[Browser Bot] Neverwinter Profession Script Bot menu

Shout-Out

User Tag List

Page 14 of 32 FirstFirst ... 101112131415161718 ... LastLast
Results 196 to 210 of 468
  1. #196
    enghel's Avatar Member
    Reputation
    1
    Join Date
    Dec 2014
    Posts
    3
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    there is a way to resize the setting panel? because i want to use it on my smartphone
    Last edited by enghel; 12-29-2014 at 04:13 AM.

    [Browser Bot] Neverwinter Profession Script Bot
  2. #197
    W@RRIOR's Avatar Member
    Reputation
    1
    Join Date
    Jun 2014
    Posts
    52
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    think it's possible if they implement scrolling.

  3. #198
    RottenMind's Avatar Knight-Lieutenant
    Reputation
    13
    Join Date
    Aug 2013
    Posts
    322
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by electropica View Post
    Yes it's always the 5th of the 9th char.
    It's fine. Just 1 slop is not a very important problem.
    Thank you for trying.
    I did max. character setup for latest script and one cycle through characters took almost hour and disappointing was that I saw zero stuck...

    ...and still some users got stucks with 20 - 25 characters so maybe we must assume that Gateway "hick_ups" cause some errors in script and then maybe script needs more advanced error control.

    So problem is same what exist in APBx...so it is nothing new, but here we have source code and anyone can add extension what reloads specific page every xx minutes.

  4. #199
    electropica's Avatar Member
    Reputation
    3
    Join Date
    Sep 2013
    Posts
    117
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I said in reply 189 ( http://www.ownedcore.com/forums/mmo/...ml#post3227733 ([Browser Bot] Neverwinter Profession Script Bot) )
    that it was wortking now but i forgot to confirm it after. Your version solve all the problem i had.
    I have been able to open the 6th slot during the week end and this one is working fine too.
    Thank you.

  5. #200
    RottenMind's Avatar Knight-Lieutenant
    Reputation
    13
    Join Date
    Aug 2013
    Posts
    322
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by electropica View Post
    I said in reply 189 ( http://www.ownedcore.com/forums/mmo/...ml#post3227733 ([Browser Bot] Neverwinter Profession Script Bot) )
    that it was wortking now but i forgot to confirm it after. Your version solve all the problem i had.
    I have been able to open the 6th slot during the week end and this one is working fine too.
    Thank you.
    OK, good to know. Im testing with 99x character and it do runs well, but one cycle can take 1½ hours... so timer based task selection rocks... but 99x character on one account on Live, .

  6. #201
    electropica's Avatar Member
    Reputation
    3
    Join Date
    Sep 2013
    Posts
    117
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    You have 99 char ?

  7. #202
    RottenMind's Avatar Knight-Lieutenant
    Reputation
    13
    Join Date
    Aug 2013
    Posts
    322
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by electropica View Post
    You have 99 char ?
    Yes/No and with 99 char I have 433,851,515 AD, I wish that I get this stuff on Live.... but not possible, .

  8. #203
    packetlossc's Avatar Member
    Reputation
    2
    Join Date
    Jul 2012
    Posts
    45
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Has anyone run any Artificing with the most recent script? For some reason it seems to think resources (other than my grandmaster artificers) are needed for gather tasks.

  9. #204
    RottenMind's Avatar Knight-Lieutenant
    Reputation
    13
    Join Date
    Aug 2013
    Posts
    322
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by packetlossc View Post
    Has anyone run any Artificing with the most recent script? For some reason it seems to think resources (other than my grandmaster artificers) are needed for gather tasks.
    Gateway select first person and script can select additional assets by this(below code), after gathering "refining" needs coal if I remember correctly... not sure what kind issue you have, script changes are mostly done on section what handels "character switch".

    Code:
    * Selects the highest level asset for the i'th button in the list. Uses an iterative approach
    * in order to apply a sufficient delay after the asset is assigned
    *
    * @param {Array} The list of buttons to use to click and assign assets for
    * @param {int} i The current iteration number. Will select assets for the i'th button
    * @param {Deferred} jQuery Deferred object to resolve when all of the assets have been assigned
    */
    	function SelectItemFor(buttonListIn, i, def, prof) {
    		buttonListIn[i].click();
    		WaitForState("").done(function() {
    			
    			var $assets = $("div.modal-item-list a").has("img[src*='_Resource_'],img[src*='_Assets_']");
    			var $persons = $("div.modal-item-list a").has("img[src*='_Follower_']");
    			var quality = [".Special",".Gold",".Silver",".Bronze"];
    			var ic, $it;
    			
    			var clicked = false;
    			
