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Originally Posted by
omnicrunch
How do you even find simple things like "to strength" or "+1 to lightning gems"? The steps and conditions is easy to figure out, but getting the right mod name seems like rocket science. I thought its as easy as adding "+# to Strength" to the condition but apparently its not. And I dont understand the txt examples, I thought I could export a emulated item from craftofexile, save it as txt and import?
Played with it some more and an easier way is to just search the translation property of the mod. If you want just higher tiers, check the value1 property for the mods exact value. Use poedb to get the translated mod names if you don't know them.
+X to Strength
Code:
ModsInfo.ExplicitMods.Any(x => x.Translation.EndsWith("to Strength") && x.Value1 >= 33)
+X to Level of all Lightning Skill Gems
Code:
ModsInfo.ExplicitMods.Any(x => x.Translation.EndsWith("Lightning Skill Gems") || x.Translation.EndsWith("all Skill Gems"))
No clue about craftofexile importing.
Last edited by snowhawk; 4 Days Ago at 11:36 AM.
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Originally Posted by
NoodlesAreTheBest
This plugin comes built-in with current releases, but its also missing some GitHub links.
For example, PressMyPetals, MapIcons (alternative to MiniMapIcons), UniqueFinder, MapHighlight.
Are there any other collections for all the GitHubs, or should I go contribute new links to InstantSC so he can add them?
It could be good idea to compile list of new plugins and request to add them. I don't have time to do this right now, but I have tons of starred repos on gitHub and could prepare one. I am open for sugesstions.
Also: its probably time to clean up and update preloads.txt file too.
Last edited by EthEth; 4 Days Ago at 12:36 PM.
Reason: Added preload comment
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Originally Posted by
EthEth
It could be good idea to compile list of new plugins and request to add them. I don't have time to do this right now, but I have tons of starred repos on gitHub and could prepare one. I am open for sugesstions.
Also: its probably time to clean up and update preloads.txt file too.
I am looking forward for the new plugins compilation. Also if you can guide me to where can I find any plugin which can preload merc type. for eg infamous kineticist?
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Plugins list:
GiantCounter
GitHub: GitHub - ExiledWriter/GiantCounter: Plugin for ExileAPI to count giant exiles
GitHub Fork worth mentioning: GitHub - cesarpescini/GiantCounter: Plugin for ExileAPI to count giant exiles
Author: @uncledolan / ??? (please mention author of more current fork)
Post: mmo...s-rituals.html
Description: It will count all giant exiles either on the screen or within a certain radius of ritual altars. Default range is 1000, which seems to be the correct radius of the altar itself. Also draws a semitransparent circle around the altar if you want.
HighlightMapEnchants
GitHub: GitHub - Woombass/HighlightMapEnchants
Author: @CeliborCrash
Post: mmo...penchants.html
Description: Kirac missions support and reroll. Plugin draws a filled color box on map, that contains einhar or sacred grove.
Beasts
GitHub: GitHub - poplug/Beasts: [ExileApi/PoEHelper/POEHUD plugin] Beasts - Easily find profitable beasts!
Author: @PoThePlug
Post: mmo...le-beasts.html
GitHub fork (most up to date): https://github.com/sychotixdev/Beasts by @Sychotix
Desciption: Beasts tracker with pricing. Check Synchotix fork and original forum post for more info!
Unique item finder
GitHub: https://github.com/Relvl/POE_API_UniqueFinder
Author: @DKing
Post: mmo...em-finder.html
Description: A plugin for ExileApi, than can highlight desired unidentified unique items like Headhunter and Mageblood in your screen. Somewhat similar to what current ninja pricer does.
MapIcons
GitHub: https://github.com/diesal/MapIcons_ExileAPI
Author: @diesall
Post: https://www.ownedcore.com/forums/mmo...pi-plugin.html
Description: More customisable version of map icons delivered with ExileAPI.
Press My Petals
GitHub: https://github.com/YoBii/PressMyPetals
Author: TBD
Description: Auto-use petals abilities when conditions are met
WhereTheWispsAt
GitHub: https://github.com/EthSharingIsCaring/WhereTheWispsAt
Author: (very small modifications by me, plugin credits to DetectiveSquirrel
Description: Modified plugin showing Whisps, so it also shows memory petals.
WheresMyShitMapsAt-PoE1
GitHub: https://github.com/doubleespressobro...hitMapsAt-PoE1
Author: TBD
Description: More advanced map mods plugin. You set up bad and good mods, map background changes to red / green when at least one given mod is detected.
