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  1. #1651
    snowhawk's Avatar Contributor
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    Originally Posted by omnicrunch View Post
    How do you even find simple things like "to strength" or "+1 to lightning gems"? The steps and conditions is easy to figure out, but getting the right mod name seems like rocket science. I thought its as easy as adding "+# to Strength" to the condition but apparently its not. And I dont understand the txt examples, I thought I could export a emulated item from craftofexile, save it as txt and import?
    Played with it some more and an easier way is to just search the translation property of the mod. If you want just higher tiers, check the value1 property for the mods exact value. Use poedb to get the translated mod names if you don't know them.

    +X to Strength

    Code:
    ModsInfo.ExplicitMods.Any(x => x.Translation.EndsWith("to Strength") && x.Value1 >= 33)
    +X to Level of all Lightning Skill Gems

    Code:
    ModsInfo.ExplicitMods.Any(x => x.Translation.EndsWith("Lightning Skill Gems") || x.Translation.EndsWith("all Skill Gems"))
    No clue about craftofexile importing.
    Last edited by snowhawk; 5 Days Ago at 11:36 AM.

    ExileApi 3.23 and beyond - Plugin framework
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  3. #1652
    EthEth's Avatar Contributor Authenticator enabled
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    Originally Posted by NoodlesAreTheBest View Post
    This plugin comes built-in with current releases, but its also missing some GitHub links.
    For example, PressMyPetals, MapIcons (alternative to MiniMapIcons), UniqueFinder, MapHighlight.

    Are there any other collections for all the GitHubs, or should I go contribute new links to InstantSC so he can add them?
    It could be good idea to compile list of new plugins and request to add them. I don't have time to do this right now, but I have tons of starred repos on gitHub and could prepare one. I am open for sugesstions.

    Also: its probably time to clean up and update preloads.txt file too.
    Last edited by EthEth; 5 Days Ago at 12:36 PM. Reason: Added preload comment
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  4. Thanks NoodlesAreTheBest (1 members gave Thanks to EthEth for this useful post)
  5. #1653
    vkla's Avatar Member
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    Originally Posted by EthEth View Post
    It could be good idea to compile list of new plugins and request to add them. I don't have time to do this right now, but I have tons of starred repos on gitHub and could prepare one. I am open for sugesstions.

    Also: its probably time to clean up and update preloads.txt file too.
    I am looking forward for the new plugins compilation. Also if you can guide me to where can I find any plugin which can preload merc type. for eg infamous kineticist?

  6. #1654
    EthEth's Avatar Contributor Authenticator enabled
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    Plugins list:

    GiantCounter
    GitHub: GitHub - ExiledWriter/GiantCounter: Plugin for ExileAPI to count giant exiles
    GitHub Fork worth mentioning: GitHub - cesarpescini/GiantCounter: Plugin for ExileAPI to count giant exiles
    Author: @uncledolan / ??? (please mention author of more current fork)
    Post: mmo...s-rituals.html
    Description: It will count all giant exiles either on the screen or within a certain radius of ritual altars. Default range is 1000, which seems to be the correct radius of the altar itself. Also draws a semitransparent circle around the altar if you want.

    HighlightMapEnchants
    GitHub: GitHub - Woombass/HighlightMapEnchants
    Author: @CeliborCrash
    Post: mmo...penchants.html
    Description: Kirac missions support and reroll. Plugin draws a filled color box on map, that contains einhar or sacred grove.

    Beasts
    GitHub: GitHub - poplug/Beasts: [ExileApi/PoEHelper/POEHUD plugin] Beasts - Easily find profitable beasts!
    Author: @PoThePlug
    Post: mmo...le-beasts.html
    GitHub fork (most up to date): https://github.com/sychotixdev/Beasts by @Sychotix
    Desciption: Beasts tracker with pricing. Check Synchotix fork and original forum post for more info!

    Unique item finder
    GitHub: https://github.com/Relvl/POE_API_UniqueFinder
    Author: @DKing
    Post: mmo...em-finder.html
    Description: A plugin for ExileApi, than can highlight desired unidentified unique items like Headhunter and Mageblood in your screen. Somewhat similar to what current ninja pricer does.

    MapIcons
    GitHub: https://github.com/diesal/MapIcons_ExileAPI
    Author: @diesall
    Post: https://www.ownedcore.com/forums/mmo...pi-plugin.html
    Description: More customisable version of map icons delivered with ExileAPI.

    Press My Petals
    GitHub: https://github.com/YoBii/PressMyPetals
    Author: TBD
    Description: Auto-use petals abilities when conditions are met

    WhereTheWispsAt
    GitHub: https://github.com/EthSharingIsCaring/WhereTheWispsAt
    Author: (very small modifications by me, plugin credits to DetectiveSquirrel
    Description: Modified plugin showing Whisps, so it also shows memory petals.

    WheresMyShitMapsAt-PoE1
    GitHub: https://github.com/doubleespressobro...hitMapsAt-PoE1
    Author: TBD
    Description: More advanced map mods plugin. You set up bad and good mods, map background changes to red / green when at least one given mod is detected.

