PoeHUD - Overlay for Path of Exile menu

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  1. #271
    Konrad Martulewicz's Avatar Active Member
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    Originally Posted by ReadyToKill View Post
    Cool, can't wait to test it out! On the other hand, i couldn't get the customization alerts working in the crafting_bases.txt section, i have tried the different methods provided, but was unable to get it working.

    Currently i use this setup and it works by providing a sound and is displayed on screen, however it will show if the item is normal, magic, rare etc.

    Occultist's Vestment,62
    Gavel,60

    I have tried these setups, so it would only show white drops, but couldn't get it to be displayed.

    Occultist's Vestment,,,White or Occultist's Vestment,62,0,White or Occultist's Vestment,62,,White
    Gavel,,,White or Gavel, 60,0,White or Gavel, 60,,White

    Gavel,60


    Also for the person who provided the dots. Can i just copy/place them into the texture folders, or would i have to edit some other parts of the script for it to have have those changes?
    check if this option is enabled (cant remember good) but it was somewhere like Menu > Item Alert > Crafting Bases (sort of that)

    PoeHUD - Overlay for Path of Exile
  2. #272
    datz's Avatar Active Member
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    Originally Posted by Valther Mavem View Post
    New dots for monster textures
    Attachment 19176
    Corrupted Blood & Master icons :
    Attachment 19197
    Elemental reflect :
    Attachment 19198
    Added squares for new item alerts:
    Attachment 19200

    Best use : 4px for red/normal mobs and boxes, 6px for magic/rare mobs, 8px for unique.
    ,,,6-8px for the new squares.
    edit: Updated with corrupted, volatile, elem/phys reflect, inner treasure, wealth mobs, new hp/es bar.

    --> updated dots + hp/es bar - added squares <--

    enjoy,
    what do i do with them files?

    im a noob

  3. #273
    thefatgiant's Avatar Active Member
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    Couple suggestions.

    NEW OPTION: CTRL+Left Click on an instance door to start a new instance (Without the need to scroll down and click "new" everytime if you're zoning into the same zone over and over)

    Strongbox's : Color code strongboxes in the preload alert. I enter a zone, I see white text for the strongbox's. The new way would be, I enter a zone, I see the color-coded-based-on-rarity text for the strongbox's.

    NEW OPTION: A fail safe option that will go to character screen if the program crashes.

    NEW WARNING: Some form of an Aura reminder. Sometimes when I forget to turn my aura's back on when I relog ;P

    ITEM OUTLINES: Outlines around the name of an item on the ground, similar to the maps that drop, but also for 6 sockets, unique's, and whatever the user wants inside of a config file.

  4. #274
    Valther Mavem's Avatar Banned
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    Originally Posted by thefatgiant View Post
    Couple suggestions.

    NEW OPTION: CTRL+Left Click on an instance door to start a new instance (Without the need to scroll down and click "new" everytime if you're zoning into the same zone over and over)

    Strongbox's : Color code strongboxes in the preload alert. I enter a zone, I see white text for the strongbox's. The new way would be, I enter a zone, I see the color-coded-based-on-rarity text for the strongbox's.

    NEW OPTION: A fail safe option that will go to character screen if the program crashes.

    NEW WARNING: Some form of an Aura reminder. Sometimes when I forget to turn my aura's back on when I relog ;P

    ITEM OUTLINES: Outlines around the name of an item on the ground, similar to the maps that drop, but also for 6 sockets, unique's, and whatever the user wants inside of a config file.
    Something like this...:



    Color code for items on the ground and alert rather then some small icons.
    Configurable colors ofc.,
    Red = 6 Sockets,
    Blue = Crafted,

    etc,etc,

  5. #275
    Druzil01's Avatar Member
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    Originally Posted by Valther Mavem View Post
    Something like this...:

    Color code for items on the ground and alert rather then some small icons.
    Configurable colors ofc.,
    Red = 6 Sockets,
    Blue = Crafted,

    etc,etc,
    i like the Icons much more, but thats me .
    i commited already configurable minimap icons (for mobs and item drops). we should make it configurrable later wich visual effects are used
    Last edited by Druzil01; 10-15-2014 at 12:24 PM.

