Item Alerter - offsets needed. menu

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  1. #361
    DaxxTrias's Avatar Active Member
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    1.1.0d

    Code:
        if not STEAM:
    
            BP0 = 0x0027FEE9 + 0x00400000
            BP1 = 0x0027FEE1 + 0x00400000
            BP2 = 0x0027FF2B + 0x00400000
    
        else:
    
            BP0 = 0x00282B99 + 0x00400000
            BP1 = 0x00282B91 + 0x00400000
            BP2 = 0x00282BDB + 0x00400000

    Item Alerter - offsets needed.
  2. #362
    Crackjack's Avatar Active Member
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    Originally Posted by DaxxTrias View Post
    1.1.0d

    Code:
        if not STEAM:
    
            BP0 = 0x0027FEE9 + 0x00400000
            BP1 = 0x0027FEE1 + 0x00400000
            BP2 = 0x0027FF2B + 0x00400000
    
        else:
    
            BP0 = 0x00282B99 + 0x00400000
            BP1 = 0x00282B91 + 0x00400000
            BP2 = 0x00282BDB + 0x00400000
    Not getting any sound or note when items are dropped now.

    The only thing working as intended are the game crashes when shutting down the program.

  3. #363
    Kadamose's Avatar Member
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    Until the item offsets are changed, don't even bother with this. It is currently useless.

  4. #364
    Nipper's Avatar Member
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    Anyone want to update it to get it fully working again. It does not show item drops or sockets anymore. Only dings on currency.

  5. #365
    addihul's Avatar Member
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    I don't even get the dings.. and I updated the offsets from Daxxs post from 2 days ago.

  6. #366
    DaxxTrias's Avatar Active Member
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    I'll take a look at it later today and see if its something I can fix. I'm not very experienced in either Python or Packets. So I won't make any promises, but I will take a shot at fixing it.


    --Update--

    Courtesy of the debug log, I've managed to narrow down the itemData struct changes. Now I just need to modify the parser to skip the stuff, and hopefully it'll bring it back in line with what we're used to.

    It parses the loot packet identifier & the ItemID fine. It fails however when it reaches the iLVL entry. Since its only 8bytes, we just need to align the parser by skipping some bytes. Barring any other problems, once thats done it should return to normal.

    Below, the 0x30 unk [0x8] segment is the bad guy for us.

    Code:
    // size is 0xAE (174) 3-9-2014
    typedef struct _LootPacketStruct { 
    /*0x00*/	BYTE	unknown0x00[0x2C]; // First 5 bytes signify if its a loot packet
    /*0x2C*/	DWORD	ItemID;
    /*0x30*/	BYTE	unknown0x30[0x8];
    /*0x38*/	DWORD	ItemLevel;
    /*0x3C*/	DWORD	ReqLevel;
    /*0x40*/	BYTE	unknown0x40[0x24];
    /*0x64*/	DWORD	Sockets; // Probably. Unsure
    /*0x68*/	BYTE	unknown0x068[0x42];
    /*0xAE*/
    } LootPacketStruct;
    Last edited by DaxxTrias; 03-09-2014 at 09:40 AM.

  7. #367
    DaxxTrias's Avatar Active Member
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    Okay this deserves a new post for bump sake. I have fixed it, at least basic functionality. Now lets get some more testing done and find any more problems.

    Around line 490 find this section of code in ItemAlertPoE.py

    Code:
                actual = buffer.nextByte()
                actual = buffer.nextByte()
                actual = buffer.nextByte()
                actual = buffer.nextDword()
                itemlevel = buffer.nextDword()
    We need to add another byte skip.
    This:
    actual = buffer.nextByte()
    So make it look like this instead (1 more byte skip)

    Code:
                actual = buffer.nextByte()
                actual = buffer.nextByte()
                actual = buffer.nextByte()
                actual = buffer.nextByte()
                actual = buffer.nextDword()
                itemlevel = buffer.nextDword()
    I only had the time to do a basic test on my mule. I doubt this 1 line fix will solve all our problems, but it showed the proper quality, rarity, ilvl, on some of the rares i kept on hand.
    Last edited by DaxxTrias; 03-09-2014 at 10:06 AM.

  8. #368
    Kadamose's Avatar Member
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    It works great now. Thanks for fixing it DaxxTrias!

  9. #369
    Nipper's Avatar Member
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    Seems like that line worked. Every thing is working now as intended.

  10. #370
    Nipper's Avatar Member
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    Tried my hand at adding vaal orb to the alerter.

    Here is how I did it.

    In ItemAlertPoE.py

    Line; 80
    Right above the line "SOUND_chaos = True"
    add
    SOUND_vaal = True

    Line: 441
    You will see
    if itemId == 0x7353DDF9 and SOUND_chaos == True: # Chaos Orb
    crafting_drop = PlaySoundCraftingItem()
    crafting_drop.start()
    Right above it add
    if itemId == 0x716F588 and SOUND_vaal == True: # Vaal Orb
    crafting_drop = PlaySoundCraftingItem()
    crafting_drop.start()
    Save it.

    Then open ItemList.py
    at the bottom just add this line
    _items[0x716F588] = (0x716F588, "Vaal Orb", "Metadata/Items/Currency/CurrencyCorrupt")

    Save it and that;s all you need to do.

