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Originally Posted by
ziggar
Ok i just found out why, if you got any item with light radius it will fk it up, can you think of any reason to fix that? Got a ring that is quite good with 5% radius :/
just tested it, lol that's so true. 
okay, let me try fix it.
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Guys, this version is a bit more stable.
Test it out, In case it doesn't work let me know which AREA/MAP on which it fails and what failed.
Attachment 46788
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Member
Originally Posted by
zaafar
Guys, this version is a bit more stable.
Test it out, In case it doesn't work let me know which AREA/MAP on which it fails and what failed.
Attachment 46788
Is there any working version for 64bit systems?
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Member
working great so far. have done a few maps without any problems except for a few tiles of darkness during endgame trial and only when going up or down on a stair.
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Member
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Originally Posted by
nashal
working great so far. have done a few maps without any problems except for a few tiles of darkness during endgame trial and only when going up or down on a stair.
in case you get darkness during engame trial press . or ,
Originally Posted by
showcutes
Need ce6.6...
here's the CE-6.6 link dude Cheat Engine
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Originally Posted by
triviumdwts
how to open this file?
using the download link (cheat engine) I have give in above post.
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Member
and whats about 32/64bit? its poe version or windows?
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Originally Posted by
triviumdwts
and whats about 32/64bit? its poe version or windows?
POE
in poe -> options -> directX="directX 9ex or direct X 9"
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You guys still using this? Isn't this bannable as ****?
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Originally Posted by
Jesper6
You guys still using this? Isn't this bannable as ****?
never got ban man, but it's risky.
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Active Member
3 years with autoflas = no ban
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Member
Originally Posted by
Jesper6
You guys still using this? Isn't this bannable as ****?
better banned than getting eyecancer with normal zoom
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Corporal
You can do a better fullbright without any of the problems mentioned with a code modification. Hook the function at hBase+0x592B10 somewhere after its modified the values to get access to ecx then
Code:
*(float*)(ecx + 0xA4) = 0.6f;
*(float*)(ecx + 0x68) = 100.0f;
*(float*)(ecx + 0x80) = 5000.0f; //fIntensity
also be sure to disable shadows in the options.(this is for x32 directx9 only)
Last edited by ntoskrnl; 12-05-2016 at 04:39 AM.
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