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Member
Any luck with fixing radar to work with the new memory map typeS?
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Member
I wish people would have software literacy, I'm getting dev ptsd reading this thread.
If your radar isn't working:
Make sure you're using the up-to-date exileAPI version
Make sure you're using up-to-date radar in the plugin updater in exileAPI.
It's working fine in t17s, the new memory maps, and everything else.
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Post Thanks / Like - 1 Thanks
cheatingeagle (1 members gave Thanks to WowIsAllICanSay for this useful post)
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Member
Highlighted Item is not detecting items from my stash when I try to highlight something with a filter, is it the same for you guys ?
Any upcoming fix ?
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Member
Hello - Any way to add preloads to Preload alert since preload plugin is already compiled?
Wanted to add Chests/LostShipmentChest/LostShipmentCrate1
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Member
Would it be possible to write your own logic with any plugin? for example:
If zombies <5 then, press 'e'
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Member
2 problems. Let's see if you guys can help me.
1- AdvancedUberLab plugin is not working at all. It gives no error but it just doesn't show up the lab window. Tried with fresh install of Exileapi.
2- I always had this problem. Not sure if I don't set it up correctly. I want the game to pop the Silver Flask only when a rare/magic/unique monster is "near". But it keeps using it with or without monsters near. This is my config:
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Member
Originally Posted by
Hosteleria
2 problems. Let's see if you guys can help me.
1- AdvancedUberLab plugin is not working at all. It gives no error but it just doesn't show up the lab window. Tried with fresh install of Exileapi.
2- I always had this problem. Not sure if I don't set it up correctly. I want the game to pop the Silver Flask only when a rare/magic/unique monster is "near". But it keeps using it with or without monsters near. This is my config:

check your speed flask settings
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Member
Originally Posted by
Meepdeepbeep
Would it be possible to write your own logic with any plugin? for example:
If zombies <5 then, press 'e'
go look for it on reagent thread.
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Member
Originally Posted by
Meepdeepbeep
Would it be possible to write your own logic with any plugin? for example:
If zombies <5 then, press 'e'
go look for it on reagent thread.
its already there
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Member
Originally Posted by
AreZone
check your speed flask settings
My speed flask are disabled.
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Member
Originally Posted by
inihendry
go look for it on reagent thread.
its already there
thanks mate
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Active Member
Originally Posted by
Hosteleria
2 problems. Let's see if you guys can help me.
1- AdvancedUberLab plugin is not working at all. It gives no error but it just doesn't show up the lab window. Tried with fresh install of Exileapi.
2- I always had this problem. Not sure if I don't set it up correctly. I want the game to pop the Silver Flask only when a rare/magic/unique monster is "near". But it keeps using it with or without monsters near. This is my config:

Why not just use ReAgent?
SinceLastActivation(0.5) && Flasks[0].canbeused && MonsterCount(100, MonsterRarity.AtleastRare) >= 1
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Post Thanks / Like - 1 Thanks
AreZone (1 members gave Thanks to Fragma1 for this useful post)
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Member
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Member
Originally Posted by
WowIsAllICanSay
I wish people would have software literacy, I'm getting dev ptsd reading this thread.
If your radar isn't working:
Make sure you're using the up-to-date exileAPI version
Make sure you're using up-to-date radar in the plugin updater in exileAPI.
It's working fine in t17s, the new memory maps, and everything else.
I definitely updated it all! The only thing not working is the memory maps. Any ideas?
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Member
anyone know why NinjaPricer is throwing "Divine price is missing" with most recent update?