HackPack: WAR Add-On for Warextdll menu

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  1. #241
    PharmerPhale's Avatar Member
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    Still working on things. To get LoS hacks working in Zeabot you need to change this line...
    Code:
    for GUID , Details in pairs(EntityList("los,"..TargetTypeString..",alive,maxdistance=200")) do
    to this
    Code:
    for GUID , Details in pairs(EntityList(TargetTypeString..",alive,maxdistance=200")) do
    and make sure you turn the normal LoS hack ON.
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    HackPack: WAR Add-On for Warextdll
  2. #242
    floodman's Avatar Member
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    Hmm - please forgive me for being a tard of re - I run a wp and a rune priest - but mostly my Warrior priest. I understand changing out the ability ID and getting the # from wardb.com - but when i went through the code for the archmage version dipper posted, the only "actual ID# i saw" was for the resurrection spell, so I replaced that one with the WP one....my question is, in that code, im not seeing where to drop in the Warrior Priest ability codes. Does it not get inserted there?

    Although I would so prefer to be self sufficient, the ones I'm looking for are:


    Touch Of The Divine (group heal) - 8247
    Healing Hand (Single HOT) - 8241
    Pious Restoration (Group HOT) - 8265

    Then I get torn....
    Divine Aid - (Direct heal + small HOT) - 8238 (this ability sucks - costs to much)
    Divine Light - (10 second shield) - 8264 (60 sec cooldown)

    Honestly, not sure either of the 2 above are even worth putting in. Which then brings me to the last one which is Supplication, which is how we regen our righteous fury. Does it support an ability like that in terms of doing a check like, say if you had less than 40 RF then it casts supplication.

    Supplication - 8237

    Anywho - Again, my sincerest apologies - I would happily insert these things, I'm just not sure exactly where to put them, lol.

  3. #243
    PharmerPhale's Avatar Member
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    Resurrection portion of the code was commented out because it wasn't finished. If you want to edit those parts for resurrection you're welcome to. As for the other abilities you mentioned you just need to drag-and-drop them into the slots available in the Zeabot Ability window. (hint: mouseover the (?) in that window for instructions) If I were you I'd try putting this supplication ability at the end of the list in slot 4.
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  4. #244
    Kanaru's Avatar Member
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    Is it at all possible to teleport to another zone?

    I have tried making a map monster waypoint on another zone, right clicking it and picking teleport, but it doesn't do anything.

  5. #245
    floodman's Avatar Member
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    No Kanaru, you can't teleport into other zones, just within a zone.

    Pharmer - I have followed the instructions and read every post you've made with anticipation as occasionally you give tidbits in terms of how to use it.

    Frankly - the bot doesn't work for my WP. It selects various people, but doesn't actually cast any spells. As such, I was assuming the code was trying to select specific Zealot abilitiy ID #'s. With that in mind, and my obviously mistaken assumption, I was wondering how to insert specific warrior priest ID's.

    I think perhaps the greater issue is the bot doesn't work for me period I'm finding. We're talking about Zeabot - BotPOC works fine.

    Dipper - in your shaman and arch mage versions you posted, is the only change on that from Pharmers version is the specific ID # for resurrection - or did you put in specific abilities for those classes? I suppose that's kind of what confused me, I was assuming it didn't work because I wasn't a zealot.

  6. #246
    TheDipper's Avatar Member
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    Dipper - in your shaman and arch mage versions you posted, is the only change on that from Pharmers version is the specific ID # for resurrection - or did you put in specific abilities for those classes? I suppose that's kind of what confused me, I was assuming it didn't work because I wasn't a zealot.
    The section of code that triggers Zeabot to look for friendly dead targets to ressurect was "commented" out by Pharmer, most likely so people using the bot with other classes wouldn't see slowdown caused by it trying to use a spell the class doesn't have.

    I, in essence, added that part back in, and put the spell IDs for the respective classes in the ressurection part of the code.