  11. #371
    Cyborgjox's Avatar Private
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    Crahes after open

    I added the line on ItemAlertPoE.py as described, but CMD closes out after I click on it to open it. if i remove the extra line it works but only for currency and a few other items.

    There must be some other change you guys did to get it to work. other then adding the extra skip line.

    Thanks for any help.

    if you could paste your ItemAlertPoE.py it would help us out in case we are missing a line of code in another line, Thanks!




    Originally Posted by DaxxTrias View Post
    Okay this deserves a new post for bump sake. I have fixed it, at least basic functionality. Now lets get some more testing done and find any more problems.

    Around line 490 find this section of code in

    Code:
                actual = buffer.nextByte()
                actual = buffer.nextByte()
                actual = buffer.nextByte()
                actual = buffer.nextDword()
                itemlevel = buffer.nextDword()
    We need to add another byte skip.
    This:


    So make it look like this instead (1 more byte skip)

    Code:
                actual = buffer.nextByte()
                actual = buffer.nextByte()
                actual = buffer.nextByte()
                actual = buffer.nextByte()
                actual = buffer.nextDword()
                itemlevel = buffer.nextDword()
    I only had the time to do a basic test on my mule. I doubt this 1 line fix will solve all our problems, but it showed the proper quality, rarity, ilvl, on some of the rares i kept on hand.

  12. #372
    Nipper's Avatar Member
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    Originally Posted by Cyborgjox View Post
    I added the line on ItemAlertPoE.py as described, but CMD closes out after I click on it to open it. if i remove the extra line it works but only for currency and a few other items.

    There must be some other change you guys did to get it to work. other then adding the extra skip line.

    Thanks for any help.

    if you could paste your ItemAlertPoE.py it would help us out in case we are missing a line of code in another line, Thanks!
    Try this. Make a file called run.bat in the same folder. Then add the 2 following lines

    ItemAlertPoE.py
    pause

    Once there just run the run.bat file. It will stay open so you can read the error. Also make sure to run as admin.

  13. #373
    DaxxTrias's Avatar Active Member
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    Heres my additions to the itemlist, I just simply added them at the bottom of the list. Thanks Nipper for your contribution

    Code:
    #My added stuff
    
    _items[0x716F588] = (0x716F588, "Vaal Orb", "Metadata/Items/Currency/CurrencyCorrupt")
    
    _items[0xF57CD127] = (0xF57CD127, "Broadhead Quiver", "Metadata/Items/Quivers/QuiverBroadhead")
    _items[0x7C17543E] = (0x7C17543E, "Serrated Quiver", "Metadata/Items/Quivers/QuiverSerrated")
    _items[0xEFB433AE] = (0xEFB433AE, "Fire Arrow Quiver", "Metadata/Items/Quivers/QuiverFireArrow")
    _items[0xE7706DF6] = (0xE7706DF6, "Piercing Arrow Quiver", "Metadata/Items/Quivers/QuiverPenetrating")
    _items[0xB64B8169] = (0xB64B8169, "Blunt Arrow Quiver", "Metadata/Items/Quivers/QuiverBlunt")
    
    _items[0x7AC489A6] = (0x7AC489A6, "Golden Page 1", "Metadata/Items/QuestItems/Page1")
    _items[0x92D9B767] = (0x92D9B767, "Golden Page 2", "Metadata/Items/QuestItems/Page2")
    _items[0x9640DDC5] = (0x9640DDC5, "Golden Page 3", "Metadata/Items/QuestItems/Page3")
    _items[0xAA33638] = (0xAA33638, "Golden Page 4", "Metadata/Items/QuestItems/Page4")
    --update--

    Fixed a syntax error. Oops
    Last edited by DaxxTrias; 03-09-2014 at 07:58 PM.

  14. #374
    Nipper's Avatar Member
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    Originally Posted by DaxxTrias View Post
    Heres my additions to the itemlist, I just simply added them at the bottom of the list. Thanks Nipper for your contribution

    Code:
    #My added stuff
    
    _items[0x716F588] = (0x716F588), "Vaal Orb", "Metadata/items/Currency/CurrencyCorrupt")
    
    _items[0xF57CD127] = (0xF57CD127), "Broadhead Quiver", "Metadata/items/Quivers/QuiverBroadhead")
    _items[0x7C17543E] = (0x7C17543E), "Serrated Quiver", "Metadata/items/Quivers/QuiverSerrated")
    _items[0xEFB433AE] = (0xEFB433AE), "Fire-Arrow Quiver", "Metadata/items/Quivers/QuiverFireArrow")
    _items[0xE7706DF6] = (0xE7706DF6), "Piercing-Arrow Quiver", "Metadata/items/Quivers/QuiverPenetrating")
    
    _items[0x7AC489A6] = (0x7AC489A6), "Golden Page 1", "Metadata/items/QuestItems/Page1")
    _items[0x92D9B767] = (0x92D9B767), "Golden Page 2", "Metadata/items/QuestItems/Page2")
    _items[0x9640DDC5] = (0x9640DDC5), "Golden Page 3", "Metadata/items/QuestItems/Page3")
    _items[0xAA33638] = (0xAA33638), "Golden Page 4", "Metadata/items/QuestItems/Page4")
    haha I was just about to post that.

  15. #375
    lexm1's Avatar Member
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    you guys are awesome!

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