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  1. #181
    RottenMind's Avatar Knight-Lieutenant
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    Originally Posted by electropica View Post
    I have 9 char.
    Slot used per char for leadership are : 8, 2, 7, 7, 7, 7, 7, 4, 5
    So it's the "last" slot that doesn't work.
    The 5th of the 9th char.
    I cant replicate it any more, .

    I use Chrome + Tampermonkey (autoupdated), Browser Robot 1.05.0.1e (latest)

    I setup 9 characters like you have them, cleared all slots from task and after that did 4x runs without problems.

    Was it allways same task what get stuck? I got random stuck with "Collect taxes", but it happened when I runed it with 16 char. 9x slot each AND it was random slot what got stuck but allways with "Collect Taxes" and script tried start 4th "Collect Taxes"... havent seen it before and now cant replicate even that error.... JAVA is weird.

    [Browser Bot] Neverwinter Profession Script Bot
  2. #182
    electropica's Avatar Member
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    Yes it's always the 5th of the 9th char.
    It's fine. Just 1 slop is not a very important problem.
    Thank you for trying.

  3. #183
    W@RRIOR's Avatar Member
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    Originally Posted by RottenMind View Post
    Mustex/Bunta´s Neverwinter gateway - Professions Robot script is now reposted in Greasyfork because original Authors are now with MIA -status.

    https://greasyfork.org/en/scripts/search?q=Neverwinter (check recent updates)

    This way updates are easier to maintain.

    Check pages to see changes.

    Problems, fixes or any script related stuff are handled by community so answer time can be long. I read Ownedcore because this is APBI home and Greasyfork because I maintain Browser Bot updates there,
    very nice !!

    can you tell me for the AD transfert what does Min Character balance ? i think is the amount of the minimum AD stay in the character ?

  4. #184
    electropica's Avatar Member
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    Exactly.
    It's how much you want to keep on each char.

  5. #185
    Jefferson Andyman's Avatar Private
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    about the winter event....there seems to be a bug
    im at level 3 already but i want it to make a bunch of light pods and lures to stock up so that later i can just keep on making the good stuff (light cluster and mesmerizing lures) as i need them.
    but somehow, for some reason, it doesnt want to make the batch of lures (Event_Winter_Tier1_Shiny_Lure_Mass).
    instead, it keeps on trying to make the regular amount of lures (Event_Winter_Tier1_Shiny_Lure) after making 3 motes of light (Event_Winter_Tier1_Refine)

    ...i can't seem to find out whats wrong and why

    Code:
           {
            //WinterEvent
                taskName:"WinterEvent",
                level: {
                    0:["Event_Winter_Tier0_Intro"], 
                    1:["Event_Winter_Tier1_Rankup","Event_Winter_Tier1_Refine","Event_Winter_Tier1_Gather"], // 
                    2:["Event_Winter_Tier1_Rankup_2","Event_Winter_Tier1_Refine","Event_Winter_Tier1_Gather_2"], //
                    3:["Event_Winter_Tier1_Gather_3","Event_Winter_Tier1_Shiny_Lure_Mass","Event_Winter_Tier1_Refine","Event_Winter_Tier1_Gather"],
                }
            },

  6. #186
    RottenMind's Avatar Knight-Lieutenant
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    Originally Posted by Jefferson Andyman View Post
    about the winter event....there seems to be a bug
    im at level 3 already but i want it to make a bunch of light pods and lures to stock up so that later i can just keep on making the good stuff (light cluster and mesmerizing lures) as i need them.
    but somehow, for some reason, it doesnt want to make the batch of lures (Event_Winter_Tier1_Shiny_Lure_Mass).
    instead, it keeps on trying to make the regular amount of lures (Event_Winter_Tier1_Shiny_Lure) after making 3 motes of light (Event_Winter_Tier1_Refine)

    ...i can't seem to find out whats wrong and why

    Code:
           {
            //WinterEvent
                taskName:"WinterEvent",
                level: {
                    0:["Event_Winter_Tier0_Intro"], 
                    1:["Event_Winter_Tier1_Rankup","Event_Winter_Tier1_Refine","Event_Winter_Tier1_Gather"], // 
                    2:["Event_Winter_Tier1_Rankup_2","Event_Winter_Tier1_Refine","Event_Winter_Tier1_Gather_2"], //
                    3:["Event_Winter_Tier1_Gather_3","Event_Winter_Tier1_Shiny_Lure_Mass","Event_Winter_Tier1_Refine","Event_Winter_Tier1_Gather"],
                }
            },
    Put task you want complete FIRST on list them resource needed REFINE, then gathering...

    What is Tier3 refine task, that is missing here..