    			// Try to avoid using up higher rank assets needlessly
    			if (prof.taskName === "Leadership") {
    				var mercenarys = $("div.modal-item-list a.Bronze:contains('Mercenary')");
    				var guards = $("div.modal-item-list a.Bronze:contains('Guard')");
    				var footmen = $("div.modal-item-list a.Bronze:contains('Footman')");
    				
    				if (mercenarys.length)	 { clicked = true; mercenarys[0].click(); }
    				else if (guards.length)	 { clicked = true; guards[0].click(); }
    					else if (footmen.length) { clicked = true; footmen[0].click(); }
    					}
    			
    			// check resources & assets for best quality, in descending order
    			for (ic in quality) {
    				$it = $assets.filter(quality[ic]);
    				if ($it.length) {
    					$it[0].click();
    					clicked = true;
    					break;
    				}
    			}
    			
    			// if no asset was selected, check for persons for best speed, in descending order
    			if (!clicked) {
    				for (ic in quality) {
    					$it = $persons.filter(quality[ic]);
    					if ($it.length) {
    						$it[0].click();
    						clicked = true;
    						break;
    					}
    				}
    			}
    			
    			// if nothing was found at all, return immediately (skip other optional slots)
    			if (!clicked) {
    				$("button.close-button").click();
    				console.log("Nothing more to click..");
    				WaitForState("").done(function() {
    					// Let main loop continue
    					def.resolve();
    				});
    			}
    			
    			console.log("Clicked item");
    			WaitForState("").done(function() {
    				// Get the new set of select buttons created since the other ones are removed when the asset loads
    				var buttonList = $("h3:contains('Optional Assets:')").closest("div").find("button");
    				if(i < buttonList.length - 1) {
    					SelectItemFor(buttonList, i+1, def, prof);
    				}
    				else {
    					// Let main loop continue
    					def.resolve();
    				}
    			});
    		});
    	}

  10. #205
    packetlossc's Avatar Member
    Reputation
    2
    Join Date
    Jul 2012
    Posts
    45
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by RottenMind View Post
    Gateway select first person and script can select additional assets by this(below code), after gathering "refining" needs coal if I remember correctly... not sure what kind issue you have, script changes are mostly done on section what handels "character switch".
    Thanks for the quick reply and for pointing me in the right direction. I just realized the script had the refine task and not the gather one.

  11. #206
    RottenMind's Avatar Knight-Lieutenant
    Reputation
    13
    Join Date
    Aug 2013
    Posts
    322
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by packetlossc View Post
    Thanks for the quick reply and for pointing me in the right direction. I just realized the script had the refine task and not the gather one.
    APBx is different, it need gather, refine BUY items, but is easier to maintain. Buntas script do most task automatic, refine task is added for "fallback" option when others is failed, not included on all task lists... well, good that problem was between beer glass and floor... maybe later we need 60 proof to dissolve other other problems... :shh:

  12. #207
    packetlossc's Avatar Member
    Reputation
    2
    Join Date
    Jul 2012
    Posts
    45
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by RottenMind View Post
    APBx is different, it need gather, refine BUY items, but is easier to maintain. Buntas script do most task automatic, refine task is added for "fallback" option when others is failed, not included on all task lists... well, good that problem was between beer glass and floor... maybe later we need 60 proof to dissolve other other problems... :shh:
    This script seems to need the gather task too doesn't it? For when you run out of the raw resources like iron or pelts.

  13. #208
    RottenMind's Avatar Knight-Lieutenant
    Reputation
    13
    Join Date
    Aug 2013
    Posts
    322
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by packetlossc View Post
    This script seems to need the gather task too doesn't it? For when you run out of the raw resources like iron or pelts.
    Script buy and craft resources what are needed per task, only resource what user must look is "Residuum" what is needed with some Profession tasks.

    ...so Gathering/Refining is not needed add on tasklist, but they can be used as "fallback" option.
    Last edited by RottenMind; 01-02-2015 at 08:27 AM.

  14. #209
    vyserage09's Avatar Member
    Reputation
    1
    Join Date
    May 2014
    Posts
    24
    Thanks G/R
    0/0
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    is the gateway down for everyone else too? Its been down last couple of days. Says its under maintenance.

  15. #210
    PyroService's Avatar Member
    Reputation
    1
    Join Date
    Jan 2015
    Posts
    2
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thanks for the help=)

Page 14 of 32 FirstFirst ... 101112131415161718 ... LastLast

Similar Threads

  1. [Auto-Clicker] Please help for script or bot mailbox neverwinter
    By spiritdays in forum Neverwinter Bots and Programs
    Replies: 3
    Last Post: 09-09-2013, 04:47 AM
  2. Replies: 5
    Last Post: 03-01-2009, 12:26 PM
  3. Safer bot guide compile your scripts..
    By freakyflow in forum World of Warcraft Bots and Programs
    Replies: 9
    Last Post: 07-23-2008, 10:57 AM
  4. [Bot]Fisher Script
    By iradiation in forum World of Warcraft Bots and Programs
    Replies: 5
    Last Post: 03-17-2008, 04:31 PM
All times are GMT -5. The time now is 10:58 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search