[Release] PoE Multihack : Fullbright/Lighting control, Zoomhack, Maphack 0.10.1b+ menu

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  1. #136
    sdnn's Avatar Member
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    Oh, I see! Thanks a lot!

    [Release] PoE Multihack : Fullbright/Lighting control, Zoomhack, Maphack 0.10.1b+
  2. #137
    FattyXP's Avatar Member
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    Originally Posted by sdnn View Post
    Oh, I see! Thanks a lot!
    No problem boss =-) always glad to help.

  3. #138
    snier's Avatar Member
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    Originally Posted by kamil10 View Post
    Could you upload .ct file?
    I don't have cheat engine
    ++
    make exe copy for dumb guys like me who dont know how to make this thing work

  4. #139
    JediMindTricks's Avatar Member CoreCoins Purchaser
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    Originally Posted by snier View Post
    ++
    make exe copy for dumb guys like me who dont know how to make this thing work
    You dont need an exe copy, READ the thread dude

    It's not hard.
    Last edited by JediMindTricks; 03-23-2013 at 03:42 PM. Reason: grammar lol

  5. #140
    snier's Avatar Member
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    Originally Posted by requireadditionalpylons View Post
    You dont need an exe copy, READ the thread dude

    It's not hard.
    i was read this from u

    Originally Posted by FattyXP View Post
    Copy the code from the original post into your clipboard. Open Cheat Engine. Press ctrl+v (DO NOT OPEN ANY WINDOWS OR CLICK ANYTHING JUST HIT PASTE KEYS)

    This will paste the cheat table into cheat engine. You can then go about generating a trainer.

    You are pasting the code into the LUA code editing window... which isn't where this goes.
    but with that part i dont have problem. I dont know how and for what i need make hotkey...
    english no even close to my native lang and in my case it took a lot of time to do this. So if u can tell me what page i need to look for more exact further instructions i will be appreciate this

  6. #141
    webster42082's Avatar Member
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    How about 90% of you do some damn reading instead of just leaching.. On another note **** this game !!! Go play Firefall.... HEY I GOT AN EVEN BETTER IDEA , RUB MY NIPPLE

  7. #142
    sdnn's Avatar Member
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    Just want to say it's working with no problem at all!

    For the people who are as inept as me, or worse at that:
    1) Download Cheat Engine here: Link.
    2) Open it.
    3) Copy/paste(With Ctrl+V) the code from the OP straight into the Cheat Engine window, without pressing anything in there before or after. You can confirm it as working by simply numerous options appearing in the bottom of the window. (I'll put the code at the end of this post to make it easier)
    4) Open PoE, alt-tab out of it, find it in the process' inside Cheat Engine by clicking the small computer top-left. The PoE process is names client.exe and will be at the bottom, as it is the most recently opened.
    5) Click yes when prompted, and now you simply activate the different options with your mouseclicks. You can setup hotkeys too, but there is no need for it if you are able to just alt-tab a few times to enable/disable an option or two

    Hope that helps anyone who needs it.
    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable CheatEngineTableVersion="14">
      <CheatEntries>
        <CheatEntry>
          <ID>333</ID>
          <Description>"Zoomhack"</Description>
          <Color>80000008</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>291</ID>
              <Description>"Enable Zoomhack"</Description>
              <Color>80000008</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    aobscan(_zh1,8D 44 24 1C F3 0F 10 00 0F 2F C2 76 04 8D 44 24 28)
    label(zh1)
    registerSymbol(zh1)
    aobscan(_zh2,8D 44 24 04 F3 0F 10 00 0F 2F C2 76 04 8D 44 24 08)
    label(zh2)
    registerSymbol(zh2)
    aobscan(_zh3,DB 83 64 01 00 00 F3 0F 10 83 60 01 00 00 8B 93 64 01)
    label(zh3)
    registerSymbol(zh3)
    label(zh4)
    registerSymbol(zh4)
    aobscan(_zh4,FF 15 ?? ?? ?? ?? F3 0F 10 84 24 14 02 00 00 83 EC 10)
    
    alloc(zfar,4)
    registerSymbol(zfar)
    zfar:
    dd 47C40000
    
    _zh1+B:
    zh1:
    db EB
    
    _zh2+B:
    zh2:
    db EB
    
    _zh3+6:
    zh3:
    movss xmm0, dword ptr [zfar]
    
