Is thera a plugin that crafts maps looking at implicits? specifically for t16.5 and t17
Is thera a plugin that crafts maps looking at implicits? specifically for t16.5 and t17
Crafting - don't know, but utility - try:
Set mods you don't like, set mods you like, do manual re-roll. Desired mods will make map green, bad mods will make map red, if both exist map will be half green, half red. You can also go with regexp from Path of Exile Regex.WheresMyShitMapsAt-PoE1
GitHub: https://github.com/doubleespressobro...hitMapsAt-PoE1
Author: TBD
Description: More advanced map mods plugin. You set up bad and good mods, map background changes to red / green when at least one given mod is detected.
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Maybe someone can help me. Since a few Days i cant use the overlay anymore because everytime i start it my FPS go from 90-100 down to 40-50. Sometimes it happens immidiately and sometime after a few Minutes. I already downloaded the newest Version. I really hope someone can help me![]()
hi everyone,
do you know which plugin will show shire name?
thank you![]()
Can someone upload a working Preload Alert?
Mine stopped working the other day randomly, and now nothing is showing up.
Would it be possible to fix the issue where Korean characters are displayed as “????” when using the Korean client?
Hey guys wasnt there a Plugin for Delve? Walls etc?
Depends on what you expect. Map Icons show you walls and other stuff, if you pick alternative plugin (don't have access to my computer right now to see which one) you can set icon size so you can see only interesting things. The limit here is network bubble tech GGG implemented and enabled for delve elements - if something is outside of it (and it's range is about 1 screen from you) - it does not exist for the client if server is set up to not send it. So, until you are close enough, you will not see walls and things behind. But from my delving experience - this is not a huge problem (but I collect azurite, fossils behind walls and go for bosses to sell taxi or farm gear for myself). If you are talking about showing the carts path - I don't have information about working one.
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The `GameController.IngameState.IngameUi.TradeWindow` is broken.
`AcceptButton` doesn't point to a valid element.
`CancelButton` points to the Accept button.
`SellerAccepted` throws an exception when inspected with DevTree
Seems like the update broke exileapi :|
yes new patch broke most of the stuff!
new patch cooked my scripts. praise devs to fix asap!