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  1. #316
    BaseN's Avatar Active Member
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    Originally Posted by RottenMind View Post
    Is this option implemented? I (can) use simple "image_search" to find "Start" -button and start APBU after reboot, but commandline -option is better or if APBU windows buttons has names so they can be located by external script. Basically same script what I use with APBI but longer restart timer because its more stable, .
    No it is not. It's prioritized after the optional assets.

    EXPORT/IMPORT (load/save) and load RECENT profile.

    Can those options work same way how they worked in APBI? Currently I change one profile settings and after script restarts then all instances are updated... in APBU this must be done by hand or I must make new script for that. Well, making script for will be fun, but for easy use it is not.
    No idea exactly what you are asking here. I don't understand.

    Or at least can you add option to change DEFAULT directory for EXPORT/IMPORT so all profiles are easier handle from same location.
    I can make it save the last directory you exported a queue in and open that one as default. Would that work for you?

    @zheeth: I will see if I can safeguard against total network connectivity loss so that you don't have to kill the process when your network just dies. Not sure if it's possible cause this seems internal to QtWebkit. I have an idea so if it works it works. Otherwise you'll have to live with it. I mean how often does your network die? And if it does, killing the process of APBU is the least of your problems

    APB Ultimate
  2. #317
    RottenMind's Avatar Knight-Lieutenant
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    Originally Posted by BaseN View Post


    I can make it save the last directory you exported a queue in and open that one as default. Would that work for you?
    Yes, last EXPORT(save) location helps and it is just what I asked. I can then IMPORT/EXPORT same profiles to all characters

    APBI loads Profiles by Profile name so when "Leadership_T20_8xslot" is edited APBI must just restart, all Bots/Characters what use that profile are updated when restart.

    APBU loads Profiles by Character names so when "Leadership_T20_8xslot" is edited user must "IMPORT" edited profile per character (little extra clicking and one more script to do).

    Optional assets will be great add, then it is easy get Rank3 slot open. Now it took some "Babysitting", .

  3. #318
    zheeth's Avatar Member
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    Originally Posted by BaseN View Post
    ...

    @zheeth: I will see if I can safeguard against total network connectivity loss so that you don't have to kill the process when your network just dies. Not sure if it's possible cause this seems internal to QtWebkit. I have an idea so if it works it works. Otherwise you'll have to live with it. I mean how often does your network die? And if it does, killing the process of APBU is the least of your problems
    True, killing the process is easy, might even make an AHK script to do it for me. My network doesn't die that often, usually once, maybe twice a week.
    Speaking of AHK and scripting, I just had an idea, that would solve dc problems for me, once and for all. Do you know of a way AHK could have insight of the log? Like checking once every 30 seconds if the last log msg changed and if it didn't, sleep for (last log msg's time + apbu time delay - system time + 5) and check again, this time if it didn't change it would kill the process, wait for internet connectivity and then restart it.

  4. #319
    BaseN's Avatar Active Member
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    Originally Posted by RottenMind View Post
    APBI loads Profiles by Profile name so when "Leadership_T20_8xslot" is edited APBI must just restart, all Bots/Characters what use that profile are updated when restart.

    APBU loads Profiles by Character names so when "Leadership_T20_8xslot" is edited user must "IMPORT" edited profile per character (little extra clicking and one more script to do).
    Ok, now I get what you mean. Loading by character names is required for proper multiple character support. It allows you to manage infinite characters in any way you like and lock the queues to the character. This is a huge step up from how APBI did it which was way too restricting. In any case I will at some point add a mode to force all your characters to a specific queue file (possibly by command line option). That will give you the functionality you want (run N characters all with the same queue). It will also allow you to do some intelligent shell scripting to rotate queues or whatever. But don't expect this until I finish with all the basic functionality (optional assets, stats, refining/buying, etc etc).

  5. #320
    BaseN's Avatar Active Member
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    0.3.9b:
    --Implemented about box.
    --Experimental handling of your network dying while APBU is running.
    --Move the cookie.jar file into the Settings directory in order to simplify upgrades. So now when upgrading you only need to keep Settings and Queues (Exported too if you're exporting queues in there). Before running this version move your cookie.jar file to the Settings directory so that you don't have to do One-Time again.

