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  1. #211
    RottenMind's Avatar Knight-Lieutenant
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    Originally Posted by vyserage09 View Post
    is the gateway down for everyone else too? Its been down last couple of days. Says its under maintenance.
    Yeah, did yo check new Professions for WinterEvent?

    They are easy to add after Gateway is restored but... who will do this task "Resplendent Citrine", per 4 hours for 500 refinepoints, thats sure nuts if make it by "Hand"... "Hero´s Feast" is nice...

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  2. #212
    RottenMind's Avatar Knight-Lieutenant
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    Selling items have first test,

    look and comment HERE.

    Function still needs refining, but even on its current state it is useful if user have some knowledge...

    I hope soon it sells items after inventory became full and user can edit sell list easily, but look code and see how simple it looks, .


    BTW, "Sell Items" is also very hazardous feature, I tested it with "wildcard" and it did what I asked, it sold all items from "main inventory"... but also it sell only item you name.
    Last edited by RottenMind; 01-05-2015 at 08:09 AM. Reason: adding effects

  3. #213
    electropica's Avatar Member
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    Originally Posted by RottenMind View Post
    Selling items have first test,

    look and comment HERE.

    Function still needs refining, but even on its current state it is useful if user have some knowledge...

    I hope soon it sells items after inventory became full and user can edit sell list easily, but look code and see how simple it looks, .


    BTW, "Sell Items" is also very hazardous feature, I tested it with "wildcard" and it did what I asked, it sold all items from "main inventory"... but also it sell only item you name.
    This looks to be a great work but I'll wait a bit to make the update.

  4. #214
    RottenMind's Avatar Knight-Lieutenant
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    Originally Posted by electropica View Post
    This looks to be a great work but I'll wait a bit to make the update.
    Yes, its good advice wait while option is more completed. Selling trash and preventing inventory "fill up" are allmost done, but needs just testing... I wil not run it on my main account untill tested properly.

    ...all depends now if we get trigger "inventory full" and items "to sell" if that happens + logic not sell too much crafted items... I think solution is again simple for those who understand webpage coding...

  5. #215
    W@RRIOR's Avatar Member
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    this is a global list for all character but some time you want keep somme stuff for one and sell it for other , so do you think its possible to do a list per character ?

  6. #216
    RottenMind's Avatar Knight-Lieutenant
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    Originally Posted by W@RRIOR View Post
    this is a global list for all character but some time you want keep somme stuff for one and sell it for other , so do you think its possible to do a list per character ?
    Well, when you asked it... MAC-NW is person who did most changes&additions and I think he have some ideas character based settings, but it needs lotsa reworks, so maybe we make global stuff first and after it works fine... then start new, .

    Test global stuff, it works really fine.

  7. #217
    electropica's Avatar Member
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    Originally Posted by RottenMind View Post
    Well, when you asked it... MAC-NW is person who did most changes&additions and I think he have some ideas character based settings, but it needs lotsa reworks, so maybe we make global stuff first and after it works fine... then start new, .

    Test global stuff, it works really fine.
    Ask him for adventure zone !

  8. #218
    RottenMind's Avatar Knight-Lieutenant
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    Originally Posted by electropica View Post
    Ask him for adventure zone !
    You are too late... "he" mentioned it already and in Github there is some premade JAVA -samples for "Dice Rolls", but again one guy cant do all...

    Here is link to it,

    https://github.com/LaskonSoftware/NWGatewayAutomation

    , there is part what can do SCA dice rolls etc. Im not tested it, but it looks that it might work so experienced users can take better look, .


    ps. Is Adventure zone = SCA...?

  9. #219
    breadguy's Avatar Knight-Lieutenant
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    man that would be amazing if you could get trash selling to work along with box opening

    but, i'm curious, how do you guys get the names for the tasks and items?

    like the names for the winter, jewelcrafting tasks, where did you get the names from? i mean, the names that the gateway knows

  10. #220
    RottenMind's Avatar Knight-Lieutenant
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    Originally Posted by breadguy View Post
    man that would be amazing if you could get trash selling to work along with box opening

    but, i'm curious, how do you guys get the names for the tasks and items?

    like the names for the winter, jewelcrafting tasks, where did you get the names from? i mean, the names that the gateway knows
    Check this link,

    https://greasyfork.org/en/scripts/70...fessions-robot

    Im stilt testing "sell items", but it seems work well. It is not ready to use when leveling profession but works fine with "open rewards",

    https://greasyfork.org/en/forum/discussion/2728/x

  11. #221
    RottenMind's Avatar Knight-Lieutenant
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    Originally Posted by RottenMind View Post
    Selling items have first test,

    look and comment HERE.

