Originally Posted by
BaseN
Ok, now I get what you mean. Loading by character names is required for proper multiple character support. It allows you to manage infinite characters in any way you like and lock the queues to the character. This is a huge step up from how APBI did it which was way too restricting. In any case I will at some point add a mode to force all your characters to a specific queue file (possibly by command line option). That will give you the functionality you want (run N characters all with the same queue). It will also allow you to do some intelligent shell scripting to rotate queues or whatever. But don't expect this until I finish with all the basic functionality (optional assets, stats, refining/buying, etc etc).