    I'll show you:

    Line 1048:
    Code:
            if HackPack.Casting == 0 then
                if HackPack.Zeabot == true then
                    local MyGUID = GetPlayer().GUID
                    if HackPack.CheckForZeabot() == false then
    --                    if GetEntity(MyGUID).healthPercent >= 96 then
    --                        HackPack.CheckForDead()
    --                    end
    That's the part of the code that we're looking at primarily. Anything written on a line that starts with "--" is ignored, so once you take those out, zeabot thinks this:

    If I'm not casting, I'm enabled, and my health is above or equal to 96%, then I'll check for nearby dead targets.
    That's to turn on checking for dead. To get it to use your ressurection spell, you have to edit this section:

    Line 1095:
    Code:
    function HackPack.CheckForDead()
        if HackPack.RezWaitTime > 0 then
            return
        end
    
        local thisAbility = GetAbilityData(8555)
        local minRange, maxRange = GetAbilityRanges(8555)
        local strMaxRange = tostring(maxRange)
        local CastTime = math.floor(GetAbilityCastTime(thisAbility.id))
        for GUID , Details in pairs(EntityList("los,player,friendly,dead,maxdistance="..strMaxRange)) do
            Target(GUID)
            HackPack.Cast(thisAbility.id)
            RezWaitTime = math.floor(thisAbility.reuseTimerMax)
            HackPack.Casting = CastTime
            return
        end
        return
    end
    Ability ID of the class's ressurection spell is highlighted in red.

    Here are the ability IDs for the different class' res spells:

    AM: 9246
    DoK: 9558
    RP: 1598
    Sham: 1908
    WP: 8248
    Zea: 8555
    Last edited by TheDipper; 07-21-2009 at 10:04 PM.

  7. #247
    floodman's Avatar Member
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    Ah ok - so your version was just to update the ability id for rez and re-enabling it essentially. And then in terms of using it - your just dropping the abilities of whatever class your playing into the setup bar as suggested.

    So my real situation is that i'm just struggling getting it to work for me lol. That makes me feel better. Maybe I'll try to reinstall it or something.

    Thanks for the clarification, my apologies again. I really do try and read all the posts before commenting. I don't want to get yelled at by Hans

  8. #248
    PharmerPhale's Avatar Member
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    I don't want to get yelled at by Hans
    Wise choice. Many do not survive such an encounter.
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  9. #249
    floodman's Avatar Member
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    Got it working! Had to disable botpoc but it works really well - topping healing charts and everything, yay! sometimes i need to disable it though as its just a monster that wont let me quite do what i want to do sometimes...would be amazing feature if it had a button that switched from group only or heal anyone.

    thanks again

  10. #250
    PharmerPhale's Avatar Member
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    Yes this can be done quite easily. I've not been working terribly hard on zeabot lately. I just got a campervan last week and have been putting most of my time into cleaning and repairing it. I should be mostly done by thursday and have the weekend off so there should be a release then. That is, if the patch doesn't screw things over for a week or two.
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  11. #251
    TheDipper's Avatar Member
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    It will eventually need to be able to know when to spam the group heal :P


    Personally I made a macro to toggle Zeabot,

    /script HackPack.ToggleZeabot()

    I can just press that button to turn it off for a moment if something requires my super skills.

  12. #252
    biinky's Avatar Contributor
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    Any suggestions for how to prevent it from spamming hots? I outheal the bot like 50 fold because 50% of people it tries to heal end up getting 5 copies of the same hot without any other healing.

  13. #253
    golden30's Avatar Member
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    Whenever i try to load WAR.exe into the slot it is suppose to go in it is never there and on the few occasions it is when i try to inject it, it says there is something wrong and wont work.

  14. #254
    Luithicca's Avatar Member
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    Originally Posted by golden30 View Post
    Whenever i try to load WAR.exe into the slot it is suppose to go in it is never there and on the few occasions it is when i try to inject it, it says there is something wrong and wont work.

    Its not injecting because of the new patch released today/yesterday/lastnight.

    My suggestion is to play legit till Hans gets the time to find the new address space, and rewrite the DLL to change those addresses.

  15. #255
    golden30's Avatar Member
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    It was doing this before the patch went live yesterday. The voice says "Somethings Wrong" and it is written in red that " Both injection-methods failed! (Remoteloadlibrary and Detourinjecting) warextdll.dll -> war.exe Target is protected? err: 0

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