    Function still needs refining, but even on its current state it is useful if user have some knowledge...

    I hope soon it sells items after inventory became full and user can edit sell list easily, but look code and see how simple it looks, .


    BTW, "Sell Items" is also very hazardous feature, I tested it with "wildcard" and it did what I asked, it sold all items from "main inventory"... but also it sell only item you name.
    It works and is easy to modify,

    this list,

    Code:
    T1_Runestone|T1_Enchantment|T2_Enchantment|T2_Runestone|Item_Consumable_Skill|Potion_Healing_1|Potion_Healing_2|Potion_Healing_3|Item_Portable_Altar|Lockbox
    sells,
    Code:
    Character does not have minimum AD balance to do funds transfer. Skipping Zex Posting..
    VM647397:1523 Opening Rewards
    VM647397:1464 Removing TRASH be aware, there is no return...
    VM647397:1477 Selling TRASH 2 Item_Consumable_Skill_Nature to vendor.
    VM647397:1477 Selling TRASH 1 Item_Consumable_Skill_Dungeoneering to vendor.
    VM647397:1477 Selling TRASH 2 T2_Runestone_Green to vendor.
    VM647397:1477 Selling TRASH 2 T2_Runestone_Red to vendor.
    VM647397:1477 Selling TRASH 1 T2_Runestone_Purple to vendor.
    adding,

    Code:
    Green_.._Unid
    makes this happening,

    Code:
     Removing TRASH be aware, there is no return...
    VM647397:1477 Selling TRASH 1 Body_Greatweapon_Green_T4_Unid to vendor.
    VM647397:1477 Selling TRASH 1 Primary_Scourge_V2_Green_T4_Unid to vendor.
    VM647397:1477 Selling TRASH 38 Lockbox_Ninehells to vendor.
    VM647397:1477 Selling TRASH 5 Item_Portable_Altar to vendor.
    VM647397:1477 Selling TRASH 1 Body_Hunter_Green_T4_Unid to vendor.
    Green_.._Unid sells any item Unidentified, quality green and ".." can be any characters on this example they were "T4" drops (trash).

    Well, it working, just getting sell filters can be hard because you neverr know what is trash and what is not.... making better "user interface" can be really big project...

  12. #222
    breadguy's Avatar Knight-Lieutenant
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    Originally Posted by RottenMind View Post
    Check this link,

    https://greasyfork.org/en/scripts/70...fessions-robot

    Im stilt testing "sell items", but it seems work well. It is not ready to use when leveling profession but works fine with "open rewards",

    https://greasyfork.org/en/forum/discussion/2728/x
    i'm not sure you understand my question

    how do you know "t2_leadership_..." or "t2_enchant_..." were the correct references to the items/tasks that the gateway knows?

    are you defining these somewhere in the code i don't see?

    what i never understood is how these references are made, is there an in game command that lists the references or something?

    how did you even get the names for the new jewelcrafting tasks?

    that's my question

  13. #223
    RottenMind's Avatar Knight-Lieutenant
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    Originally Posted by breadguy View Post
    i'm not sure you understand my question

    how do you know "t2_leadership_..." or "t2_enchant_..." were the correct references to the items/tasks that the gateway knows?

    are you defining these somewhere in the code i don't see?

    what i never understood is how these references are made, is there an in game command that lists the references or something?

    how did you even get the names for the new jewelcrafting tasks?

    that's my question
    Go Gateway, "right click" button´s, select "inspect element" and you get infos.

  14. #224
    breadguy's Avatar Knight-Lieutenant
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    Originally Posted by RottenMind View Post
    Go Gateway, "right click" button´s, select "inspect element" and you get infos.
    lol

    i'm so dumb

  15. #225
    electropica's Avatar Member
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    Does someone know how many and what quality of asset is need to reach 24k for an amount of task ?

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