[Release] PoE Multihack : Fullbright/Lighting control, Zoomhack, Maphack 0.10.1b+ menu

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  1. #196
    Lonniedtf's Avatar Private
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    Everytime i use the speedhack like on 0.5 and above i dc like EVERY TIME I LOG IN ITS ANNOYING FIX PLEASE

    [Release] PoE Multihack : Fullbright/Lighting control, Zoomhack, Maphack 0.10.1b+
  2. #197
    Canbus's Avatar Active Member
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    Originally Posted by pwndbymeh View Post
    for those having problems updating the script for the latest patch..


    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable CheatEngineTableVersion="14">
      <CheatEntries>
        <CheatEntry>
          <ID>333</ID>
          <Description>"Zoomhack"</Description>
          <Color>80000008</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>291</ID>
              <Description>"Enable Zoomhack"</Description>
              <Color>80000008</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    aobscan(_zh1,8D 44 24 ?? F3 0F 10 00 0F 2F C2 76 04 8D 44 24 ?? D9 00 53)
    label(zh1)
    registerSymbol(zh1)
    aobscan(_zh2,8D 44 24 04 F3 0F 10 00 0F 2F C2 76 04 8D 44 24 08)
    label(zh2)
    registerSymbol(zh2)
    aobscan(_zh3,DB 83 64 01 00 00 F3 0F 10 83 60 01 00 00 8B 93 64 01)
    label(zh3)
    registerSymbol(zh3)
    label(zh4)
    registerSymbol(zh4)
    aobscan(_zh4,FF 15 ?? ?? ?? ?? F3 0F 10 84 24 14 02 00 00 83 EC 10)
    
    alloc(zfar,4)
    registerSymbol(zfar)
    zfar:
    dd 47C40000
    
    _zh1+B:
    zh1:
    db EB
    
    _zh2+B:
    zh2:
    db EB
    
    _zh3+6:
    zh3:
    movss xmm0, dword ptr [zfar]
    
    _zh4+6:
    zh4:
    movss xmm0, dword ptr [zfar]
    nop
    
    [DISABLE]
    
    zh1:
    db 76
    
    zh2:
    db 76
    
    zh3:
    movss   xmm0,[ebx+160]
    
    zh4:
    movss xmm0,[esp+214]
    
    dealloc(zfar)
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>323</ID>
              <Description>"Custom FarPlane/Culling "</Description>
              <Color>80000008</Color>
              <VariableType>Float</VariableType>
              <Address>zfar</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>316</ID>
          <Description>"Enable maphack"</Description>
          <Color>80000008</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
    aobScan(_mapHack, D9 00 8B 0C 24 D9 19 8B 0C 24 03 CA 89 0C 24 D9 00 D9 19 8B 0C 24 03 CA 89 0C 24)
    label(mapHack1)
    registerSymbol(mapHack1)
    label(mapHack2)
    registerSymbol(mapHack2)
    label(mapHack3)
    registerSymbol(mapHack3)
    label(mapHack4)
    registerSymbol(mapHack4)
    _mapHack:
    mapHack1:
    fld1
    
    _mapHack+F:
    mapHack2:
    fld1
    
    _mapHack+1B:
    mapHack3:
    fld1
    
    _mapHack+27:
    mapHack4:
    fld1
    
    
    [DISABLE]
    mapHack1:
    fld dword ptr [eax]
    
    mapHack2:
    fld dword ptr [eax]
    
    mapHack3:
    fld dword ptr [eax]
    
    mapHack4:
    fld dword ptr [eax]
    </AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>334</ID>
          <Description>"Lighting control"</Description>
          <Color>80000008</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>290</ID>
              <Description>"Enable Lighting control aob"</Description>
              <Color>80000008</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    
    alloc(fbcave,200)
    label(bEnableLigtingOverrides)
    registersymbol(bEnableLigtingOverrides)
    label(one)
    registersymbol(one)
    label(OverrideBrightness)
    registersymbol(OverrideBrightness)
    
    
    label(lightsettings)
    label(lightsettingsRet)
    
