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Member
Do what exactly? What is reagent? Thanks for the response.
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★ Elder ★
Originally Posted by
jja0016
Do what exactly? What is reagent? Thanks for the response.
Reagent is a plugin that allows you to set up input/visuals/other things in response to a certain game state, here: https://www.ownedcore.com/forums/mmo...e-actions.html ([ExileApi/PoEHelper/POEHUD plugin] ReAgent - a tool for mapping game state to actions)
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Post Thanks / Like - 3 Thanks
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Member
Originally Posted by
Omniphobia
Guys, can someone fix the plugin UniqueLootHelper-master? I'm having the same issue. It used to be the best unique finder before.
GitHub - Arecurius0/UniqueLootHelper: Highlights Labels of specified Unique Items via their Icon Model File.
https://imgur.com/jP04ayf
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Active Member
Originally Posted by
cheatingeagle
Made another release which should improve performance once again. You can download it from the first post
Thanks!
OC needs to let me give you all the reputation
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Member
latest update improves performance very well.
thanks boss!!!
Capture.PNG
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Member
Hi cheatingeagle,
I saw the warning about data collection on the release page; I'm not necessarily opposed to it / need an opt-out, but I was wondering if you could give a little bit more detail on what data you're trying to collect this way?
Either way, thanks for all your hard work.
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★ Elder ★
Originally Posted by
spookje
Hi cheatingeagle,
I saw the warning about data collection on the release page; I'm not necessarily opposed to it / need an opt-out, but I was wondering if you could give a little bit more detail on what data you're trying to collect this way?
Either way, thanks for all your hard work.
I'm doing a little research project on currency exchange prices. Given that there are hundreds of item pairs with active listings that was suggested to me as a way of spreading the load.
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spookje (1 members gave Thanks to cheatingeagle for this useful post)
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Is there any chance you can add GameController.Memory.Write methods similar to GameController.Memory.Read? I have to use another framework to do this, but I'd like to have it here too, if possible.
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Member
Hello cheatingeagle
Can you update the preload for beast? currently they are wrong and there is no Harvest beast + Black Morrigan.
I tried searching and doing it myself but it doesn't seem to work. here is what i found out, i think it will help you a bit
Code:
Metadata/Monsters/Masters/Einhar; Einhar, Beastmaster; ff64ffff
Metadata/Monsters/LeagueHarvest/Green/HarvestVultureParasiteT3; Vivid Vulture [Reroll a Synthesis Implicit Modifier]; ffd2742d
Metadata/Monsters/LeagueAzmeri/GullGoliathBestiary_; Black Mórrigan []; ffd2742d
Metadata/Monsters/LeagueHarvest/Green/HarvestSquidT3_; Vivid Watcher [Reroll an Awakened Support Gem]; ffd2742d
Metadata/Monsters/LeagueBestiary/GemFrogBestiary; Craicic Chimeral [Create an Imprint: Of a Magic Item]; ffd2742d
Metadata/Monsters/LeagueHarvest/Red/HarvestHellionT3; Wild Hellion Alpha [Reroll a Watcher's Eye Modifier]; ffd2742d
Metadata/Monsters/LeagueHarvest/Red/HarvestBeastT3; Wild Bristle Matron [Add a crafted Meta-modifier to a non-Unique Item]; ffd2742d
Metadata/Monsters/LeagueHarvest/Blue/HarvestGoatmanT3; Primal Cystcaller [Gain one of each Atlas Mission]; ffd2742d
Metadata/Monsters/LeagueHarvest/Red/HarvestBrambleHulkT3; Wild Brambleback [Increase level of non-Corrupted Awakened Gem by 1]; ffd2742d
Metadata/Monsters/LeagueBestiary/SpiderPlagueBestiary; Fenumal Plagued Arachnid [Split an Item in Two]; ffd2742d
Metadata/Monsters/LeagueHarvest/Blue/HarvestRhexT3; Primal Rhex Matriarch [Synthesis Unique Map]; ffd2742d
Metadata/Monsters/LeagueHarvest/Green/HarvestVultureParasiteT3MemoryLine; Vivid Vulture [Reroll a Synthesis Implicit Modifier]; ffd2742d
Metadata/Monsters/LeagueHarvest/Green/HarvestSquidT3MemoryLine_; Vivid Watcher [Reroll an Awakened Support Gem]; ffd2742d
Metadata/Monsters/LeagueHarvest/Red/HarvestHellionT3MemoryLine; Wild Hellion Alpha [Reroll a Watcher's Eye Modifier]; ffd2742d
Metadata/Monsters/LeagueHarvest/Red/HarvestBeastT3MemoryLine_; Wild Bristle Matron [Add a crafted Meta-modifier to a non-Unique Item]; ffd2742d
Metadata/Monsters/LeagueHarvest/Red/HarvestBrambleHulkT3MemoryLine; Wild Brambleback [Increase level of non-Corrupted Awakened Gem by 1]; ffd2742d
Metadata/Monsters/LeagueHarvest/Blue/HarvestRhexT3MemoryLine; Primal Rhex Matriarch [Synthesis Unique Map]; ffd2742d
Ty so much
Last edited by mrnamz01; 09-05-2024 at 07:48 AM.
