I apologise in advance if this has been mentioned/asked before but is there a way of showing Weapon DPS? I know there is an option under 'Advanced Tooltip' but I don't see it displayed on any weapon.
it should appear top right of the item, you might want to double check your setting, because i have it.
in the latest update some of my plugins no longer work when I die and return to the map, I need to click reload plugins in the CORE tab to make it work again ...
can I add code to automatically reload that plugin every time I enter the map?
Released a new version that should fix strongbox icons sticking around, fix the entity parse issues, and improve performance in maps somewhat
Thank you for fixing the performance, was stuttering like crazy yesterday pre-update. Regarding the strongbox icons: I saw there was an option added in minimapicons and iconsbuilder 'Draw/Use Replacements for Game Icons when out of range'
I have both checked, but when I go out of range of a stronbox (or any icon) it disappears. Do I need to enable anything else to enable this feature? or am I just misunderstanding what the function is, IE is 'out of range' =/= to 'anywhere else on the map once the icon/box has initially been seen'
While on the topic of performance, I am wondering what I can do on my end to improve the performance of the radar/icon overlays. I have a pretty strong machine, any advice?
in the latest update some of my plugins no longer work when I die and return to the map, I need to click reload plugins in the CORE tab to make it work again ...
can I add code to automatically reload that plugin every time I enter the map?
Thanks cheatingeagle!!!
Are "your plugins" not clearing all the internal entity caches when the AreaChange is invoked? You should do that.
Originally Posted by Nug
Thank you for fixing the performance, was stuttering like crazy yesterday pre-update. Regarding the strongbox icons: I saw there was an option added in minimapicons and iconsbuilder 'Draw/Use Replacements for Game Icons when out of range'
I have both checked, but when I go out of range of a stronbox (or any icon) it disappears. Do I need to enable anything else to enable this feature? or am I just misunderstanding what the function is, IE is 'out of range' =/= to 'anywhere else on the map once the icon/box has initially been seen'
Check if "Draw not valid" is enabled in MinimapIcons' settings
Originally Posted by Nug
While on the topic of performance, I am wondering what I can do on my end to improve the performance of the radar/icon overlays. I have a pretty strong machine, any advice?
All plugins share a processing/draw loop so what you're looking for is actually "can I improve my hud performance?". You'll need to check the debug window (enabled in core settings), main/plugins tab.
Are "your plugins" not clearing all the internal entity caches when the AreaChange is invoked? You should do that.
Check if "Draw not valid" is enabled in MinimapIcons' settings
All plugins share a processing/draw loop so what you're looking for is actually "can I improve my hud performance?". You'll need to check the debug window (enabled in core settings), main/plugins tab.
Thank you, and yes exactly I am looking for "can I improve my hud performance?"
What am I looking for in the debug window? and upon identifying, how do I address it? Or do you have any general tips on how to improve HUD performance
Thank you, and yes exactly I am looking for "can I improve my hud performance?"
What am I looking for in the debug window? and upon identifying, how do I address it? Or do you have any general tips on how to improve HUD performance
It's a very generic issue so impossible to say without data. If you find a single plugin that takes up a lot of time, you can disable it (if you don't actually use it) or contact the author and describe what the conditions are for the performance degradation. For core itself, best you can do is post a screenshot of the first tab (with all data visible) and the core settings (with all the settings visible) here. Sometimes raising the fps cap of hud (there's a few sliders, play around with those) helps a bit.
It's a very generic issue so impossible to say without data. If you find a single plugin that takes up a lot of time, you can disable it (if you don't actually use it) or contact the author and describe what the conditions are for the performance degradation. For core itself, best you can do is post a screenshot of the first tab (with all data visible) and the core settings (with all the settings visible) here. Sometimes raising the fps cap of hud (there's a few sliders, play around with those) helps a bit.
