@Druzil01, nope. Nice avatar.
Last edited by ralyeh; 01-05-2015 at 10:15 AM.
Darn it.No, only dirty hacks.
I've been trying to fix for a while, but i kinda got stuck so thats why i asked.
np man. I appreciate what you did no complains here. I just dont know yet how to reproduce the problem. by freeze I meant the hud stop responding and when I tab out of poe I can still see the things drawn by hud
I didnt even said that your coyl lol. then hate more wahaha. better to be an idiot than to be like you
Custom border color.
In ItemAlerter.cs...
You get thisCode:... public ShowBorder showBorder = new ShowBorder("Show Border", true); ... public class ShowBorder : SettingsForModule { public ShowBorder(string name, bool enabled = true) : base(name) { Enabled.Value = enabled; } public SettingIntRange Red = new SettingIntRange("Red", 0, 255, 255); public SettingIntRange Green = new SettingIntRange("Green", 0, 255, 255); public SettingIntRange Blue = new SettingIntRange("Blue", 0, 255, 255); } ... rc.AddFrame(rect, Color.FromArgb(Settings.showBorder.Red, Settings.showBorder.Green, Settings.showBorder.Blue)); ...![]()
Ok, Jaerin will not author it, so we need someone who will have time enough to author a new "base".
should also start a new thread i think.
maybe even start a devellopment group on skype.
Thanks for that suggestion, doragon. I've created an object to track the labels for any entities that get added, that way they can be quickly looked up in the render function without having to read memory every time. Removal in the entity removal event as well.
I've added the color/thickness customization as well as the ability to set these specifically for each slot of gear as well as currency. Maps already have their own border so I don't see a reason to add those. Not sure if I'm missing any other item types, but if I am just let me know.
I just have a couple of other things I want to add and then I'll be updating my pull request to Jaerin's master on github.
At this point im even willing to try a hack-fix for the health bar rendering issue, any ideas?
I've committed my changes to github; for anyone that wants to take a look, here is the commit log: https://github.com/poehudcontrib/Poe...cfd12bc5d5d8f0.
Testing it out and looks awesome so far, however i was thinking you should add in an option to customize the colour for uniques as well or give an option to customize it and give it the brownish orange border etc, also perhaps an option for craftables.
I wish you just made the in-menu representation for SettingColor.
See the createChildMenus method of PoeHUD.Hud.Menu.Menu
@Druzil01
You cannot just change the license or authorship of code created by other person without settling the conditions of licensing the work to you.
Last edited by Coyl; 01-05-2015 at 05:04 PM.