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Member
Im probably really stupid but cant figure out how to compile plugins, after deleting disable_plugin_compilation i get
You need to download the .NET 8 SDK to be able to compile plugins. If you don't, plugin compilation won't work
Installed everything sdk / net 8 and directx 9 etc multiple times
C program files dotnet is above c program files dotnet x86 in path enviroables
Do i need to run some other program as i run loader for it to compile, or some window setting to be different, obv i run loader as admin, tried without too,
Regards to compiling manually i cant find any loader.exe compile plugins in my exile api folder
Last edited by kaalmah1; 09-05-2024 at 09:26 AM.
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★ Elder ★
Originally Posted by
Pepegers
Is there any chance you can add GameController.Memory.Write methods similar to GameController.Memory.Read? I have to use another framework to do this, but I'd like to have it here too, if possible.
I could, but I don't want to promote that style of plugins too much. ExileApi also does not include WPM permissions in its handle. If you really want to, you can always use the NativeWrapper from ProcessMemoryUtilities.Net, that's what is under the hood for Memory methods.
Originally Posted by
mrnamz01
Hello cheatingeagle
Can you update the preload for beast? currently they are wrong and there is no Harvest beast + Black Morrigan.
I tried searching and doing it myself but it doesn't seem to work. here is what i found out, i think it will help you a bit
Code:
Metadata/Monsters/Masters/Einhar; Einhar, Beastmaster; ff64ffff
Metadata/Monsters/LeagueHarvest/Green/HarvestVultureParasiteT3; Vivid Vulture [Reroll a Synthesis Implicit Modifier]; ffd2742d
Metadata/Monsters/LeagueAzmeri/GullGoliathBestiary_; Black Mórrigan []; ffd2742d
Metadata/Monsters/LeagueHarvest/Green/HarvestSquidT3_; Vivid Watcher [Reroll an Awakened Support Gem]; ffd2742d
Metadata/Monsters/LeagueBestiary/GemFrogBestiary; Craicic Chimeral [Create an Imprint: Of a Magic Item]; ffd2742d
Metadata/Monsters/LeagueHarvest/Red/HarvestHellionT3; Wild Hellion Alpha [Reroll a Watcher's Eye Modifier]; ffd2742d
Metadata/Monsters/LeagueHarvest/Red/HarvestBeastT3; Wild Bristle Matron [Add a crafted Meta-modifier to a non-Unique Item]; ffd2742d
Metadata/Monsters/LeagueHarvest/Blue/HarvestGoatmanT3; Primal Cystcaller [Gain one of each Atlas Mission]; ffd2742d
Metadata/Monsters/LeagueHarvest/Red/HarvestBrambleHulkT3; Wild Brambleback [Increase level of non-Corrupted Awakened Gem by 1]; ffd2742d
Metadata/Monsters/LeagueBestiary/SpiderPlagueBestiary; Fenumal Plagued Arachnid [Split an Item in Two]; ffd2742d
Metadata/Monsters/LeagueHarvest/Blue/HarvestRhexT3; Primal Rhex Matriarch [Synthesis Unique Map]; ffd2742d
Metadata/Monsters/LeagueHarvest/Green/HarvestVultureParasiteT3MemoryLine; Vivid Vulture [Reroll a Synthesis Implicit Modifier]; ffd2742d
Metadata/Monsters/LeagueHarvest/Green/HarvestSquidT3MemoryLine_; Vivid Watcher [Reroll an Awakened Support Gem]; ffd2742d
Metadata/Monsters/LeagueHarvest/Red/HarvestHellionT3MemoryLine; Wild Hellion Alpha [Reroll a Watcher's Eye Modifier]; ffd2742d
Metadata/Monsters/LeagueHarvest/Red/HarvestBeastT3MemoryLine_; Wild Bristle Matron [Add a crafted Meta-modifier to a non-Unique Item]; ffd2742d
Metadata/Monsters/LeagueHarvest/Red/HarvestBrambleHulkT3MemoryLine; Wild Brambleback [Increase level of non-Corrupted Awakened Gem by 1]; ffd2742d
Metadata/Monsters/LeagueHarvest/Blue/HarvestRhexT3MemoryLine; Primal Rhex Matriarch [Synthesis Unique Map]; ffd2742d
Ty so much
Do these preloads actually work? To me it looks like they would trigger off actual harvest/wildwood/etc.
I don't mind adding things that are tested, but these don't look usable.
