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Active Member
Originally Posted by
azubu23202869
I would like to ask about AutoFlask—due to the language difference, it cannot detect the Flask name. Is it possible to fix this issue?
Attachment 89594
Try BasicFlaskRoutine or learn how to make it work with ReAgent.
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Member
ah okay thx for confirming hadnt had a chance.
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Member
Any luck with fixing radar to work with the new memory map typeS?
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Member
I wish people would have software literacy, I'm getting dev ptsd reading this thread.
If your radar isn't working:
Make sure you're using the up-to-date exileAPI version
Make sure you're using up-to-date radar in the plugin updater in exileAPI.
It's working fine in t17s, the new memory maps, and everything else.
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Post Thanks / Like - 1 Thanks
cheatingeagle (1 members gave Thanks to WowIsAllICanSay for this useful post)
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Member
Highlighted Item is not detecting items from my stash when I try to highlight something with a filter, is it the same for you guys ?
Any upcoming fix ?
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Member
Hello - Any way to add preloads to Preload alert since preload plugin is already compiled?
Wanted to add Chests/LostShipmentChest/LostShipmentCrate1
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Member
Would it be possible to write your own logic with any plugin? for example:
If zombies <5 then, press 'e'
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Member
2 problems. Let's see if you guys can help me.
1- AdvancedUberLab plugin is not working at all. It gives no error but it just doesn't show up the lab window. Tried with fresh install of Exileapi.
2- I always had this problem. Not sure if I don't set it up correctly. I want the game to pop the Silver Flask only when a rare/magic/unique monster is "near". But it keeps using it with or without monsters near. This is my config:
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Member
Originally Posted by
Hosteleria
2 problems. Let's see if you guys can help me.
1- AdvancedUberLab plugin is not working at all. It gives no error but it just doesn't show up the lab window. Tried with fresh install of Exileapi.
2- I always had this problem. Not sure if I don't set it up correctly. I want the game to pop the Silver Flask only when a rare/magic/unique monster is "near". But it keeps using it with or without monsters near. This is my config:

check your speed flask settings
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Member
Originally Posted by
Meepdeepbeep
Would it be possible to write your own logic with any plugin? for example:
If zombies <5 then, press 'e'
go look for it on reagent thread.
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Member
Originally Posted by
Meepdeepbeep
Would it be possible to write your own logic with any plugin? for example:
If zombies <5 then, press 'e'
go look for it on reagent thread.
its already there
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Member
Originally Posted by
AreZone
check your speed flask settings
My speed flask are disabled.
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Member
Originally Posted by
inihendry
go look for it on reagent thread.
its already there
thanks mate
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Active Member
Originally Posted by
Hosteleria
2 problems. Let's see if you guys can help me.
1- AdvancedUberLab plugin is not working at all. It gives no error but it just doesn't show up the lab window. Tried with fresh install of Exileapi.
2- I always had this problem. Not sure if I don't set it up correctly. I want the game to pop the Silver Flask only when a rare/magic/unique monster is "near". But it keeps using it with or without monsters near. This is my config:

Why not just use ReAgent?
SinceLastActivation(0.5) && Flasks[0].canbeused && MonsterCount(100, MonsterRarity.AtleastRare) >= 1
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Post Thanks / Like - 1 Thanks
AreZone (1 members gave Thanks to Fragma1 for this useful post)
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