PoeHUD - Overlay for Path of Exile menu

User Tag List

Page 89 of 125 FirstFirst ... 39858687888990919293 ... LastLast
Results 1,321 to 1,335 of 1871
  1. #1321
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
    Reputation
    215
    Join Date
    Aug 2012
    Posts
    429
    Thanks G/R
    0/155
    Trade Feedback
    141 (99%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    someone got a working WorldpositionToScreenCoordinates Snippet for me :P ?

    something like

    public static void ToScreenCoordinate(float X, float Y, float Z, out float RX, out float RY)
    {
    try
    {
    float xd = X - ActorCommonData.Local.x0D0_WorldPosX;
    float yd = Y - ActorCommonData.Local.x0D4_WorldPosY;
    float zd = Z - ActorCommonData.Local.x0D8_WorldPosZ;

    float w = -0.515f * xd - 0.514f * yd - 0.686f * zd + 97.985f;
    if (w < 1.0f) w = 1.0f;
    float rX = (-1.682f * xd + 1.683f * yd + 0.007045f) / w;
    float rY = (-1.540f * xd - 1.539f * yd + 2.307f * zd + 6.161f) / w;

    float a = (float)Engine.Current.VideoPreferences.x0C_DisplayMode.x20_Width / (float)Engine.Current.VideoPreferences.x0C_DisplayMode.x24_Height;
    float D3ClientWindowApect = a * 600.0f / 800.0f;

    rX /= D3ClientWindowApect;

    RX = (rX + 1.0f) / 2.0f * Engine.Current.VideoPreferences.x0C_DisplayMode.x20_Width;
    RY = (1.0f - rY) / 2.0f * Engine.Current.VideoPreferences.x0C_DisplayMode.x24_Height;
    }
    catch { RX = 0; RY = 0; }

    }
    tried to change this function to work with Vec3 data i could recieve with hud src but its not working somehow
    always got wierd onscreen positions when i try to translate entity.Pos
    Last edited by R3peat; 01-03-2015 at 07:33 PM.

    PoeHUD - Overlay for Path of Exile
  2. #1322
    PoeHudContrib's Avatar Corporal
    Reputation
    6
    Join Date
    Jan 2015
    Posts
    27
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by sssk View Post
    If the item border feature is to be added to the master branch, please also add a menu option for it.
    I just added that feature and updated my pull request to Jaerin's master.

  3. #1323
    SirPuFFaLoT's Avatar Member
    Reputation
    7
    Join Date
    Dec 2013
    Posts
    43
    Thanks G/R
    9/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by PoeHudContrib View Post
    I just added that feature and updated my pull request to Jaerin's master.
    very nice, TY.. This is one of the nicest features added in a while. No more sitting around for 3 minutes searching for an item. tyvm.

  4. #1324
    fabcard's Avatar Member
    Reputation
    10
    Join Date
    Jun 2013
    Posts
    137
    Thanks G/R
    38/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by PoeHudContrib View Post
    I just added that feature and updated my pull request to Jaerin's master.
    Hey PoeHudContrib, sorry my noob question but from where I can download the full poehud with your new feature including the poehud.exe, please?
    That or we should wait for Jaerin to update his code?
    Again, thank you

  5. #1325
    shlomoe's Avatar Member
    Reputation
    1
    Join Date
    Oct 2014
    Posts
    47
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by fabcard View Post
    Hey PoeHudContrib, sorry my noob question but from where I can download the full poehud with your new feature including the poehud.exe, please?
    That or we should wait for Jaerin to update his code?
    Again, thank you
    Jaerin has to accept the update, or someone else more active could make their own github

  6. #1326
    PoeHudContrib's Avatar Corporal
    Reputation
    6
    Join Date
    Jan 2015
    Posts
    27
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    For Doragon and any other programmers: One feature I'd like to add is to only have the item alerter show items owned by you when it's on permanent allocation for the loot. That would make it easier to know whether I actually need to look around for loot before moving on. I looked at the entity components loaded for items while in group, and I don't see anything to indicate not lootable or otherwise. And I looked at the properties of the ground label element since it greys out when you can't loot it, but I don't see anything there. Maybe something in memory we're not loading that we could use?

