Item Alerter - offsets needed. menu

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  1. #301
    DaxxTrias's Avatar Active Member
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    Steam 1.05b

    Code:
            BP0 = 0x00269311 + 0x00400000
            BP1 = 0x00269319 + 0x00400000
            BP2 = 0x0026935B + 0x00400000

    Item Alerter - offsets needed.
  2. #302
    jumpcloned's Avatar Member
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    Originally Posted by DaxxTrias View Post
    Steam 1.05b

    Code:
            BP0 = 0x00269311 + 0x00400000
            BP1 = 0x00269319 + 0x00400000
            BP2 = 0x0026935B + 0x00400000
    Poe crashes instantly when starting the script since i added these steam offsets.
    Code:
    Log: ========================================
    Started ItemAlertPoE version 20131123 at 2014-01-20 17:50:15.383000.
    Python version: sys.version_info(major=2, minor=7, micro=6, releaselevel='candidate', serial=1)
    "pathofexilesteam.exe" processes found: [4368L]
    Base address: 0x00180000
    bp0: 0x003e9311: push eax
    bp1: 0x003e9319: mov edi,eax
    bp2: 0x003e935b: mov eax,[esi+0x54]
    Starting main loop.
    Last edited by jumpcloned; 01-20-2014 at 12:51 PM.

  3. #303
    DaxxTrias's Avatar Active Member
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    Oops sorry, i messed up BP1/BP0

    Code:
            BP0 = 0x00269319 + 0x00400000
            BP1 = 0x00269311 + 0x00400000
            BP2 = 0x0026935B + 0x00400000
    I never understood why the original developer decided to put BP0/BP1 backwards. Common sense dictates that BP0 would be the first address, but its actually the 2nd and labeled as the first. Ohwell

  4. #304
    toykilla's Avatar Member
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    Originally Posted by DaxxTrias View Post
    Oops sorry, i messed up BP1/BP0

    Code:
            BP0 = 0x00269319 + 0x00400000
            BP1 = 0x00269311 + 0x00400000
            BP2 = 0x0026935B + 0x00400000
    I never understood why the original developer decided to put BP0/BP1 backwards. Common sense dictates that BP0 would be the first address, but its actually the 2nd and labeled as the first. Ohwell
    Thanks!.. Just curious. How do you actually obtain offsets?

  5. #305
    DaxxTrias's Avatar Active Member
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    i obtain the offsets using ida pro, i have custom search parameters i use to be able to find offsets every new patch

  6. #306
    clopman's Avatar Member
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    Does anyone have an updated version of this script cause all alerts doesnt seem to work correctly.. some white map said legendary when it dropped and so on kinda confusing

  7. #307
    DaxxTrias's Avatar Active Member
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    Someone asked me in a private message for my search parameters I use, You know who you are if you're reading this, and your inbox is full so I was unable to PM you.

    I instead place it here

    I only update the search parameters when they change. Even if I labeled it as for an older version, it should still work. Until the pattern changes anyway.

    On patch day, I simply run the new exe through IDA, then search these accompanied hex strings. As long as nothing serious changed, I get instant results. Its pretty rare that these change however.


    AOBscans.txt
    Code:
    1.0.3b
    ZoomHack
    	Zoom1
    		76 04 8d 44 24 ?? d9 00 d9 9e
    	Zoom2
    		F3 0F 10 83 88 01 00 00 56
    	Zoom3
    		F3 0F 10 83 88 01 00 00 8B
    
    Maphack
    	D9 00 8B 0C 24 D9 19 8B 0C 24 03 CA 89 0C 24 D9 00 D9 19 8B 0C 24 03 CA 89 0C 24
    
    FullBright
    	mist
    		66 0F D6 8F 50 01 00 00
    	light1
    		4C 3E 00 80 A2 44
    	light2
    		00 00 AF 43 00 40 D3 44
    	lowlife
    		F3 0F 59 44 24 18 f3 0f 59 25
    
    FlickerZoom Bugfix
    	F3 0F 11 8E ?? ?? ?? ?? F3 0F 7E
    
    Map Opacity
    	D9 83 A4 09 00 00 8B 83 64 09 00 00
    
    LogOff     
    	6A FF 68 ?? ?? ?? ?? 50 64 ?? ?? ?? ?? ?? ?? A1 ?? ?? ?? ?? 81 EC ?? ?? ?? ?? 53 55 56 57 33 FF 3B C7
    
    ItemAlerter
    	53 33 DB 38 5E 79 0F 84 9E 00 00 00 8B 86 8C 00
    Last edited by DaxxTrias; 01-23-2014 at 07:11 PM.