    _zh4+6:
    zh4:
    movss xmm0, dword ptr [zfar]
    nop
    
    [DISABLE]
    
    zh1:
    db 76
    
    zh2:
    db 76
    
    zh3:
    movss   xmm0,[ebx+160]
    
    zh4:
    movss xmm0,[esp+214]
    
    dealloc(zfar)
    </AssemblerScript>
    
            </CheatEntry>
            <CheatEntry>
              <ID>323</ID>
              <Description>"Custom FarPlane/Culling "</Description>
              <Color>80000008</Color>
              <VariableType>Float</VariableType>
              <Address>zfar</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>316</ID>
          <Description>"Enable maphack"</Description>
          <Color>80000008</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
    aobScan(_mapHack, D9 00 8B 0C 24 D9 19 8B 0C 24 03 CA 89 0C 24 D9 00 D9 19 8B 0C 24 03 CA 89 0C 24)
    label(mapHack1)
    registerSymbol(mapHack1)
    label(mapHack2)
    registerSymbol(mapHack2)
    label(mapHack3)
    registerSymbol(mapHack3)
    label(mapHack4)
    registerSymbol(mapHack4)
    _mapHack:
    mapHack1:
    fld1
    
    _mapHack+F:
    mapHack2:
    fld1
    
    _mapHack+1B:
    mapHack3:
    fld1
    
    _mapHack+27:
    mapHack4:
    fld1
    
    
    [DISABLE]
    mapHack1:
    fld dword ptr [eax]
    
    mapHack2:
    fld dword ptr [eax]
    
    mapHack3:
    fld dword ptr [eax]
    
    mapHack4:
    fld dword ptr [eax]
    </AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>334</ID>
          <Description>"Lighting control"</Description>
          <Color>80000008</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>290</ID>
              <Description>"Enable Lighting control aob"</Description>
              <Color>80000008</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    
    alloc(fbcave,200)
    label(bEnableLigtingOverrides)
    registersymbol(bEnableLigtingOverrides)
    label(one)
    registersymbol(one)
    label(OverrideBrightness)
    registersymbol(OverrideBrightness)
    
    
    label(lightsettings)
    label(lightsettingsRet)
    
    AobScan(_fullBright,8B BB C0 05 00 00 8B 83 34 07 00 00 8A 4F 30 81 C3 34 07 00 00)
    label(fullBright)
    registerSymbol(fullBright)
    _fullBright+C:
    fullBright:
    mov cl,01
    nop
    
    _fullBright+4C:
    nop
    nop
    nop
    nop
    nop
    nop
    
    fbcave:
    bEnableLigtingOverrides:
    dd 0
    OverrideBrightness:
    dd 3F800000
    one:
    dd 3F800000
    
    lightsettings:
    movss   xmm3, dword ptr [edi+48]
    mov eax,[bEnableLigtingOverrides]
    test eax,eax
    jz lightsettingsRet
    movss xmm0, dword ptr [OverrideBrightness]
    movss xmm1, dword ptr [one]
    movss xmm2, dword ptr [one]
    movss xmm3, dword ptr [one]
    jmp lightsettingsRet
    
    
    
    _fullBright+90:
    jmp lightsettings
    lightsettingsRet:
    
    
    [DISABLE]
    
    fullBright:
    mov cl,[edi+30]
    
    fullBright+40:
    db 0F 85 8E 01 00 00
    
    fullBright+84:
    movss xmm3,[edi+48]
    
    dealloc(fbcave)
    
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>336</ID>
              <Description>"customize brightness"</Description>
              <Color>80000008</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>322</ID>
                  <Description>"bEnableCustomBrightness"</Description>
                  <Color>80000008</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    bEnableLigtingOverrides:
    dd 1
    
    [DISABLE]
    bEnableLigtingOverrides:
    dd 0
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>318</ID>
                  <Description>"CustomBrightnessValue"</Description>
                  <Color>80000008</Color>
                  <VariableType>Float</VariableType>
                  <Address>OverrideBrightness</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>335</ID>
          <Description>"Parcitcles control"</Description>
          <Color>80000008</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>339</ID>
              <Description>"Disable spawning of particle emitters"</Description>
              <Color>80000008</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    aobscan(_emitterControl, F3 0F 10 54 24 08 80 7E 48 00 0F 85 4B 01 00 00 8B 46 08 80 B8 14 01 00 00 00 75 12)
    label(emitterControl)
    registerSymbol(emitterControl)
    