    "end product, refine, gathering".

    Code:
     3:["Event_Winter_Tier1_Shiny_Lure_Mass","Event_Winter_Tier1_Gather_3","Event_Winter_Tier1_Refine","Event_Winter_Tier1_Gather"],
    Last edited by RottenMind; 12-22-2014 at 07:06 AM.

  7. #187
    Jefferson Andyman's Avatar Private
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    oh that makes sense! thanks a lot!
    i thought it had to be arranged by the highest level to the lowest.
    thanks again!

  8. #188
    breadguy's Avatar Knight-Lieutenant
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    just popped in to say, the newest version of this script is such amaze

  9. #189
    electropica's Avatar Member
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    I agree.
    RottenMind made a wonderful work.

    @RottenMind I have check the 5th slot and it looks to work now. Maybe the ctrl + F5 made it works or maybe it started after few slot check lap.
    You next update will the daily take from the adventure zone ?

  10. #190
    breadguy's Avatar Knight-Lieutenant
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    i appreciate the new method of doing things, where it keeps track of the recently finishing tasks

    but i'm wondering, is there a way to go back to the old method of just continuously cycling through the characters and checking tasks?

  11. #191
    RottenMind's Avatar Knight-Lieutenant
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    Originally Posted by breadguy View Post
    i appreciate the new method of doing things, where it keeps track of the recently finishing tasks

    but i'm wondering, is there a way to go back to the old method of just continuously cycling through the characters and checking tasks?
    All changes to script is made by others, I dont have ability do code for browser´s, so give credits to Developers, .

    Rolling back to version what uses old features can be done, but it needs some editing...

    Making NEW menu item for current script, "Use Bunta´s job timer", "Use Bluep´s job timer", can be best option?

    Maybe Default is new timer and option "Use Bunta´s job timer" can be selected to simplify menu. (but these can wait because other options still need finishing touch)

    About script compatibility, it seems that even Bunta´s original script not run with latest Firefox + GreaseMonkey 1.15 and new edit runs only with TamperMonkey...


    ps. Bluep/Bunta´s timer is separated function on script so you can find and change it, if you do so change your

    Code:
    // @version 1.05.0.1f
    something higher like

    Code:
    // @version 2.0
    , this just in case you have autoupdate enabled.
    Last edited by RottenMind; 12-23-2014 at 10:30 AM.

  12. #192
    W@RRIOR's Avatar Member
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    one question the train asset option is only for green asset to blue , etc.... or it's for all asset ?

  13. #193
    RottenMind's Avatar Knight-Lieutenant
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    Originally Posted by W@RRIOR View Post
    one question the train asset option is only for green asset to blue , etc.... or it's for all asset ?
    Train assets is only for assets what player can train, NOT for Green, Blue, Purple -assets.

  14. #194
    electropica's Avatar Member
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    I didn't even know it was for green to blue but i know it works for normal.
    When you reach the task level that your asset can't do, it will make 3 more to create the one you need.

    But this must be use cautiously because if you have already 9 slot open, it will make 9 of each.
    I hope i'm not wrong but as there is 3 level of asset, it will make 4*4*9 = 144 lvl 1 (144 lvl 1 -> 36 lvl 2 -> 9 lvl 3)
    With 18 hours for each = 2592 hours / 9 slot = around 12 days.
    Last edited by electropica; 12-27-2014 at 06:37 PM.

  15. #195
    W@RRIOR's Avatar Member
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    ok thx for info.

    i have do some mod for winter festival crafting miss some fishinghole :
    Code:
    //WinterEvent
    			taskName:"WinterEvent",
    			level: {
    				0:["Event_Winter_Tier0_Intro"],
    				1:["Event_Winter_Tier1_Rankup",/*"Event_Winter_Tier1_Shiny_Lure",*/"Event_Winter_Tier1_Fishingpole_Green","Event_Winter_Tier1_Refine","Event_Winter_Tier1_Gather"],
    				2:["Event_Winter_Tier1_Rankup_2","Event_Winter_Tier1_Fishingpole_Blue",/*"Event_Winter_Tier1_Shiny_Lure_Mass",*/"Event_Winter_Tier1_Refine_2","Event_Winter_Tier1_Gather_2"],
    				3:[/*"Event_Winter_Tier1_Lightwine","Event_Winter_Tier1_Mesmerizing_Lure",*/"Event_Winter_Tier1_Fishingpole_Purple","Event_Winter_Tier1_Gather_3"],
    i have uncomment fishingpole but it don't do it .... do you know why. (have all the necessary tot do the task manually)
    Last edited by W@RRIOR; 12-27-2014 at 11:33 PM.

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