  7. #1327
    doragon's Avatar Contributor
    Reputation
    80
    Join Date
    Nov 2014
    Posts
    176
    Thanks G/R
    9/15
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by PoeHudContrib View Post
    For Doragon and any other programmers: One feature I'd like to add is to only have the item alerter show items owned by you when it's on permanent allocation for the loot. That would make it easier to know whether I actually need to look around for loot before moving on. I looked at the entity components loaded for items while in group, and I don't see anything to indicate not lootable or otherwise. And I looked at the properties of the ground label element since it greys out when you can't loot it, but I don't see anything there. Maybe something in memory we're not loading that we could use?
    Ok, i will look, but no today.

  8. #1328
    MMwillsan's Avatar Member
    Reputation
    1
    Join Date
    Dec 2014
    Posts
    13
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    guys, why logining with running hud remove search at stash?

    also, can someone make allert for base mob Devourer
    Metadata/Monsters/RootSpiders/RootSpider/RootSpider, Root Spider into monster_name_alerts
    dosnt work

  9. #1329
    Treasure_Box's Avatar Contributor
    Reputation
    155
    Join Date
    Sep 2014
    Posts
    189
    Thanks G/R
    63/130
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Been testing dragons build with the included borders. I really like it. Would it be possible to add color coding for item types? (like green borders for currency, one color for rings/amulets/belts, and then another for gloves/boots, helm and chest, and the unique orange for well unique items? Also the option to turn on just some of the borders so if your farming just rings/amulets, or just currency would also be a good feature.

  10. #1330
    doragon's Avatar Contributor
    Reputation
    80
    Join Date
    Nov 2014
    Posts
    176
    Thanks G/R
    9/15
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by MMwillsan View Post
    guys, why logining with running hud remove search at stash?

    also, can someone make allert for base mob Devourer
    Metadata/Monsters/RootSpiders/RootSpider/RootSpider, Root Spider into monster_name_alerts
    dosnt work
    Metadata/Monsters/RootSpiders/RootSpiderHidden, Devourer
    Metadata/Monsters/RootSpiders/RootSpiderHiddenMapBoss, Devourer Map Boss

    ---
    Code:
    Metadata/Monsters/RootSpiders/RootSpider, Devourer
    Metadata/Monsters/RootSpiders/RootSpiderHidden, Devourer
    Metadata/Monsters/RootSpiders/RootSpiderHiddenUntainted, Ancient Devourer
    Metadata/Monsters/RootSpiders/RootSpiderHiddenUntaintedColossal, Elder Devourer
    Metadata/Monsters/RootSpiders/RootSpiderHiddenNoDrops, Devourer
    Metadata/Monsters/RootSpiders/RootSpiderHiddenBoss, The Conqueror Wurm
    Metadata/Monsters/RootSpiders/RootSpiderHiddenBossEndlessLedge, The Conqueror Wurm
    Metadata/Monsters/RootSpiders/RootSpiderHiddenMapBoss, Tunneltrap
    Last edited by doragon; 01-04-2015 at 03:16 AM.

  11. #1331
    KamenRiderBanana's Avatar Member
    Reputation
    2
    Join Date
    Apr 2014
    Posts
    6
    Thanks G/R
    6/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I've found a bug with the DPS Meter. It only shows the DPS of a weapon.with 0% quality even if the weapon has 20% quality. Just a little bug.
    Also if I may request a feature, can you add in a kill counter? Something that lists how many monsters were killed in the current instance?

  12. #1332
    PoeHudContrib's Avatar Corporal
    Reputation
    6
    Join Date
    Jan 2015
    Posts
    27
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Treasure_Box View Post
    Been testing dragons build with the included borders. I really like it. Would it be possible to add color coding for item types? (like green borders for currency, one color for rings/amulets/belts, and then another for gloves/boots, helm and chest, and the unique orange for well unique items? Also the option to turn on just some of the borders so if your farming just rings/amulets, or just currency would also be a good feature.
    I could probably mock something up, but we'll have to get feedback on how it should be done to make it usable by everyone. Maybe just a submenu with options for each slot and one for currency, and then those can individually be turned off/on and another submenu to change the color for each of them? We haven't done UI selectable colors in the other features I don't think, so we will have to think about how to make that work too (RGB sliders or just keep it simple and only have a certain list of colors to choose from?).