  8. #308
    ReadyToKill's Avatar Banned
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    You can customize the sounds, to your likings, just the default sound for maps is the legendary sound. Also if you look through some of the previous post, there is info on how to add some of the newer maps into the itemalert list, so it can give off an alert.

  9. #309
    Supramundane's Avatar Member
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    Someone has updated item llist ?

  10. #310
    ReadyToKill's Avatar Banned
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    I don't have the latest list, but here is the info for some of the maps, copy these into the itemlist.py file


    _items[0xEDF386A5] = (0xEDF386A5, "Museum Map", "Metadata/Items/Maps/MapTier3_3")
    _items[0xF4E421BE] = (0xF4E421BE, "Storm Call", "Metadata/Items/Gems/SkillGemStormCall")
    _items[0xc4db9307] = (0xc4db9307, "Bazaar Map", "Metadata/Items/Maps/MapTier10_3")
    _items[0xb509fb6e] = (0xb509fb6e, "Precinct Map", "Metadata/Items/Maps/MapTier11_2")
    _items[0xc55b5c02] = (0xc55b5c02, "Academy Map", "Metadata/Items/Maps/MapTier11_3")
    _items[0x5dc51d50] = (0x5dc51d50, "Shipyard Map", "Metadata/Items/Maps/MapTier12_1")
    _items[0x9c9a040] = (0x9c9a040, "Shrine Map", "Metadata/Items/Maps/MapTier12_2")
    _items[0x4fba3a54] = (0x4fba3a54, "Colonnade Map", "Metadata/Items/Maps/MapTier6_5")
    _items[0x290bd2a2] = (0x290bd2a2, "Labyrinth Map", "Metadata/Items/Maps/MapTier7_6")
    _items[0xcdb4fd0c] = (0xcdb4fd0c, "Residence Map", "Metadata/Items/Maps/MapTier9_6")
    _items[0x2f78a37b] = (0x2f78a37b, "Palace Map", "Metadata/Items/Maps/MapTier13_2")
    _items[0xcf258af6] = (0xcf258af6, "Orchard Map", "Metadata/Items/Maps/MapTier1_6")

    Only Courtyard is missing now, so if anyone has that info please post it, thx.
    Last edited by ReadyToKill; 01-27-2014 at 10:11 PM.

  11. #311
    ReadyToKill's Avatar Banned
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    Hey badboyac, i tried using this code you pasted a while back to get an alert for ring/amulet drops; however i could never get it to work, i already have the code and sound file in place and properly named. I tried to PM u, but it said your box was full.



    u just need to add under a new if function.. for rings/amulet

    if SOUND_Jewellery == True:
    jewellery = PlaySoundJewellery()
    jewellery.start()

    ofc must be for all rarities..



    and under the sounds..

    class PlaySoundJewellery(threading.Thread):
    def run(self):
    winsound.PlaySound(r'sounds\jewellery.wav', winsound.SND_FILENAME)

    and

    #Jewellery
    SOUND_Jewellery = True

    and ofc u need a soundfile.. u can either use something thats already there. ór make ur own.. but must be the same name like in the example: jewellery.wav




    Here is the info i have


    if isJewelleryItem(itemName):

    if rarity == 2 and ALERT_RARES == True:
    print Style.BRIGHT + Fore.YELLOW + str.format('JEW: {0}, rarity: {1}',itemName,rarity)
    number_of_rares += 1

    if (rarity == 0 or rarity == 1) and (itemId == 0x29F77698 or itemId == 0xDE069771) and ALERT_JEW_VALUES == True:

    _implicitmods = int(buffer.nextDword())
    _mod = buffer.nextDword()
    _modvalues = buffer.nextByte()
    _modvalue = int(buffer.nextDword())

    if _modvalue >= 12 and itemId == 0x29F77698:

    print Fore.WHITE + str.format('JEW: {0}, Value: {1}',itemName,_modvalue)

    if _modvalue >= 18 and itemId == 0xDE069771:

    print Fore.WHITE + str.format('JEW: {0}, Value: {1}',itemName,_modvalue)

    elif rarity == 3:

    if SOUND_Jewellery == True:
    jewellery = PlaySoundJewellery()
    jewellery.start()

    if identified == 1 and itemId == 0x29F77698:

    if RUN == False:
    RUN = True
    number_of_uniques = 0
    number_of_rares = 0
    number_of_orbs = 0
    number_of_maps = 0

    staTime= datetime.datetime.today().strftime("%Y-%m-%d %H:%M:%S")
    startTime = str.format('{0}',staTime)

    print Style.BRIGHT + Fore.GREEN + str.format('==== {0} ===== RUN started ===========',startTime)

    #print >>self.logFile, str.format('{0}', startTime)
    # measure runtime later on here, get the start time

    else:

    RUN = False
    stoTime = datetime.datetime.today().strftime("%Y-%m-%d %H:%M:%S")
    stopTime = str.format('{0}',stoTime)
    print Style.BRIGHT + Fore.GREEN + str.format('==== {0} ===== RUN stopped ===========',stopTime)
    print >>self.statFile, str.format('{0},{1},{2},{3},{4}', stopTime,number_of_uniques,number_of_rares,number_of_orbs,number_of_maps)

    else:
    print Fore.YELLOW + str.format('UNI JEW: {0}, rarity: {1}',itemName,rarity)
    if SOUND_uniques == True:
    unique = PlaySoundUnique()
    unique.start()

    number_of_uniques += 1


    print >>self.logFile, '---------------------------------'
    return

  12. #312
    Supramundane's Avatar Member
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    Originally Posted by ReadyToKill View Post
    I don't have the lastest list, but here is the info for some of the maps, copy these into the itemlist.py file


    _items[0xEDF386A5] = (0xEDF386A5, "Museum Map", "Metadata/Items/Maps/MapTier3_3")
    _items[0xF4E421BE] = (0xF4E421BE, "Storm Call", "Metadata/Items/Gems/SkillGemStormCall")
    _items[0xc4db9307] = (0xc4db9307, "Bazaar Map", "Metadata/Items/Maps/MapTier10_3")
    _items[0xb509fb6e] = (0xb509fb6e, "Precinct Map", "Metadata/Items/Maps/MapTier11_2")
    _items[0xc55b5c02] = (0xc55b5c02, "Academy Map", "Metadata/Items/Maps/MapTier11_3")
    _items[0x5dc51d50] = (0x5dc51d50, "Shipyard Map", "Metadata/Items/Maps/MapTier12_1")
    _items[0x9c9a040] = (0x9c9a040, "Shrine Map", "Metadata/Items/Maps/MapTier12_2")
    _items[0x4fba3a54] = (0x4fba3a54, "Colonnade Map", "Metadata/Items/Maps/MapTier6_5")
    _items[0x290bd2a2] = (0x290bd2a2, "Labyrinth Map", "Metadata/Items/Maps/MapTier7_6")
    _items[0xcdb4fd0c] = (0xcdb4fd0c, "Residence Map", "Metadata/Items/Maps/MapTier9_6")
    _items[0x2f78a37b] = (0x2f78a37b, "Palace Map", "Metadata/Items/Maps/MapTier13_2")
    _items[0xcf258af6] = (0xcf258af6, "Orchard Map", "Metadata/Items/Maps/MapTier1_6")

    Only Courtyard is missing now, so if anyone has that info please post it, thx.

    Thank you. That was what i am looking for.

  13. #313
    itslegendary's Avatar Member
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    106 out
    would really appreciate new offsets, non-steam especially

  14. #314
    ReadyToKill's Avatar Banned
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    new offsets non steam


    BP0 = 0x00269f09 + 0x00400000
    BP1 = 0x00269f01 + 0x00400000
    BP2 = 0x00269f4b + 0x00400000

  15. #315
    jumpcloned's Avatar Member
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    Originally Posted by itslegendary View Post
    106 out
    would really appreciate new offsets, non-steam especially
    and Steam offsets especially plz

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