*Note: until today I was using the stock settings for core, ie fps 60, 60, 60 | threads=2 | coroutine mt off, parse entities mt off
havent done enough testing with the new settings to draw a conclusion, but they feel smoother.
only other settings changed were minimap icons and iconsbuilder:
Hey man these settings here will get rid of the bottom ugly stats and give you the weapon dps. edit C:\Users\me\Desktop\PoEHelper-master\config\global\advanced tooltip_settings.json to these.
{
"ItemLevel": {
"Enable": true,
"TextSize": {
"Value": 16
},
"TextColor": "ffff00ff",
"BackgroundColor": "000000e6"
},
"ItemMods": {
"Enable": false,
"EnableFastMods": true,
"EnableFastModsTags": true,
"ShowModNames": false,
"StartStatsOnSameLine": false,
"BackgroundColor": "000000dc",
"PrefixColor": "8888ffff",
"SuffixColor": "00ced1ff",
"T1Color": "ff00ffff",
"T2Color": "ffff00ff",
"T3Color": "00ff00ff"
},
"WeaponDps": {
"Enable": true,
"TextColor": "fec076ff",
"DpsTextSize": {
"Value": 16
},
"DpsNameTextSize": {
"Value": 13
},
"BackgroundColor": "ffff00ff",
"DmgFireColor": "960000ff",
"DmgColdColor": "366492ff",
"DmgLightningColor": "ffd700ff",
"DmgChaosColor": "d01f90ff",
"PhysicalDamageColor": "ffffffff",
"ElementalDamageColor": "00ff0eff"
},
"Enable": true
}
[ATTACH]87064
Then make sure you right click and check the box make file readable only. If not it reverts before even starting hud and dps will never show.
Last edited by thedudesrug; 08-31-2024 at 10:16 PM.
Are "your plugins" not clearing all the internal entity caches when the AreaChange is invoked? You should do that.
Check if "Draw not valid" is enabled in MinimapIcons' settings
All plugins share a processing/draw loop so what you're looking for is actually "can I improve my hud performance?". You'll need to check the debug window (enabled in core settings), main/plugins tab.
I called Clear() to clear the dicts holding the entities in AreaChange(AreaInstance area) ... It didn't have any problems before, but after the latest exileapi update the plugin stopped working when my character died and returned to the old map.
The above problem doesn't happen when entering a new map, the plugins still work normally.
It's now fixed by not calling clear() to clear the dicts in AreaChange.
but it seems to take up a lot of cpu resources Capture.PNG
Hey guys. Is there a way to setup flasks I want to be pressed with one key that I want? Like, pressing capslock will hit my 1 2 and 5 potions? I tried to mess around with the plugin Build Your Own Tree Routine Setup (not the basic flask auto one) for like 3 hours and couldn't figure it out with the Sequence, Action, and all that... If someone knows how to do that, I'd appreciate a quick response.
Also, does the Basic Flask Routine auto flasks for defensive and offensive just go nonstop no matter what even if you set the monster distance to the lowest possible? If it could actually detect monster distance and only use flasks when you get within a certain radius, that would be truly amazing. If that's not possible, is there a way to enable a hotkey to enable and disable defensive / offensive flasks on the fly (for bossing say) because that would be so nice.
Hey guys. Is there a way to setup flasks I want to be pressed with one key that I want? Like, pressing capslock will hit my 1 2 and 5 potions? I tried to mess around with the plugin Build Your Own Tree Routine Setup (not the basic flask auto one) for like 3 hours and couldn't figure it out with the Sequence, Action, and all that... If someone knows how to do that, I'd appreciate a quick response.
Also, does the Basic Flask Routine auto flasks for defensive and offensive just go nonstop no matter what even if you set the monster distance to the lowest possible? If it could actually detect monster distance and only use flasks when you get within a certain radius, that would be truly amazing. If that's not possible, is there a way to enable a hotkey to enable and disable defensive / offensive flasks on the fly (for bossing say) because that would be so nice.