Originally Posted by
breadguy
how will it work? you specify what items to sell? how big is the config window popup looking haha
Hahahah, again "..you are too late..." (reminds me Tiamat failures), but serilously...
https://greasyfork.org/en/forum/disc...-needs-testing
...and it will bring you... well go look for it.
OK, code what is done now opens,
- advanced sell filter
- sell filter safety options
- character based "sell filter"
Tested it on my main character/account and it gives me little "chills" when I see all "unidentified green, blue gear", rank1- 2 enchants, lockboxes, altars and various so called "junk" items just disappearing from inventory, but it is good and not sell items you dont want.(NOTE, I use own "junk" -filter, script has softer setting)
Here is code block, I think any one can see patterns there... (its MAC-NW handwork) and its on UI...
Code:
function vendorJunk(evnt) {
var _vendorItems=[];
var _sellCount=0;
if (settings["autovendor_kits"])
_vendorItems[_vendorItems.length] = {pattern:/^Item_Consumable_Skill/,limit:50}
if (settings["autovendor_altars"])
_vendorItems[_vendorItems.length] = {pattern:/^Item_Portable_Altar$/,limit:80}
if (settings["autovendor_rank1"]) {
_vendorItems[_vendorItems.length] = {pattern:/^T1_Enchantment/,limit:0}
_vendorItems[_vendorItems.length] = {pattern:/^T1_Runestone/,limit:0}
}
if (settings["autovendor_rank2"]) {
_vendorItems[_vendorItems.length] = {pattern:/^T2_Enchantment/,limit:0}
_vendorItems[_vendorItems.length] = {pattern:/^T2_Runestone/,limit:0}
}
if (settings["autovendor_pots1"])
_vendorItems[_vendorItems.length] = {pattern:/^Potion_(Healing|Tidespan|Force|Fortification|Reflexes|Accuracy|Potion_Rejuvenation)$/,limit:0}
if (settings["autovendor_pots2"])
_vendorItems[_vendorItems.length] = {pattern:/^Potion_(Healing|Tidespan|Force|Fortification|Reflexes|Accuracy|Potion_Rejuvenation)_2$/,limit:0}
if (settings["autovendor_pots3"])
_vendorItems[_vendorItems.length] = {pattern:/^Potion_(Healing|Tidespan|Force|Fortification|Reflexes|Accuracy|Potion_Rejuvenation)_3$/,limit:0}
if (settings["autovendor_pots4"])
_vendorItems[_vendorItems.length] = {pattern:/^Potion_(Healing|Tidespan|Force|Fortification|Reflexes|Accuracy|Potion_Rejuvenation)_4$/,limit:0}
if (settings["autovendor_junk"]) {
_vendorItems[_vendorItems.length] = {pattern:/^Item_Snowworks_/,limit:0} // Winter Festival fireworks small & large
_vendorItems[_vendorItems.length] = {pattern:/^Item_Skylantern$/,limit:0} // Winter Festival skylantern
_vendorItems[_vendorItems.length] = {pattern:/^Item_Partypopper_/,limit:0} // Party Poppers
_vendorItems[_vendorItems.length] = {pattern:/^Item_Fireworks_/,limit:0} // Fireworks
}