MercScanner
GitHub: https://github.com/exApiTools/MercScanner
Author: ExApiTools (??)
Description: Show merc's skills and highlights them if they are marked as looked after.
Ultimatum Check
GitHub: https://github.com/exApiTools/UltimatumCheck
Author: ExApiTools (??)
Description: Ultimatum QoL. You assign ranks to each ultimatum trial (1 - green, 2 - yellow, 3 - red), they will be marked with matching colour. Also, your reward inventory is price-checked with visible current value.
(I skipped here more technical plugins - InputHuminiser, data exporters, item filter inspector, etc...).
Nice repository of pluging is available here: https://github.com/exApiTools. Big credit to exApiTools for this. You are awesome!
Last edited by EthEth; 2 Days Ago at 04:12 AM.
Reason: Miserable typos fix
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Member
Could need help since the ReAgent thread is closed(why?):
I’m trying to detect unopened Abyss Hoard chests (the ones along the path, not the final pit) using Reagent (ExileAPI plugin) or just any chests for that matter. The devTree shows their path as Metadata/Chests/AbyssChestsMaps01, and they seem to be .IsTargetable when unopened.
I want to use this as a condition to activate "Automation" for my attack based character (e.g. to cast a spell via caster mastery without using the numlock trick). But I can’t figure out how to check for these chests in range — I only see examples for monsters, buffs, players etc.
What’s the correct way to check if one of these chests is nearby (or any targetable chest)?
Thanks!
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Member
Hi, is there any plugin for basic crafting that works?
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Member
Originally Posted by
kingpinning
Could need help since the ReAgent thread is closed(why?):
I’m trying to detect unopened Abyss Hoard chests (the ones along the path, not the final pit) using Reagent (ExileAPI plugin) or just any chests for that matter. The devTree shows their path as Metadata/Chests/AbyssChestsMaps01, and they seem to be .IsTargetable when unopened.
I want to use this as a condition to activate "Automation" for my attack based character (e.g. to cast a spell via caster mastery without using the numlock trick). But I can’t figure out how to check for these chests in range — I only see examples for monsters, buffs, players etc.
What’s the correct way to check if one of these chests is nearby (or any targetable chest)?
Thanks!
Reagent primarily gathers from GameController.Player, to interact with abyss chest you have modify ReAgent add logic GameController.Entities corresponding conditions , you can look at minimapicon for more info about Entities
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Member
I'm currently experience errors with too many ground item labels and entity candidates on the ground when I run juiced maps. I tried installing stuff like ground items with linq but it doesn't seem to filter them out.
I don't want to increase the limit because it just lags my game. Is there anyway to have a native filter so the program doesn't try to read every item? Or at the very least, turn off the warnings from flodding my screen?
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Member
Originally Posted by
shadowthornx
I'm currently experience errors with too many ground item labels and entity candidates on the ground when I run juiced maps. I tried installing stuff like ground items with linq but it doesn't seem to filter them out.
I don't want to increase the limit because it just lags my game. Is there anyway to have a native filter so the program doesn't try to read every item? Or at the very least, turn off the warnings from flodding my screen?
there is item on the ground , and there is item on the ground lable visible and get good filter
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Originally Posted by
shadowthornx
I'm currently experience errors with too many ground item labels and entity candidates on the ground when I run juiced maps. I tried installing stuff like ground items with linq but it doesn't seem to filter them out.
I don't want to increase the limit because it just lags my game. Is there anyway to have a native filter so the program doesn't try to read every item? Or at the very least, turn off the warnings from flodding my screen?
Here you can check item filters ladder - top filters used by users: Path of Exile. I use NeverSink filters (currently tier 5 and 6). For juiced maps I go with T17 Filter / T16 Strickt by fubgun.
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I use item filters already. They work in game, but don't seem to work with ExileAPI, as it seems to scan everything from memory and not through my own filters.
is there a way to make neversink filters work with ExileAPI?
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Member
Is it possible to preload merc data?
I know we have MercScanner, but it shows beneath the mobs feet & could make this significantly more trivial if we just open/close maps & save time target farming
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Member
no, game loaded all merc every maps
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Member
Press My Petals
GitHub: GitHub - YoBii/PressMyPetals
Author: TBD
Description: Auto-use petals abilities when conditions are met
how change keybinds?
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Member
oh, change withoy shift and worked