Couple suggestions.
NEW OPTION: CTRL+Left Click on an instance door to start a new instance (Without the need to scroll down and click "new" everytime if you're zoning into the same zone over and over)
Strongbox's : Color code strongboxes in the preload alert. I enter a zone, I see white text for the strongbox's. The new way would be, I enter a zone, I see the color-coded-based-on-rarity text for the strongbox's.
NEW OPTION: A fail safe option that will go to character screen if the program crashes.
NEW WARNING: Some form of an Aura reminder. Sometimes when I forget to turn my aura's back on when I relog ;P
ITEM OUTLINES: Outlines around the name of an item on the ground, similar to the maps that drop, but also for 6 sockets, unique's, and whatever the user wants inside of a config file.
Icons are ok, no comment...but colors are way faster and more pleasant. I don't need to look anymore on right side for item alert or to read what strongboxes are on...the colors are popping up instantly.
And icons are harder to make then colors, just use one for an entire class of mobs or items with different colors.
Like you said...it's just me![]()
Here's what I think of modules that are composed into poehud: each should include at least two methods.
1. Render - to draw module's overlays, such as notifications alert
2. GetMinimapIcons - this is to return world-coordinates of points of interest, the icon index (a sprite is to be used) and the color, to be passed as color of pre-lit vertices
With independent settings for each module, that may however inherit something from global ones (things like font size, font face, alpha for background)
The specific settings for each module are to allow custom icons, colors and whatever else you could imagine
The only thing i wish to be fixed or changed right now with this program, is the Health bar flickering. When you move around the HP bar is not steady on my char. Quite irritating.
Or is just me ?
i normaly dont have it turned on (for me its enough to see enemy HP-Bars), but to test it i turned it on, and it stays fixed on top of my char.
i currently dont have a single idea what the problem might be.
edit :
turned it On a while and could repeat that flicker-bug.
i havent looked in that part of code yet, but if im i the mood for it i can take a look to see if i can find a solution (or at least what is causing the bug)
Last edited by Druzil01; 10-16-2014 at 09:55 AM.
That sounds like the problem that we had when Coyl first took over the code, you sure you are on the current version pulled from github?
Hey guys
Whenever I use the HUD the menu button is overshadowing my stash tabs and the left scroll for my stash is there anyway to move it? I basically cant use my stash while im using the HUD