    _emitterControl+13:
    emitterControl:
    db E9 43 01 00 00 90 90
    
     
     
    [DISABLE]
    emitterControl:
    cmp byte ptr [eax+00000114],00
    
    
    //code from here till the end of the code will be used to disable the cheat
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>332</ID>
              <Description>"No projectile impacts AoB"</Description>
              <Color>80000008</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    aobscan(_projImpact, 57 88 48 08 F3 0F 10 ?? ?? ?? ?? ?? F3 0F 10 ?? ?? ?? ?? ?? C7 40 0C ?? ?? ?? ?? F3 0F 11 40 10)
    
    label(projImpact)
    registerSymbol(projImpact)
    
    _projImpact+1B:
    projImpact:
    xorps xmm0,xmm0
    movss [eax+10],xmm0
     
    [DISABLE]
    projImpact:
    movss [eax+10],xmm0
    xorps xmm0,xmm0
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>329</ID>
              <Description>"Enable particles per second override AOB"</Description>
              <Color>80000008</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    //code from here to '[DISABLE]' will be used to enable the cheat
    alloc(ppsCave,200)
    aobScan(_ppsOverride,F3 0F 10 4C 81 34 F3 0F 5C 4C 81 30 0F 57 ED F3 0F 2A E8 F3 0F 5C C5 F3 0F 59 C8 F3 0F 58 4C 81 30)
    label(ppsOverride)
    registerSymbol(ppsOverride)
    label(ppsOverride2)
    registerSymbol(ppsOverride2)
    label(particlesPerSec)
    registerSymbol(particlesPerSec)
    label(ppsDetour1)
    label(ppsDetour1Ret)
    label(ppsDetour2)
    label(ppsDetour2Ret)
    
    ppsCave:
    
    particlesPerSec:
    dd 3F800000
    
    ppsDetour1:
    movss xmm1,[particlesPerSec]
    jmp ppsDetour1Ret
    
    ppsDetour2:
    addss xmm1,[particlesPerSec]
    jmp ppsDetour2Ret
    
    
    _ppsOverride:
    ppsOverride:
    jmp ppsDetour1
    nop
    ppsDetour1Ret:
    
    _ppsOverride+1B:
    ppsOverride2:
    jmp ppsDetour2
    nop
    ppsDetour2Ret:
    
    
    [DISABLE]
    ppsOverride:
    movss xmm1,[ecx+eax*4+34]
    ppsOverride2:
    addss xmm1,[ecx+eax*4+30]
    dealloc(ppsCave)
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>330</ID>
              <Description>"particlesPerSecValue"</Description>
              <Color>80000008</Color>
              <VariableType>Float</VariableType>
              <Address>particlesPerSec</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
      <UserdefinedSymbols>
        <SymbolEntry>
          <Name>origPeekMsgRetA</Name>
          <Address>03570000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>newPeekMsgRetA</Name>
          <Address>03570081</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>resumePeekMsg</Name>
          <Address>75EB05BF</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>msgHandlingDone</Name>
          <Address>0357014B</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>PeekMsgHook</Name>
          <Address>03570067</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>cursorHookX</Name>
          <Address>03570004</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>cursorHookY</Name>
          <Address>03570008</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>bEnablescreenToWorldOverride</Name>
          <Address>0357000C</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>screenToWorldPtr</Name>
          <Address>03570018</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>screenToWorldOverrideX</Name>
          <Address>03570010</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>screenToWorldOverrideY</Name>
          <Address>03570014</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>mapHack1</Name>
          <Address>0064E457</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>mapHack2</Name>
          <Address>0064E466</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>mapHack3</Name>
          <Address>0064E472</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>mapHack4</Name>
          <Address>0064E47E</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>OverrideRIntensity</Name>
          <Address>01120008</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>OverrideGIntensity</Name>
          <Address>0112000C</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>OverrideBIntensity</Name>
          <Address>01120010</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>zh1</Name>
          <Address>014E1C48</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>zh2</Name>
          <Address>014E4632</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>zh3</Name>
          <Address>017303F1</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>zh4</Name>
          <Address>017238BA</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>projImpact</Name>
          <Address>013267FA</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>ppsOverride</Name>
          <Address>0147CC0F</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>ppsOverride2</Name>
          <Address>0147CC2A</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>particlesPerSec</Name>
          <Address>034D0000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>customEmitterDisable</Name>
          <Address>00FB7B30</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>emitterControl</Name>
          <Address>00FB7B5D</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>emitterLoader</Name>
          <Address>005B0039</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>emitterLoaderCall</Name>
          <Address>005B0210</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>bEnableLigtingOverrides</Name>
          <Address>03C50000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>one</Name>
          <Address>03C50008</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>OverrideBrightness</Name>
          <Address>03C50004</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>fullBright</Name>
          <Address>00260BFE</Address>
        </SymbolEntry>
      </UserdefinedSymbols>
      <LuaScript>
    </LuaScript>
    </CheatTable>
    Last edited by sdnn; 03-24-2013 at 07:56 PM.