Originally Posted by
kaalmah1
Im probably really stupid but cant figure out how to compile plugins, after deleting disable_plugin_compilation i get
You need to download the .NET 8 SDK to be able to compile plugins. If you don't, plugin compilation won't work
Installed everything sdk / net 8 and directx 9 etc multiple times
C program files dotnet is above c program files dotnet x86 in path enviroables
Do i need to run some other program as i run loader for it to compile, or some window setting to be different, obv i run loader as admin, tried without too,
Regards to compiling manually i cant find any loader.exe compile plugins in my exile api folder
What does say?
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Post Thanks / Like - 1 Thanks
Pepegers (1 members gave Thanks to cheatingeagle for this useful post)
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★ Elder ★
Originally Posted by
mrnamz01
Hello cheatingeagle
Can you update the preload for beast? currently they are wrong and there is no Harvest beast + Black Morrigan.
I tried searching and doing it myself but it doesn't seem to work. here is what i found out, i think it will help you a bit
Code:
Metadata/Monsters/Masters/Einhar; Einhar, Beastmaster; ff64ffff
Metadata/Monsters/LeagueHarvest/Green/HarvestVultureParasiteT3; Vivid Vulture [Reroll a Synthesis Implicit Modifier]; ffd2742d
Metadata/Monsters/LeagueAzmeri/GullGoliathBestiary_; Black Mórrigan []; ffd2742d
Metadata/Monsters/LeagueHarvest/Green/HarvestSquidT3_; Vivid Watcher [Reroll an Awakened Support Gem]; ffd2742d
Metadata/Monsters/LeagueBestiary/GemFrogBestiary; Craicic Chimeral [Create an Imprint: Of a Magic Item]; ffd2742d
Metadata/Monsters/LeagueHarvest/Red/HarvestHellionT3; Wild Hellion Alpha [Reroll a Watcher's Eye Modifier]; ffd2742d
Metadata/Monsters/LeagueHarvest/Red/HarvestBeastT3; Wild Bristle Matron [Add a crafted Meta-modifier to a non-Unique Item]; ffd2742d
Metadata/Monsters/LeagueHarvest/Blue/HarvestGoatmanT3; Primal Cystcaller [Gain one of each Atlas Mission]; ffd2742d
Metadata/Monsters/LeagueHarvest/Red/HarvestBrambleHulkT3; Wild Brambleback [Increase level of non-Corrupted Awakened Gem by 1]; ffd2742d
Metadata/Monsters/LeagueBestiary/SpiderPlagueBestiary; Fenumal Plagued Arachnid [Split an Item in Two]; ffd2742d
Metadata/Monsters/LeagueHarvest/Blue/HarvestRhexT3; Primal Rhex Matriarch [Synthesis Unique Map]; ffd2742d
Metadata/Monsters/LeagueHarvest/Green/HarvestVultureParasiteT3MemoryLine; Vivid Vulture [Reroll a Synthesis Implicit Modifier]; ffd2742d
Metadata/Monsters/LeagueHarvest/Green/HarvestSquidT3MemoryLine_; Vivid Watcher [Reroll an Awakened Support Gem]; ffd2742d
Metadata/Monsters/LeagueHarvest/Red/HarvestHellionT3MemoryLine; Wild Hellion Alpha [Reroll a Watcher's Eye Modifier]; ffd2742d
Metadata/Monsters/LeagueHarvest/Red/HarvestBeastT3MemoryLine_; Wild Bristle Matron [Add a crafted Meta-modifier to a non-Unique Item]; ffd2742d
Metadata/Monsters/LeagueHarvest/Red/HarvestBrambleHulkT3MemoryLine; Wild Brambleback [Increase level of non-Corrupted Awakened Gem by 1]; ffd2742d
Metadata/Monsters/LeagueHarvest/Blue/HarvestRhexT3MemoryLine; Primal Rhex Matriarch [Synthesis Unique Map]; ffd2742d
Ty so much
And if you're looking for more research, the conclusion we've reached is that bestiary can't be solved with preloads anymore.
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mrnamz01 (1 members gave Thanks to cheatingeagle for this useful post)
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Member
Originally Posted by
cheatingeagle
And if you're looking for more research, the conclusion we've reached is that bestiary can't be solved with preloads anymore.
thanks for warning me
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Member
apparently the x64 didnt register as installed, installed the x86 and it picks it up
SS of that command tho Just a moment...
also screenshot of when i open loader.exe with the beasts plugin in C:\New folder\Plugins\Source\Beasts (includes all the files)
Just a moment...
Have prefer source plugins ticked, nothing changes if i untick it, no plugins will load at all anymore, if i delete the folder in plugins source everything loads as normal
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★ Elder ★
Originally Posted by
kaalmah1
apparently the x64 didnt register as installed, installed the x86 and it picks it up
SS of that command tho
Just a moment...
also screenshot of when i open loader.exe with the beasts plugin in C:\New folder\Plugins\Source\Beasts (includes all the files)
Just a moment...
Have prefer source plugins ticked, nothing changes if i untick it, no plugins will load at all anymore, if i delete the folder in plugins source everything loads as normal
You cannot use the x86 SDK. You need to make the x64 one function properly.