    AobScan(_fullBright,8B BB 40 06 00 00 8B 83 B4 07 00 00 8A 4F 30 81 C3 B4 07 00)
    label(fullBright)
    registerSymbol(fullBright)
    _fullBright+C:
    fullBright:
    mov cl,01
    nop
    
    _fullBright+4C:
    nop
    nop
    nop
    nop
    nop
    nop
    
    fbcave:
    bEnableLigtingOverrides:
    dd 0
    OverrideBrightness:
    dd 3F800000
    one:
    dd 3F800000
    
    lightsettings:
    movss   xmm3, dword ptr [edi+48]
    mov eax,[bEnableLigtingOverrides]
    test eax,eax
    jz lightsettingsRet
    movss xmm0, dword ptr [OverrideBrightness]
    movss xmm1, dword ptr [one]
    movss xmm2, dword ptr [one]
    movss xmm3, dword ptr [one]
    jmp lightsettingsRet
    
    
    
    _fullBright+90:
    jmp lightsettings
    lightsettingsRet:
    
    
    [DISABLE]
    
    fullBright:
    mov cl,[edi+30]
    
    fullBright+40:
    db 0F 85 8E 01 00 00
    
    fullBright+84:
    movss xmm3,[edi+48]
    
    dealloc(fbcave)
    
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>336</ID>
              <Description>"customize brightness"</Description>
              <Color>80000008</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>322</ID>
                  <Description>"bEnableCustomBrightness"</Description>
                  <Color>80000008</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    bEnableLigtingOverrides:
    dd 1
    
    [DISABLE]
    bEnableLigtingOverrides:
    dd 0
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>318</ID>
                  <Description>"CustomBrightnessValue"</Description>
                  <Color>80000008</Color>
                  <VariableType>Float</VariableType>
                  <Address>OverrideBrightness</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>335</ID>
          <Description>"Parcitcles control"</Description>
          <Color>80000008</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>339</ID>
              <Description>"Disable spawning of particle emitters"</Description>
              <Color>80000008</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    aobscan(_emitterControl, F3 0F 10 54 24 08 80 7E 48 00 0F 85 4B 01 00 00 8B 46 08 80 B8 14 01 00 00 00 75 12)
    label(emitterControl)
    registerSymbol(emitterControl)
    
    _emitterControl+13:
    emitterControl:
    db E9 43 01 00 00 90 90
    
     
     
    [DISABLE]
    emitterControl:
    cmp byte ptr [eax+00000114],00
    
    
    //code from here till the end of the code will be used to disable the cheat
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>332</ID>
              <Description>"No projectile impacts AoB"</Description>
              <Color>80000008</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    aobscan(_projImpact, 57 88 48 08 F3 0F 10 ?? ?? ?? ?? ?? F3 0F 10 ?? ?? ?? ?? ?? C7 40 0C ?? ?? ?? ?? F3 0F 11 40 10)
    
    label(projImpact)
    registerSymbol(projImpact)
    
    _projImpact+1B:
    projImpact:
    xorps xmm0,xmm0
    movss [eax+10],xmm0
     
    [DISABLE]
    projImpact:
    movss [eax+10],xmm0
    xorps xmm0,xmm0
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>329</ID>
              <Description>"Enable particles per second override AOB"</Description>
              <Color>80000008</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    //code from here to '[DISABLE]' will be used to enable the cheat
    alloc(ppsCave,200)
    aobScan(_ppsOverride,F3 0F 10 4C 81 34 F3 0F 5C 4C 81 30 0F 57 ED F3 0F 2A E8 F3 0F 5C C5 F3 0F 59 C8 F3 0F 58 4C 81 30)
    label(ppsOverride)
    registerSymbol(ppsOverride)
    label(ppsOverride2)
    registerSymbol(ppsOverride2)
    label(particlesPerSec)
    registerSymbol(particlesPerSec)
    label(ppsDetour1)
    label(ppsDetour1Ret)
    label(ppsDetour2)
    label(ppsDetour2Ret)
    
    ppsCave:
    
    particlesPerSec:
    dd 3F800000
    
    ppsDetour1:
    movss xmm1,[particlesPerSec]
    jmp ppsDetour1Ret
    
    ppsDetour2:
    addss xmm1,[particlesPerSec]
    jmp ppsDetour2Ret
    
    
    _ppsOverride:
    ppsOverride:
    jmp ppsDetour1
    nop
    ppsDetour1Ret:
    
