Owen, make sure, you have the last build, then disable item rolls module from menu if it still crashes
@Owen.
i guess it happens when you Mouseover an Item showing its mods.
Looks like its a missing ItemMod (or level of an itemmod in most cases) in rolls.XML.
As Coyl said : Dissble rolls from menu.
if you want to help fixing it. please Make a screenshot (or write down the Mods) of the item causing the Crash. im gonna try to find out the missing mod and fixing the file.
Hi,
I am trying to modify the code to have on preloadAlert only specific strongboxes with a green color and i'm stuck.
I cannot add output color for the strings directly so i created another field where i have desired boxes.
So far i have this :And another line to render :PHP Code:
var text = poe.Memory.ReadStringU(poe.Memory.ReadInt(listIterator + 8), 256);
string[] luckyBoxes =
{
"Metadata/Chests/StrongBoxes/Artisan",
"Metadata/Chests/StrongBoxes/Arcanist",
"Metadata/Chests/StrongBoxes/Cartographer"
};
if (luckyBoxes.Any(text.StartsWith)) lucky.Add(luckyStrings[text]);
if (text.Contains("vaal_sidearea"))
{
disp.Add("Area contains Corrupted Area");
}
Everything is good and working from inside the code , but i want to have them in a config file like Danger Alert, to add or remove options on the fly not to change the code everytime.PHP Code:
foreach (var vec2 in disp.Select(current => rc.AddTextWithHeight(new Vec2(vec.X, num2[0]), current, Color.White, @int, DrawTextFormat.Right)))
{ if (vec2.X + 10 > num3) { num3 = vec2.X + 10; } num2[0] += vec2.Y; }
foreach (var vec2 in lucky.Select(current => rc.AddTextWithHeight(new Vec2(vec.X, num2[0]), current, Color.Green, @int, DrawTextFormat.Right)))
{ if (vec2.X + 10 > num3) { num3 = vec2.X + 10; } num2[0] += vec2.Y; }
if (num3 <= 0 || int2 <= 0) return;
I tried to add the code from Coyl with Danger alert but is kind of hard
If anyone have a better solution, much appreciated.
edit: full code here : http://pastebin.com/8y75WR7u
Last edited by Valther Mavem; 10-09-2014 at 11:53 AM.
Not sure who poecontributor fork is please let me know I have some info for you
Joreallean on skype
I notice when i am playing in low life build, the sceen is faded darkened, is it possible to remove this and added to the client hacks feature?
What I don't understand is how they would track it from master/corrupt farming. You can already manipulate by reading zone in time/ Archive method
Reading what exactly, I haven't seen any evidence of anyone actually being banned yet...at least not unless they blantantly showed it on stream or something or talked about it in game.
But until I see the number of I got banned posts in the hundreds or near thousand will I fear using this. I can't see the download stats, but last I heard we were well over a thousand downloads from github.
can anyone help me with the crafting_bases,txt ? Im trying to set it up so it detects whites for chanceing.
Occultist Vestment,whiteGavel,whiteImperial Bow,whiteProphecy Wand,whiteSiege Axe,whitePenetrating Arrow Quiver,whiteGlorious Plate,white
This is what I tried but it just ignores everything, doesnt detect white imperial bows, glorious plates etc.
Also I would like to add to the list flasks with quality if possible.
u propably didnt even read first post.
Name,[Level],[Quality],[Rarity1,[Rarity2,[Rarity3]]]
first of all name of chest armor is Occultist's Vestment
so now when u want to get info if any white occultist drops u do such thing:
Occultist's Vestment,1,0,White
which is a bit waste of space BUT it will work.
if u want it to look better:
Occultist's Vestment,,,White
its the 100% that would work and in most "clear" way.
If u want to ignore itemlevel and quality u MUST add comas so the script will ignore these fields.
What u wrote is that u want to drop Occultist Vestment's WITH itemlevel = "white" which is nonsense.
Beg my pardon for maybe stupid question but is there any "features to-do" list so anyone with programming skills, wish and free time can see what he can improve?