  6. #321
    spiritdays's Avatar Member
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    Nice job but i have mistake with 1 account

    because is name is exemple => "@New_York" and the "_" doesn't save so i have problem account wasn't accept by gateway


    thx before and give us writing the special caracters

    ps: i'm fr so bad english

  7. #322
    BaseN's Avatar Active Member
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    Will be fixed on next version

  8. #323
    Darxide23's Avatar Member
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    Originally Posted by BaseN View Post
    0.3.9b:
    --Implemented about box.
    --Experimental handling of your network dying while APBU is running.
    --Move the cookie.jar file into the Settings directory in order to simplify upgrades. So now when upgrading you only need to keep Settings and Queues (Exported too if you're exporting queues in there). Before running this version move your cookie.jar file to the Settings directory so that you don't have to do One-Time again.
    Using this version (thanks for the shout out in the About box!) and woke up this morning to an "Out of Memory" error. I was trying to get my process viewer open so I could see how much memory was being used but my computer went down with it when I did.

    I have a high end gaming rig with 8 GB of RAM.... There's a memory leak somewhere.

  9. #324
    BaseN's Avatar Active Member
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    There is no leak other than the small one in QtWebkit. This was most certainly caused by the infinite loop condition that can happen when the stop button is not handled properly. The new code to detect completely dead network might have caused it. Need to see it happening though. I will go through the code again maybe I can spot the location where this may get triggered.

  10. #325
    Darxide23's Avatar Member
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    Originally Posted by BaseN View Post
    There is no leak other than the small one in QtWebkit. This was most certainly caused by the infinite loop condition that can happen when the stop button is not handled properly. The new code to detect completely dead network might have caused it. Need to see it happening though. I will go through the code again maybe I can spot the location where this may get triggered.
    You know, I just remembered that there was maintenance on the Gateway last night. Maybe it was related to that? I've had it running for a few hours today so far and the memory usage hasn't gone up past 130MB.

  11. #326
    BaseN's Avatar Active Member
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    Yeah that's what triggered it possibly in combination with the experimental dead network detection code. I can't see why so far though so I have to see it happening here. Perhaps I will implement saving the log to file sooner for this reason.

  12. #327
    RottenMind's Avatar Knight-Lieutenant
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    Originally Posted by BaseN View Post
    Ok, now I get what you mean. Loading by character names is required for proper multiple character support. It allows you to manage infinite characters in any way you like and lock the queues to the character. This is a huge step up from how APBI did it which was way too restricting. In any case I will at some point add a mode to force all your characters to a specific queue file (possibly by command line option). That will give you the functionality you want (run N characters all with the same queue). It will also allow you to do some intelligent shell scripting to rotate queues or whatever. But don't expect this until I finish with all the basic functionality (optional assets, stats, refining/buying, etc etc).
    It was quite easy make external script to rotate/swap Profiles, did it and "stupid" scripts just do copy paste after 3½ hours, 18hours etc. but implementing stuff inside complex program is not so easy, so I do scripts for fun and trust that base program are not ruined with "bells and whistles".

    ...in other way saying, an Elephant can easily pickup coffee packet from Glass Shop backroom, but shop is broken after that... so hire friendly Indian who rides near shop and pick up packet, wery good deal, indeed...

  13. #328
    spiritdays's Avatar Member
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    Originally Posted by BaseN View Post
    Will be fixed on next version
    Thx man

    and Rotten thx for script auto it too, but i haven't test because my wife was run over by a car. so i test next week when she come back.

  14. #329
    Darxide23's Avatar Member
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    Originally Posted by spiritdays View Post
    and Rotten thx for script auto it too, but i haven't test because my wife was run over by a car. so i test next week when she come back.
    What the actual ****?

  15. #330
    Methuselas's Avatar Sergeant Major
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    Originally Posted by Darxide23 View Post
    What the actual ****?

    *TOTALLY* with you on this one....... o_O

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