  6. #276
    Valther Mavem's Avatar Banned
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    Originally Posted by Druzil01 View Post
    i like the Icons much more, but thats me .
    i commited already configurable minimap icons (for mobs and item drops). we should make it configurrable later wich visual effects are used
    Icons are ok, no comment...but colors are way faster and more pleasant. I don't need to look anymore on right side for item alert or to read what strongboxes are on...the colors are popping up instantly .
    And icons are harder to make then colors, just use one for an entire class of mobs or items with different colors.
    Like you said...it's just me

  7. #277
    Coyl's Avatar Active Member
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    Here's what I think of modules that are composed into poehud: each should include at least two methods.
    1. Render - to draw module's overlays, such as notifications alert
    2. GetMinimapIcons - this is to return world-coordinates of points of interest, the icon index (a sprite is to be used) and the color, to be passed as color of pre-lit vertices
    With independent settings for each module, that may however inherit something from global ones (things like font size, font face, alpha for background)
    The specific settings for each module are to allow custom icons, colors and whatever else you could imagine

  8. #278
    Valther Mavem's Avatar Banned
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    The only thing i wish to be fixed or changed right now with this program, is the Health bar flickering. When you move around the HP bar is not steady on my char. Quite irritating.
    Or is just me ?

  9. #279
    Druzil01's Avatar Member
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    Originally Posted by Valther Mavem View Post
    The only thing i wish to be fixed or changed right now with this program, is the Health bar flickering. When you move around the HP bar is not steady on my char. Quite irritating.
    Or is just me ?
    seems to be you . i dont have any flickers.

  10. #280
    Druzil01's Avatar Member
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    Originally Posted by Coyl View Post
    Here's what I think of modules that are composed into poehud: each should include at least two methods.
    1. Render - to draw module's overlays, such as notifications alert
    2. GetMinimapIcons - this is to return world-coordinates of points of interest, the icon index (a sprite is to be used) and the color, to be passed as color of pre-lit vertices
    With independent settings for each module, that may however inherit something from global ones (things like font size, font face, alpha for background)
    The specific settings for each module are to allow custom icons, colors and whatever else you could imagine
    some Type of Plugin System will be nice.
    But :
    i dont think that this should be discussed here in the Forum. we should go to another "to be created" PoeHud-Develloper Forum (only for Contributors) or the Skype chat wich Jaerin tried to Start.

  11. #281
    Valther Mavem's Avatar Banned
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    Originally Posted by Druzil01 View Post
    seems to be you . i dont have any flickers.
    You tell me that you don't have any "trailing" on HP bar and stays fixed on top of your char ?!
    If it's only me, what could be the problem ...?

  12. #282
    Druzil01's Avatar Member
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    Originally Posted by Valther Mavem View Post
    You tell me that you don't have any "trailing" on HP bar and stays fixed on top of your char ?!
    If it's only me, what could be the problem ...?
    i normaly dont have it turned on (for me its enough to see enemy HP-Bars), but to test it i turned it on, and it stays fixed on top of my char.
    i currently dont have a single idea what the problem might be.

    edit :
    turned it On a while and could repeat that flicker-bug.
    i havent looked in that part of code yet, but if im i the mood for it i can take a look to see if i can find a solution (or at least what is causing the bug)
    Last edited by Druzil01; 10-16-2014 at 09:55 AM.

  13. #283
    Jaerin's Avatar Former Staff
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    That sounds like the problem that we had when Coyl first took over the code, you sure you are on the current version pulled from github?

  14. #284
    Profcookie's Avatar Private
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    Hey guys

    Whenever I use the HUD the menu button is overshadowing my stash tabs and the left scroll for my stash is there anyway to move it? I basically cant use my stash while im using the HUD

  15. #285
    Valther Mavem's Avatar Banned
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    Originally Posted by Profcookie View Post
    Hey guys

    Whenever I use the HUD the menu button is overshadowing my stash tabs and the left scroll for my stash is there anyway to move it? I basically cant use my stash while im using the HUD
    You can move the Menu button up & down from config/settings :

    int Menu.PositionWidth=0
    int Menu.PositionHeight=89 (this is for hight)

    Just check it.

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