  8. #143
    FattyXP's Avatar Member
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    Originally Posted by webster42082 View Post
    How about 90% of you do some damn reading instead of just leaching.. On another note **** this game !!! Go play Firefall.... HEY I GOT AN EVEN BETTER IDEA , RUB MY NIPPLE
    You do realize that Firefall still isn't open right? Its still closed beta and you can't get access right away. You can buy access instantly but they don't really send out many batches of free invites, I've been waiting now for like 2 months for mine.

    Plus dude, not everyone is into every genre of game. Firefall is quite a bit different than an Action RPG lol.


    EDIT: So I found a GoogleDocs page where people are sharing Beta keys... seriously whats the point of Closed beta if everyone that gets in gets 2 invites... I mean the same person could sit there and generate hundreds of keys making new accounts...
    Just make it open FFS.

    EDIT AGAIN: Played it... game kinda sucks balls. Uninstalled. Could just be that I've been sick of shooters for years, but honestly the overall feel of the gameplay sucks. Using abilities feels too cumbersome and nothing is easy to read or spot if you aren't staring directly at it.
    Plus I sat waiting for like 5 minutes after making my name and everything with it saying "Waiting for response...." until I said **** this and hit alt-F4, then the "waiting for response..." went away and it actually loaded the game... Yeah, thats the kind of game I want to play. Hell you can't even tab between username and password fields... what kind of shit company is behind this trash? They've been developing this shit for two years and something as simple as tabbing between username and password isn't implemented yet.
    Oh... makes PERFECT sense. Its mostly Blizzards reject throwaways. They should try to get Jay Wilson, I'm sure he'd be a GREAT addition to the team.
    Last edited by FattyXP; 03-25-2013 at 08:06 AM.

  9. #144
    snier's Avatar Member
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    Originally Posted by sdnn View Post
    Hope that helps anyone who needs it.
    helps a lot

  10. #145
    Urguwno's Avatar Member CoreCoins Purchaser
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    This thing rocks! Thank you for maintaining it.

  11. #146
    Urguwno's Avatar Member CoreCoins Purchaser
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    Cheat Engine has a nice surprise if you run it today.

  12. #147
    DivineWizard's Avatar Active Member
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    fulbright isn't working as well as it used to be.......... :s any chance at an update?

  13. #148
    Crackjack's Avatar Active Member
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    Originally Posted by DivineWizard View Post
    fulbright isn't working as well as it used to be.......... :s any chance at an update?
    How is it different? I notice no difference here.. Make sure you don't have shadow activated under graphics, it affects the brightness.

  14. #149
    AzuraXIII's Avatar Private
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    Sorry for the noob question but how can i check for large chest's using map hack and zoom hack ? cuz when i scroll up i can see chest's at all :s is there any opriont that i have to select in cheat engine ?

  15. #150
    Crackjack's Avatar Active Member
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    Originally Posted by AzuraXIII View Post
    Sorry for the noob question but how can i check for large chest's using map hack and zoom hack ? cuz when i scroll up i can see chest's at all :s is there any opriont that i have to select in cheat engine ?
    I could be wrong but as far as i know you cannot see the actual chest, but what people look for is how the room where the chest spawn looks like. For example in the catacombs, if there is a door and a room after the usual "last room", then there is a 100% chest there.

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