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  1. #331
    cavad's Avatar Member
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    Originally Posted by Chav View Post
    What features are you missing on it ?

    I cleaned up my local copy a bit, removed currency thats not longer there and added some things for myself but just curious. And i only did that for convenience, the plugin out of the box worked perfectly for me
    I constantly get red errors for some reason. Would you kindly share your version?

    ExileApi - Misc plugin discussion
  2. #332
    Chav's Avatar Member
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    Originally Posted by cavad View Post
    I constantly get red errors for some reason. Would you kindly share your version?
    I might be able to help you with those errors if you post them. I don't want to post my version as i just modified someone elses code (although open source so to speak). If i get it where i want it i can PR it on the main branch. But as i said before most of it is QoL changes anyways and do not change any functionality.

    The plugin from here works with the latest version of ExileAPI PluginBrowser

  3. #333
    Sufanski's Avatar Member
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    How can I add a new preload? For example if I want to see if there's a Starfall Crater when I get into a map?

    Figured how to add preloads, now i just need to find the correct preload for the starfall crater. I found somethung in metadata/terrain/starfallcrater entrance or smth like that but it shows it on every map.

    Anyone else tried to check if the starfall crater is present when You open a map?
    Last edited by Sufanski; 08-13-2024 at 08:31 AM.

  4. #334
    uldirpog's Avatar Member
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    getting a failed build?

    CS0246: The type or namespace name 'BaseVillageWorker' could not be found (are
    you missing a using directive or an assembly reference?)

  5. #335
    huntervandijk's Avatar Member
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    Trying to compile Ninja Pricer...

    Build failed:
    [14.08.2024 10:50:44,
    F:\BackUp\Prog\Limte\ExileApi\Plugins\Source\Get-Chaos-Value-master\Ni
    nja Price\Main\Render.cs(159, 71)] CS1061: "IngameUIElements" не
    содержит определения "VillageRewardWindow", и не удалось найти
    доступный метод расширения "VillageRewardWindow", принимающий тип
    "IngameUIElements" в качестве первого аргумента (возможно, пропущена
    директива using или ссылка на сборку).
    [14.08.2024 10:50:44,
    F:\BackUp\Prog\Limte\ExileApi\Plugins\Source\Get-Chaos-Value-master\Ni
    nja Price\Main\Render.cs(264, 119)] CS1061: "IngameUIElements" не
    содержит определения "VillageRewardWindow", и не удалось найти
    доступный метод расширения "VillageRewardWindow", принимающий тип
    "IngameUIElements" в качестве первого аргумента (возможно, пропущена
    директива using или ссылка на сборку).

    Any help with it?

  6. #336
    Jonsbe's Avatar Active Member
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    same +1

    Couldnt get to work

  7. #337
    Doshcoinfarmer's Avatar Member
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    I'm not able to get NinjaPrice to work. I've done what the fix posts said, but still not working. If someone could help with this.

    Build failed:
    (Directory where plugin is saved)\Plugins\Source\Get-Chaos-Value-master\Ninja Price\Main\Render.cs(162, 71)] CS1061: 'IngameUIElements' does
    not contain a definition for 'VillageRewardWindow' and no accessible extension method 'VillageRewardWindow' accepting a first argument of type 'IngameUIElements' could be found (are you
    missing a using directive or an assembly reference?)

    (Directory where plugin is saved)\Plugins\Source\Get-Chaos-Value-master\Ninja Price\Main\Render.cs(267, 119)] CS1061: 'IngameUIElements' does
    not contain a definition for 'VillageRewardWindow' and no accessible extension method 'VillageRewardWindow' accepting a first argument of type 'IngameUIElements' could be found (are you
    missing a using directive or an assembly reference?)

    This is what the code looks like after I tried to fix:

    Line 110:

    //if (_inspectedItem != null)
    // {
    // GameController.InspectObject(_inspectedItem, "Ninja pricer hovered item");
    // }
    //
    // StashPanel = (GameController.Game.IngameState.IngameUi.StashElement, GameController.Game.IngameState.IngameUi.GuildStashElement) switch
    // {
    // ({ IsVisible: false }, { IsVisible: true, IsValid: true } gs) => gs,
    // var (s, _) => s
    // };
    InventoryPanel = GameController.Game.IngameState.IngameUi.InventoryPanel;
    HagglePanel = GameController.Game.IngameState.IngameUi.HaggleWindow;
    GuildStashPanel = GameController.Game.IngameState.IngameUi.GuildStashElement;
    StashPanel = GameController.Game.IngameState.IngameUi.StashElement;

    #endregion

    Line 41:

    public StashElement StashPanel { get; set; }
    public StashElement GuildStashPanel { get; set; }

  8. #338
    Pain12345's Avatar Member
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    Is there any plugin to help roll maps with whitelisted mods?

  9. #339
    uldirpog's Avatar Member
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    Here's Ninja aka Get Chaos Value

    If link isn't allowed, please remove

    I just made the adjustments as said earlier in the post and it's been working fine for me so far

    GetChaosValue

  10. #340
    uldirpog's Avatar Member
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    Does anyone know how we can get Nameless Seer back on Preload?

    Or even just a notifier that they've spawned in case we somehow miss it

  11. #341
    uldirpog's Avatar Member
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    Originally Posted by Pain12345 View Post
    Is there any plugin to help roll maps with whitelisted mods?
    can try these, both aren't going to automate it though, just help similar to regex :\

    https://www.ownedcore.com/forums/mmo...-exileapi.html (MapHelper - Plugin for ExileApi)
    GitHub - Xcesius/MapNotify

  12. #342
    Doshcoinfarmer's Avatar Member
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    Thank you brother!

  13. #343
    huntervandijk's Avatar Member
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    Originally Posted by uldirpog View Post
    Here's Ninja aka Get Chaos Value

    If link isn't allowed, please remove

    I just made the adjustments as said earlier in the post and it's been working fine for me so far

    GetChaosValue
    Thanks, it started working for me too! I tried to do it according to the instructions that they gave me, but it didn't work....

  14. #344
    uldirpog's Avatar Member
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    Anyone know if it's possible to map disenchant values to uniques? Kinda like checking prices via Ninja Pricer, but with mouse tooltip for disenchant dust?

  15. #345
    BHLDepression's Avatar Member
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    Yall know if theres a plugin to use remnant of corruption? Copilot used to have this feature. Have been broswing through with no luck.

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