    MercScanner
    GitHub: https://github.com/exApiTools/MercScanner
    Author: ExApiTools (??)
    Description: Show merc's skills and highlights them if they are marked as looked after.

    Ultimatum Check
    GitHub: https://github.com/exApiTools/UltimatumCheck
    Author: ExApiTools (??)
    Description: Ultimatum QoL. You assign ranks to each ultimatum trial (1 - green, 2 - yellow, 3 - red), they will be marked with matching colour. Also, your reward inventory is price-checked with visible current value.


    (I skipped here more technical plugins - InputHuminiser, data exporters, item filter inspector, etc...).

    Nice repository of pluging is available here: https://github.com/exApiTools. Big credit to exApiTools for this. You are awesome!
    Last edited by EthEth; 2 Days Ago at 04:12 AM. Reason: Miserable typos fix
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  7. #1655
    kingpinning's Avatar Member
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    Could need help since the ReAgent thread is closed(why?):

    I’m trying to detect unopened Abyss Hoard chests (the ones along the path, not the final pit) using Reagent (ExileAPI plugin) or just any chests for that matter. The devTree shows their path as Metadata/Chests/AbyssChestsMaps01, and they seem to be .IsTargetable when unopened.

    I want to use this as a condition to activate "Automation" for my attack based character (e.g. to cast a spell via caster mastery without using the numlock trick). But I can’t figure out how to check for these chests in range — I only see examples for monsters, buffs, players etc.

    What’s the correct way to check if one of these chests is nearby (or any targetable chest)?
    Thanks!

  8. #1656
    standard_denk's Avatar Member
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    Hi, is there any plugin for basic crafting that works?

  9. #1657
    voduyvuong001's Avatar Member
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    Originally Posted by kingpinning View Post
    Could need help since the ReAgent thread is closed(why?):

    I’m trying to detect unopened Abyss Hoard chests (the ones along the path, not the final pit) using Reagent (ExileAPI plugin) or just any chests for that matter. The devTree shows their path as Metadata/Chests/AbyssChestsMaps01, and they seem to be .IsTargetable when unopened.

    I want to use this as a condition to activate "Automation" for my attack based character (e.g. to cast a spell via caster mastery without using the numlock trick). But I can’t figure out how to check for these chests in range — I only see examples for monsters, buffs, players etc.

    What’s the correct way to check if one of these chests is nearby (or any targetable chest)?
    Thanks!
    Reagent primarily gathers from GameController.Player, to interact with abyss chest you have modify ReAgent add logic GameController.Entities corresponding conditions , you can look at minimapicon for more info about Entities

  10. #1658
    shadowthornx's Avatar Member
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    I'm currently experience errors with too many ground item labels and entity candidates on the ground when I run juiced maps. I tried installing stuff like ground items with linq but it doesn't seem to filter them out.

    I don't want to increase the limit because it just lags my game. Is there anyway to have a native filter so the program doesn't try to read every item? Or at the very least, turn off the warnings from flodding my screen?

  11. #1659
    voduyvuong001's Avatar Member
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    Originally Posted by shadowthornx View Post
    I'm currently experience errors with too many ground item labels and entity candidates on the ground when I run juiced maps. I tried installing stuff like ground items with linq but it doesn't seem to filter them out.

    I don't want to increase the limit because it just lags my game. Is there anyway to have a native filter so the program doesn't try to read every item? Or at the very least, turn off the warnings from flodding my screen?
    there is item on the ground , and there is item on the ground lable visible and get good filter

  12. #1660
    EthEth's Avatar Contributor Authenticator enabled
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    Originally Posted by shadowthornx View Post
    I'm currently experience errors with too many ground item labels and entity candidates on the ground when I run juiced maps. I tried installing stuff like ground items with linq but it doesn't seem to filter them out.

    I don't want to increase the limit because it just lags my game. Is there anyway to have a native filter so the program doesn't try to read every item? Or at the very least, turn off the warnings from flodding my screen?
    Here you can check item filters ladder - top filters used by users: Path of Exile. I use NeverSink filters (currently tier 5 and 6). For juiced maps I go with T17 Filter / T16 Strickt by fubgun.
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  13. #1661
    shadowthornx's Avatar Member
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    I use item filters already. They work in game, but don't seem to work with ExileAPI, as it seems to scan everything from memory and not through my own filters.
    is there a way to make neversink filters work with ExileAPI?

  14. #1662
    uldirpog's Avatar Member
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    Is it possible to preload merc data?

    I know we have MercScanner, but it shows beneath the mobs feet & could make this significantly more trivial if we just open/close maps & save time target farming

  15. #1663
    Esionru's Avatar Member
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    no, game loaded all merc every maps

  16. #1664
    Esionru's Avatar Member
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    Press My Petals
    GitHub: GitHub - YoBii/PressMyPetals
    Author: TBD
    Description: Auto-use petals abilities when conditions are met

    how change keybinds?

  17. #1665
    Esionru's Avatar Member
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    oh, change withoy shift and worked

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