Item Alerter - offsets needed. menu

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  1. #391
    DaxxTrias's Avatar Active Member
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    Originally Posted by sibble View Post
    Can this be made to alert for monsters too? Specifically, if a certain invasion boss is nearby. That would be, infinitely useful.
    Oh yea, monitoring the packets to find monsters would be relatively simple, the item alert tool already hooks the basic winsock recv() function, and records every packet already. it just only parses the loot packets.

    I'm certain it could be extended to identify rare/elite/unique monsters. I just don't want to do it for the current implementation which is made out of Python.

    Item Alerter - offsets needed.
  2. #392
    ReadyToKill's Avatar Banned
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    New offsets for nonsteam version, make sure to manually edit in the info

    BP0 = 0x002806d9 + 0x00400000
    BP1 = 0x002806d1 + 0x00400000
    BP2 = 0x0028071b + 0x00400000

  3. #393
    DaxxTrias's Avatar Active Member
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    1.1.1 Offsets

    Code:
        if not STEAM:
    
            BP0 = 0x002806D9 + 0x00400000
            BP1 = 0x002806D1 + 0x00400000
            BP2 = 0x0028071B + 0x00400000
    
        else:
    
            BP0 = 0x00283479 + 0x00400000
            BP1 = 0x00283471 + 0x00400000
            BP2 = 0x002834BB + 0x00400000
    Also pushed an upload to the bitbucket if you'd rather download my copy.

    https://bitbucket.org/DaxxTrias/poe_...erter/overview

  4. #394
    ReadyToKill's Avatar Banned
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    Hey Daxx, does your version have the alert for quality items like ring or amulets working?

  5. #395
    DaxxTrias's Avatar Active Member
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    Originally Posted by ReadyToKill View Post
    Hey Daxx, does your version have the alert for quality items like ring or amulets working?
    I'm like, 90% sure this game doesn't have quality for jewelry but it does have quality alert for things like armor, weapons and flasks

    As far as flasks/gems, that's kind of busted atm. I pushed a partial commit last night, but then I realized the packet struct changed more than I thought it had initially. Once I re-align it, that part should come back working for us.

    Code:
    ALERT_QUAL = True #Alert if Superior Item Quality is > itemqual 
    itemqual = 10
    You can adjust the True/False on the Alert, and the itemqual. You could set it up to alert you of ANY superior, even if its the crappy +1%, or maybe only set it for 20's. Whatever you want.
    Last edited by DaxxTrias; 03-14-2014 at 11:01 AM.

  6. #396
    PoExperts's Avatar Private
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    I have everything installed correctly however it only makes noisesfor uniques (legendary - on a map drop) or bitchin for RBG linked...

    why does it not play sound for rares & such.

    the file is set for true play sounds on eahc

  7. #397
    DaxxTrias's Avatar Active Member
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    I don't recall there being a sound set up for rares actually

    I'll take a look at it and see about making an optional alert for it.

  8. #398
    DaxxTrias's Avatar Active Member
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    Pushed a new build to the git, 1.1.1_R2 has more itemlist additions, a fix for Vaal Orb alert sounds, and also an optional rare drop alert sound (Thx PoExperts for the idea)

    Note, the sound_rares flag is set to true by default. However I'm not sure that will last through to the next build. Maybe my choice of sound alert just sucks but hearing it repeatedly is annoying.

    I'll probably make it disabled by default, since rare's are not exactly rare

    https://bitbucket.org/DaxxTrias/poe_...ownload-328373

  9. #399
    ReadyToKill's Avatar Banned
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    DaxxTrias, here is the updated info for the later maps, you might want to add to your itemlist.

