I might be able to help you with those errors if you post them. I don't want to post my version as i just modified someone elses code (although open source so to speak). If i get it where i want it i can PR it on the main branch. But as i said before most of it is QoL changes anyways and do not change any functionality.
The plugin from here works with the latest version of ExileAPI PluginBrowser
How can I add a new preload? For example if I want to see if there's a Starfall Crater when I get into a map?
Figured how to add preloads, now i just need to find the correct preload for the starfall crater. I found somethung in metadata/terrain/starfallcrater entrance or smth like that but it shows it on every map.
Anyone else tried to check if the starfall crater is present when You open a map?
Last edited by Sufanski; 08-13-2024 at 08:31 AM.
getting a failed build?
CS0246: The type or namespace name 'BaseVillageWorker' could not be found (are
you missing a using directive or an assembly reference?)
Trying to compile Ninja Pricer...
Build failed:
[14.08.2024 10:50:44,
F:\BackUp\Prog\Limte\ExileApi\Plugins\Source\Get-Chaos-Value-master\Ni
nja Price\Main\Render.cs(159, 71)] CS1061: "IngameUIElements" Π½Π΅
ΡΠΎΠ΄Π΅ΡΠΆΠΈΡ ΠΎΠΏΡΠ΅Π΄Π΅Π»Π΅Π½ΠΈΡ "VillageRewardWindow", ΠΈ Π½Π΅ ΡΠ΄Π°Π»ΠΎΡΡ Π½Π°ΠΉΡΠΈ
Π΄ΠΎΡΡΡΠΏΠ½ΡΠΉ ΠΌΠ΅ΡΠΎΠ΄ ΡΠ°ΡΡΠΈΡΠ΅Π½ΠΈΡ "VillageRewardWindow", ΠΏΡΠΈΠ½ΠΈΠΌΠ°ΡΡΠΈΠΉ ΡΠΈΠΏ
"IngameUIElements" Π² ΠΊΠ°ΡΠ΅ΡΡΠ²Π΅ ΠΏΠ΅ΡΠ²ΠΎΠ³ΠΎ Π°ΡΠ³ΡΠΌΠ΅Π½ΡΠ° (Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎ, ΠΏΡΠΎΠΏΡΡΠ΅Π½Π°
Π΄ΠΈΡΠ΅ΠΊΡΠΈΠ²Π° using ΠΈΠ»ΠΈ ΡΡΡΠ»ΠΊΠ° Π½Π° ΡΠ±ΠΎΡΠΊΡ).
[14.08.2024 10:50:44,
F:\BackUp\Prog\Limte\ExileApi\Plugins\Source\Get-Chaos-Value-master\Ni
nja Price\Main\Render.cs(264, 119)] CS1061: "IngameUIElements" Π½Π΅
ΡΠΎΠ΄Π΅ΡΠΆΠΈΡ ΠΎΠΏΡΠ΅Π΄Π΅Π»Π΅Π½ΠΈΡ "VillageRewardWindow", ΠΈ Π½Π΅ ΡΠ΄Π°Π»ΠΎΡΡ Π½Π°ΠΉΡΠΈ
Π΄ΠΎΡΡΡΠΏΠ½ΡΠΉ ΠΌΠ΅ΡΠΎΠ΄ ΡΠ°ΡΡΠΈΡΠ΅Π½ΠΈΡ "VillageRewardWindow", ΠΏΡΠΈΠ½ΠΈΠΌΠ°ΡΡΠΈΠΉ ΡΠΈΠΏ
"IngameUIElements" Π² ΠΊΠ°ΡΠ΅ΡΡΠ²Π΅ ΠΏΠ΅ΡΠ²ΠΎΠ³ΠΎ Π°ΡΠ³ΡΠΌΠ΅Π½ΡΠ° (Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎ, ΠΏΡΠΎΠΏΡΡΠ΅Π½Π°
Π΄ΠΈΡΠ΅ΠΊΡΠΈΠ²Π° using ΠΈΠ»ΠΈ ΡΡΡΠ»ΠΊΠ° Π½Π° ΡΠ±ΠΎΡΠΊΡ).
Any help with it?
same +1
Couldnt get to work
I'm not able to get NinjaPrice to work. I've done what the fix posts said, but still not working. If someone could help with this.
Build failed:
(Directory where plugin is saved)\Plugins\Source\Get-Chaos-Value-master\Ninja Price\Main\Render.cs(162, 71)] CS1061: 'IngameUIElements' does
not contain a definition for 'VillageRewardWindow' and no accessible extension method 'VillageRewardWindow' accepting a first argument of type 'IngameUIElements' could be found (are you
missing a using directive or an assembly reference?)
(Directory where plugin is saved)\Plugins\Source\Get-Chaos-Value-master\Ninja Price\Main\Render.cs(267, 119)] CS1061: 'IngameUIElements' does
not contain a definition for 'VillageRewardWindow' and no accessible extension method 'VillageRewardWindow' accepting a first argument of type 'IngameUIElements' could be found (are you
missing a using directive or an assembly reference?)
This is what the code looks like after I tried to fix:
Line 110:
//if (_inspectedItem != null)
// {
// GameController.InspectObject(_inspectedItem, "Ninja pricer hovered item");
// }
//
// StashPanel = (GameController.Game.IngameState.IngameUi.StashElement, GameController.Game.IngameState.IngameUi.GuildStashElement) switch
// {
// ({ IsVisible: false }, { IsVisible: true, IsValid: true } gs) => gs,
// var (s, _) => s
// };
InventoryPanel = GameController.Game.IngameState.IngameUi.InventoryPanel;
HagglePanel = GameController.Game.IngameState.IngameUi.HaggleWindow;
GuildStashPanel = GameController.Game.IngameState.IngameUi.GuildStashElement;
StashPanel = GameController.Game.IngameState.IngameUi.StashElement;
#endregion
Line 41:
public StashElement StashPanel { get; set; }
public StashElement GuildStashPanel { get; set; }
Is there any plugin to help roll maps with whitelisted mods?
Here's Ninja aka Get Chaos Value
If link isn't allowed, please remove
I just made the adjustments as said earlier in the post and it's been working fine for me so far
GetChaosValue
Does anyone know how we can get Nameless Seer back on Preload?
Or even just a notifier that they've spawned in case we somehow miss it
can try these, both aren't going to automate it though, just help similar to regex :\
https://www.ownedcore.com/forums/mmo...-exileapi.html (MapHelper - Plugin for ExileApi)
GitHub - Xcesius/MapNotify
Thank you brother!
Anyone know if it's possible to map disenchant values to uniques? Kinda like checking prices via Ninja Pricer, but with mouse tooltip for disenchant dust?
Yall know if theres a plugin to use remnant of corruption? Copilot used to have this feature. Have been broswing through with no luck.