    _ppsOverride+1B:
    ppsOverride2:
    jmp ppsDetour2
    nop
    ppsDetour2Ret:
    
    
    [DISABLE]
    ppsOverride:
    movss xmm1,[ecx+eax*4+34]
    ppsOverride2:
    addss xmm1,[ecx+eax*4+30]
    dealloc(ppsCave)
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>330</ID>
              <Description>"particlesPerSecValue"</Description>
              <Color>80000008</Color>
              <VariableType>Float</VariableType>
              <Address>particlesPerSec</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
      <UserdefinedSymbols/>
    </CheatTable>
    tested and works
    My bad.. had to restart the game.. works now.. +rep

    Updated my CT download on page 11 if people even use it.
    Last edited by Canbus; 05-31-2013 at 11:40 AM.
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    ░█▀▀ ░█▀▀ ░█ ░█ ░░░░█▀▀ ░█▀█ ░█ ░█
    ░▀▀▀ ░▀ ░░░▀ ░▀▀▀ ░░▀ ░░░▀░▀ ░▀ ░▀▀

  3. #198
    mcalun02's Avatar Private
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    太好了!!!!!!!

  4. #199
    Lemmiwinks's Avatar Member
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    Patch 0.11.0 is about to hit hope everything works. Please post a quick fix if it doesn't )

  5. #200
    tozededao's Avatar Member
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    Originally Posted by Lemmiwinks View Post
    Patch 0.11.0 is about to hit hope everything works. Please post a quick fix if it doesn't )
    Just tested, still works

  6. #201
    qq12345's Avatar Master Sergeant
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    been seeing more folks get banned on the official forums, think we should be worried at all?

  7. #202
    OneMoreTime's Avatar Private
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    Originally Posted by qq12345 View Post
    been seeing more folks get banned on the official forums, think we should be worried at all?
    They probably were farming Large chests. Zoning in/out many times.

  8. #203
    Drogant's Avatar Contributor
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    iam a bit worried tho i understand there is allways chance of getting banned but how big that chance is if i'd only use maphack?

  9. #204
    username1001011's Avatar Member
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    Originally Posted by Drogant View Post
    iam a bit worried tho i understand there is allways chance of getting banned but how big that chance is if i'd only use maphack?
    Somewhere between 0% and 100%... we just don't know...

  10. #205
    Drogant's Avatar Contributor
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    yeah nothing like good troll answer to guy who just asks for it my mistake

  11. #206
    hovnohovno's Avatar Private
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    Hello guys, after 0.11.0d patch zoomhack seems not working when you enable it in CE it keeps zooming out is that just me? >_<

    Thanks so far for contributing CE table codes its so great when you can zoom out little bit i cannot play this game with this stupid zoom i belive we all agree on this part :]

  12. #207
    hovnohovno's Avatar Private
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    5hours ago and still no reply? i do not belive there is like 0 people using this or that everyone leave this game so could someone please comment about zoomhack working or not for him prior to today patch

    Thank you guys

  13. #208
    username1001011's Avatar Member
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    Originally Posted by hovnohovno View Post
    5hours ago and still no reply?
    works all fine...

  14. #209
    Drogant's Avatar Contributor
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    hovnohovno your nick is not cool at all i think you shoud be renamed

  15. #210
    hovnohovno's Avatar Private
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    I have no idea why did it happen but my zooming was like locked so i couldn't even zoom in (without any memory editing) pressing home (it was not scrolllock) or something in that area fixed it then zoomhack works fine before that when i active it it keeps rolling out infidentily so thanks dude to pointing that it works so i could figure out from there. btw why should i be renamed? is that so important

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