    _items[0xF4E421BE] = (0xF4E421BE, "Storm Call", "Metadata/Items/Gems/SkillGemStormCall")

    _items[0xEDF386A5] = (0xEDF386A5, "Museum Map", "Metadata/Items/Maps/MapTier3_3")
    _items[0xc4db9307] = (0xc4db9307, "Bazaar Map", "Metadata/Items/Maps/MapTier10_3")
    _items[0xb509fb6e] = (0xb509fb6e, "Precinct Map", "Metadata/Items/Maps/MapTier11_2")
    _items[0xc55b5c02] = (0xc55b5c02, "Academy Map", "Metadata/Items/Maps/MapTier11_3")
    _items[0x5dc51d50] = (0x5dc51d50, "Shipyard Map", "Metadata/Items/Maps/MapTier12_1")
    _items[0x9c9a040] = (0x9c9a040, "Shrine Map", "Metadata/Items/Maps/MapTier12_2")
    _items[0x4fba3a54] = (0x4fba3a54, "Colonnade Map", "Metadata/Items/Maps/MapTier6_5")
    _items[0x290bd2a2] = (0x290bd2a2, "Labyrinth Map", "Metadata/Items/Maps/MapTier7_6")
    _items[0xcdb4fd0c] = (0xcdb4fd0c, "Residence Map", "Metadata/Items/Maps/MapTier9_6")
    _items[0x2f78a37b] = (0x2f78a37b, "Palace Map", "Metadata/Items/Maps/MapTier13_2")
    _items[0xcf258af6] = (0xcf258af6, "Orchard Map", "Metadata/Items/Maps/MapTier1_6")
    _items[0x60388e62] = (0x60388e62, "Courtyard Map", "Metadata/Items/Maps/MapTier13_1")

  10. #400
    DaxxTrias's Avatar Active Member
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    Originally Posted by ReadyToKill View Post
    DaxxTrias, here is the updated info for the later maps, you might want to add to your itemlist.

    <snip>
    Thanks for the help. I feel like enough itemlist additions have been made to qualify for another build push.

    1.1.1_R3 is up now. Only difference between it and R2 is additional itemlist tags.

    https://bitbucket.org/DaxxTrias/poe_...ownload-328892

  11. #401
    Hochep's Avatar Private
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    Nevermind....
    Last edited by Hochep; 03-17-2014 at 01:37 AM.

  12. #402
    Syncness's Avatar Legendary
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    I made a set of new sounds using Heather's voice from: Free text to speech software with Naturally Sounding Voices -- Free NaturalReader

    In doing so, I split up the sounds for rare gem and eternal/kalandra, the latter is now "Eternal Kalandra" sound.

    Bitchin' for RGB changed to RGB.
    6 sockets changed to 6 sockets.
    Holy shit changed to Eternal Kalandra.
    Superior Gem/Flask changed to Gem/Flask.
    Rare gem combined into Gem.
    Crafting item still crafting item > I didn't want to add sounds in case I screwed up the indenting, but using the site the head coder can easily add sounds for each orb (please do!)
    Changed Map from "legendary item" to "Map item".
    Changed Unique from legendary item to unique.
    Changed race item's lets rock to race item.

    Here are the sounds and the ItemAlertPoE.py: https://www.mediafire.com/?lrnihofqofo26x6
    Simply replace existing sounds and .py files.
    Double check you're trading with me in case of impostors

  13. #403
    username1001011's Avatar Member
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    Just curious:

    when you stop/quite Item Alerter, does it still crash the game?

  14. #404
    Syncness's Avatar Legendary
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    Yes it does.

    Don't know why.
    Double check you're trading with me in case of impostors

  15. #405
    DaxxTrias's Avatar Active Member
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    ItemAlerter causes a crash when unhooking itself due to a change in Python itself. PyDbg (which this is built on) is pretty much only meant for python 2.4, yet we're using it on the top end of 2.7. Somewhere in there they lost full compatibility

    All that would need to be done to correct the problem would be to replace PyDbg with something else. Like Buggery for example.


    Also Sync thanks for remaking the sounds, I'll take a look at them in a little while, if I like them I'll replace the originals with yours in the git.

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