-
Active Member
Originally Posted by
fakeaccount
Anyone else not getting an updated base pointer with the newly dropped patch 2.5.0d? Tried restarting the script but no dice.
Script still works fine for me. Usually its just user error when only a few people are saying its broke. Lots of things to try to get it working again if you read through the thread.
-
Member
Tried the usual suspects before posting but ended up just using the most updated .exe from the github page for now. Glad to see it was probably just something on my end lol.
-
Member
-
Active Member
Originally Posted by
Kaoin
Somebody can help me?
Not sure I understand exactly what you are trying to do but maybe try lowering instant flask spam delay to NA (all the way to the left).
-
Member
-
Member
Hi any chance to have a link to your build that you are using sounds very interesting .... Many thanks.
Last edited by Groo69; 12-14-2016 at 08:30 PM.
-
Member
Originally Posted by
dlr5668
My last char comes with 5900 hp + 1300 mana MOM + Fortify + 30% dodge, 30% spell dodge + 80k EVasion + AA + 70% chaos res + 11% block + 30% basalt + 4% golem (every bit counts). Pretty immortal for attacks
Hi any chance to have a link to your build that you are using sounds very interesting .... Many thanks.
-
Contributor
Originally Posted by
Groo69
Hi any chance to have a link to your build that you are using sounds very interesting .... Many thanks.
use it as base Passive Skill Tree - Path of Exile
Perfect form, 2 dreamfeathers, Essence worm with Grace
-
Post Thanks / Like - 1 Thanks
toadskin (1 members gave Thanks to dlr5668 for this useful post)
-
Active Member
Originally Posted by
dlr5668
make sure BF on right click, mouse movement on left, latency under 50-100 ms
Originally Posted by
dlr5668
Correct code
Code:
If InStr(playerstats.BuffName[A_Index], "charged_attack") { ;BF autorelease at 6 stacks
BuffCharges := PlayerStats.BuffCharges[A_Index]
If (BuffCharges == 6) {
If GetKeyState("RButton", "P") {
Sendinput, {RButton Up}
Sendinput, {RButton Down}
} else {
Sendinput, {RButton Up}
}
}
}
full edited scripterino
http://pastebin.com/raw/xv8EXBKw I loaded x86 dx9 and tested it in lake run
Hello dlr5668,
Can you tell me how to change the "right click" to "Q" key for BF and autorelease at 6 stacks?
Thank you.
-
Member
Originally Posted by
toadskin
Hello dlr5668,
Can you tell me how to change the "right click" to "Q" key for BF and autorelease at 6 stacks?
Thank you.
It would be;
Code:
If InStr(playerstats.BuffName[A_Index], "charged_attack") { ;BF autorelease at 6 stacks
BuffCharges := PlayerStats.BuffCharges[A_Index]
If (BuffCharges == 6) {
If GetKeyState("Q", "P") {
Sendinput, {Q Up}
Sendinput, {Q Down}
} else {
Sendinput, {Q Up}
}
}
}
-
Post Thanks / Like - 2 Thanks
-
Member
is there settings for offensive flasks like atziri one or increased dmg etc.. ? too keep those up permanently with out hitting buttons my self
-
Contributor
Originally Posted by
iExploit
is there settings for offensive flasks like atziri one or increased dmg etc.. ? too keep those up permanently with out hitting buttons my self
Best setting will be keep uptime if 2+ charges left & enemy mobs nearby and use last charge with GUI HP/ES settings. Sadly I am lazy to code it ;( Hope we can this this option in flaskerX64
Last edited by dlr5668; 12-15-2016 at 11:46 AM.
-
Post Thanks / Like - 1 Thanks
toadskin (1 members gave Thanks to dlr5668 for this useful post)
-
★ Elder ★
Originally Posted by
dlr5668
Best setting will be keep uptime if 2+ charges left & enemy mobs nearby and use last charge with GUI HP/ES settings. Sadly I am lazy to code it ;( Hope we can this this option in flaskerX64
If you're referring to my flask project, it will be in there.
I worked on it a bit last night, but I had something come up that cut into my free time. I'm busy tonight, as well. Hopefully I'll have it finished sometime between Friday and the end of the weekend.
-
Post Thanks / Like - 4 Thanks
-
Member
how do you guys find memory adress for flasks? Im a noob with CE and had sucess with life and other stuff, but looks like Flask charges are hiden better
-
★ Elder ★
Originally Posted by
aemaru08
how do you guys find memory adress for flasks? Im a noob with CE and had sucess with life and other stuff, but looks like Flask charges are hiden better
Finding the base of each flask isn't hard.. Take a flask out of your first flask slot, search for a 0 (4-byte zero in 32-bit, 8-byte zero in 64-bit), put a flask in the slot, look for an increased number, take it out, look for a zero, put it in, look for an increase. Do that a few times, you'll have one spot in memory that has 5 pointers in a row for each flask slot. I haven't ever looked at them very closely but I'm pretty sure they're pointers to the flask entities (as HUD calls them). So if you can follow the component lookup/list stuff in HUD, that'll make it a lot easier for you to find stuff.
If you're looking for the 64 bit pointers, I already posted them in this thread (not exactly sure how long after the league started it was, though).
Edit:
I posted them here (PoE Autoflask & AutoScript, Improvements and updates.).
Last edited by TehCheat; 12-15-2016 at 01:57 PM.
-
Post Thanks / Like - 1 Thanks
toadskin (1 members gave Thanks to TehCheat for this useful post)