  13. #1333
    PoeHudContrib's Avatar Corporal
    Reputation
    6
    Join Date
    Jan 2015
    Posts
    27
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Also, not sure if anyone else that's using the new build is getting HUD crashes every once in a while with the label border option enabled. There are times I don't pick up some of the items (no room), and it seems to happen then when I'm going off screen and some combination of holding or letting go of the alt "show labels" key. So maybe drawing outside the screen boundary? Anyway, cpu on the hud process spikes and it stops drawing so I have to kill it and restart. I will try to debug that on monday when I get back to my dev machine if no one else figures it out before then.

  14. #1334
    PoeHudContrib's Avatar Corporal
    Reputation
    6
    Join Date
    Jan 2015
    Posts
    27
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by KamenRiderBanana View Post
    I've found a bug with the DPS Meter. It only shows the DPS of a weapon.with 0% quality even if the weapon has 20% quality. Just a little bug.
    Also if I may request a feature, can you add in a kill counter? Something that lists how many monsters were killed in the current instance?
    Are you talking about the pDPS and eDPS listed in the top right of the weapon tooltip? In my testing, that does take quality into account when it calculates dps.

  15. #1335
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
    Reputation
    215
    Join Date
    Aug 2012
    Posts
    429
    Thanks G/R
    0/155
    Trade Feedback
    141 (99%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    tried using internal WorldToScreen Function but when i try to render Entities its kinda off
    gotta hint for me whats wrong with this ?

    public unsafe Vec2 WorldToScreen(Vec3 vec3, bool allowOffscreen = false)
    {
    double num2;
    double num3;
    double num4;
    int addr = InitializeWorker.memory.BaseAddress + 0xbc;
    fixed (byte* numRef = InitializeWorker.memory.ReadBytes(addr, 0x40))
    {
    float* numPtr = (float*)numRef;
    double num5 = (((numPtr[3] * vec3.x) + (numPtr[7] * vec3.y)) + (numPtr[11] * vec3.z)) + numPtr[15];
    num2 = ((((numPtr[0] * vec3.x) + (numPtr[4] * vec3.y)) + (numPtr[8] * vec3.z)) + numPtr[12]) / num5;
    num3 = ((((numPtr[1] * vec3.x) + (numPtr[5] * vec3.y)) + (numPtr[9] * vec3.z)) + numPtr[13]) / num5;
    num4 = ((((numPtr[2] * vec3.x) + (numPtr[6] * vec3.y)) + (numPtr[10] * vec3.z)) + numPtr[14]) / num5;
    }
    if (!allowOffscreen && (num4 < 0.0 || Math.Abs(num2) > 1.0 || Math.Abs(num3) > 1.0))
    {
    return Vec2.Empty;
    }
    num2 = ((num2 + 1.0) * 0.5) * poeclientrect.Width;
    num3 = ((1.0 - num3) * 0.5) * poeclientrect.Height;
    return new Vec2((int)Math.Round(num2), (int)Math.Round(num3));
    }
    PoeHUD - Overlay for Path of Exile-08iikak-jpg

Similar Threads

  1. [Release] ExileHUD - External overlay for Path of Exile (work in progress)
    By Evozer in forum PoE Bots and Programs
    Replies: 1131
    Last Post: 04-04-2015, 05:14 PM
  2. [Buying] Looking for path of exile high lvl account
    By kevel1 in forum PoE Buy Sell Trade
    Replies: 0
    Last Post: 01-29-2013, 09:46 PM
  3. [Selling] Dota 2 cd-key or trade for Path of Exile
    By neepz in forum General MMO Buy Sell Trade
    Replies: 0
    Last Post: 01-13-2013, 11:22 AM
  4. [Trading] Dota2 beta keys for Path of Exile beta keys
    By shaunffs in forum General MMO Buy Sell Trade
    Replies: 0
    Last Post: 12-13-2012, 04:20 PM
  5. [Trading] 20m D3 Gold for Path of Exiles Beta Key
    By Jam3z in forum Diablo 3 Buy Sell Trade
    Replies: 0
    Last Post: 07-31-2012, 05:30 PM
All times are GMT -5. The time now is 06:47 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search