1392
    shlomoe's Avatar Member
    Reputation
    1
    Join Date
    Oct 2014
    Posts
    47
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by PoeHudContrib View Post
    I've committed my changes to github; for anyone that wants to take a look, here is the commit log: https://github.com/poehudcontrib/Poe...cfd12bc5d5d8f0.
    Great update with more customisation for item borders and colours will try it out tonight

  13. #1393
    ReadyToKill's Avatar Banned
    Reputation
    13
    Join Date
    Sep 2012
    Posts
    395
    Thanks G/R
    11/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Testing it out and looks awesome so far, however i was thinking you should add in an option to customize the colour for uniques as well or give an option to customize it and give it the brownish orange border etc, also perhaps an option for craftables.

  14. #1394
    Coyl's Avatar Active Member
    Reputation
    66
    Join Date
    Sep 2014
    Posts
    175
    Thanks G/R
    1/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by threetowers View Post
    Custom border color.
    In ItemAlerter.cs...
    Code:
    ...
    public ShowBorder showBorder = new ShowBorder("Show Border", true);
    ...
    public class ShowBorder : SettingsForModule
            {
                public ShowBorder(string name, bool enabled = true) : base(name)
                {
                    Enabled.Value = enabled;
                }
                
                public SettingIntRange Red = new SettingIntRange("Red", 0, 255, 255);
                public SettingIntRange Green = new SettingIntRange("Green", 0, 255, 255);
                public SettingIntRange Blue = new SettingIntRange("Blue", 0, 255, 255);
            }
    ...
    rc.AddFrame(rect, Color.FromArgb(Settings.showBorder.Red, Settings.showBorder.Green, Settings.showBorder.Blue));
    ...
    I wish you just made the in-menu representation for SettingColor.
    See the createChildMenus method of PoeHUD.Hud.Menu.Menu



    @Druzil01
    You cannot just change the license or authorship of code created by other person without settling the conditions of licensing the work to you.
    Last edited by Coyl; 01-05-2015 at 05:04 PM.

  15. #1395
    PoeHudContrib's Avatar Corporal
    Reputation
    6
    Join Date
    Jan 2015
    Posts
    27
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by ReadyToKill View Post
    Testing it out and looks awesome so far, however i was thinking you should add in an option to customize the colour for uniques as well or give an option to customize it and give it the brownish orange border etc, also perhaps an option for craftables.
    I added these to the available custom settings. As I mention in the commit log, the default color for Uniques came from the wiki so it should match pretty well to the color in game.

Similar Threads

  1. [Release] ExileHUD - External overlay for Path of Exile (work in progress)
    By Evozer in forum PoE Bots and Programs
    Replies: 1131
    Last Post: 04-04-2015, 05:14 PM
  2. [Buying] Looking for path of exile high lvl account
    By kevel1 in forum PoE Buy Sell Trade
    Replies: 0
    Last Post: 01-29-2013, 09:46 PM
  3. [Selling] Dota 2 cd-key or trade for Path of Exile
    By neepz in forum General MMO Buy Sell Trade
    Replies: 0
    Last Post: 01-13-2013, 11:22 AM
  4. [Trading] Dota2 beta keys for Path of Exile beta keys
    By shaunffs in forum General MMO Buy Sell Trade
    Replies: 0
    Last Post: 12-13-2012, 04:20 PM
  5. [Trading] 20m D3 Gold for Path of Exiles Beta Key
    By Jam3z in forum Diablo 3 Buy Sell Trade
    Replies: 0
    Last Post: 07-31-2012, 05:30 PM
All times are GMT -5. The time now is 06:05 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search