Selling items have first test,
look and comment HERE.
Function still needs refining, but even on its current state it is useful if user have some knowledge...
I hope soon it sells items after inventory became full and user can edit sell list easily, but look code and see how simple it looks,.
BTW, "Sell Items" is also very hazardous feature, I tested it with "wildcard" and it did what I asked, it sold all items from "main inventory"... but also it sell only item you name.
Last edited by RottenMind; 01-05-2015 at 08:09 AM. Reason: adding effects
Yes, its good advice wait while option is more completed. Selling trash and preventing inventory "fill up" are allmost done, but needs just testing... I wil not run it on my main account untill tested properly.
...all depends now if we get trigger "inventory full" and items "to sell" if that happens + logic not sell too much crafted items... I think solution is again simple for those who understand webpage coding...![]()
this is a global list for all character but some time you want keep somme stuff for one and sell it for other , so do you think its possible to do a list per character ?
Well, when you asked it... MAC-NW is person who did most changes&additions and I think he have some ideas character based settings, but it needs lotsa reworks, so maybe we make global stuff first and after it works fine... then start new,.
Test global stuff, it works really fine.
You are too late... "he" mentioned it already and in Github there is some premade JAVA -samples for "Dice Rolls", but again one guy cant do all...![]()
Here is link to it,
https://github.com/LaskonSoftware/NWGatewayAutomation
, there is part what can do SCA dice rolls etc. Im not tested it, but it looks that it might work so experienced users can take better look,.
ps. Is Adventure zone = SCA...?
man that would be amazing if you could get trash selling to work along with box opening
but, i'm curious, how do you guys get the names for the tasks and items?
like the names for the winter, jewelcrafting tasks, where did you get the names from? i mean, the names that the gateway knows
Check this link,
https://greasyfork.org/en/scripts/70...fessions-robot
Im stilt testing "sell items", but it seems work well. It is not ready to use when leveling profession but works fine with "open rewards",
https://greasyfork.org/en/forum/discussion/2728/x
It works and is easy to modify,
this list,
sells,Code:T1_Runestone|T1_Enchantment|T2_Enchantment|T2_Runestone|Item_Consumable_Skill|Potion_Healing_1|Potion_Healing_2|Potion_Healing_3|Item_Portable_Altar|Lockbox
adding,Code:Character does not have minimum AD balance to do funds transfer. Skipping Zex Posting.. VM647397:1523 Opening Rewards VM647397:1464 Removing TRASH be aware, there is no return... VM647397:1477 Selling TRASH 2 Item_Consumable_Skill_Nature to vendor. VM647397:1477 Selling TRASH 1 Item_Consumable_Skill_Dungeoneering to vendor. VM647397:1477 Selling TRASH 2 T2_Runestone_Green to vendor. VM647397:1477 Selling TRASH 2 T2_Runestone_Red to vendor. VM647397:1477 Selling TRASH 1 T2_Runestone_Purple to vendor.
makes this happening,Code:Green_.._Unid
Green_.._Unid sells any item Unidentified, quality green and ".." can be any characters on this example they were "T4" drops (trash).Code:Removing TRASH be aware, there is no return... VM647397:1477 Selling TRASH 1 Body_Greatweapon_Green_T4_Unid to vendor. VM647397:1477 Selling TRASH 1 Primary_Scourge_V2_Green_T4_Unid to vendor. VM647397:1477 Selling TRASH 38 Lockbox_Ninehells to vendor. VM647397:1477 Selling TRASH 5 Item_Portable_Altar to vendor. VM647397:1477 Selling TRASH 1 Body_Hunter_Green_T4_Unid to vendor.
Well, it working, just getting sell filters can be hard because you neverr know what is trash and what is not.... making better "user interface" can be really big project...
i'm not sure you understand my question
how do you know "t2_leadership_..." or "t2_enchant_..." were the correct references to the items/tasks that the gateway knows?
are you defining these somewhere in the code i don't see?
what i never understood is how these references are made, is there an in game command that lists the references or something?
how did you even get the names for the new jewelcrafting tasks?
that's my question
Does someone know how many and what quality of asset is need to reach 24k for an amount of task ?![]()