C# WarTeleporter + Source Code menu

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  1. #241
    Kekke's Avatar Member
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    Anyone knows how to get the latest offsets using Cheat Engine?

    C# WarTeleporter + Source Code
  2. #242
    s4lly's Avatar Member
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    Originally Posted by suicidity View Post
    Get the free VC#, download the source and his offset finder (offsets posted); Plug them in and compile.

    Viola!
    well i mean the one raptor made.. Were u can teleport to enemy players etc...
    Besides i have VS 2008 so no need for vc# free...

  3. #243
    s4lly's Avatar Member
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    I guess this thread is dead.. I recompiled the source, and changed the offsets but still the Units shows up wrong, anyone knows how to fix this? + target teleport, or enemy teleport...

  4. #244
    JakezShadow's Avatar Member
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    Sally, pm me and Ill send you a my working compiled version.
    xbl: bigsneakyninja

  5. #245
    d4rkx's Avatar Member
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    Check the function UpdateState in the hackdata file line 405. This is where it does a couple of checks to display the message. So I commented stuff that i thought made it not work and it will display the units. Think it was the allied and enemy stuff.

  6. #246
    s4lly's Avatar Member
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    i tried changing the process name in the line 364 in hackdata.cs

    Process[] ret = Process.GetProcessesByName("war");

    into another running process but still the program stated that the process wasnt found...

    So i think first of all its a problem with that.. Dont know for sure..

  7. #247
    s4lly's Avatar Member
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    Originally Posted by JakezShadow View Post
    Sally, pm me and Ill send you a my working compiled version.
    2 pms already too you

  8. #248
    JakezShadow's Avatar Member
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    Yep, got the pm's
    Just tested it, still working
    Heres the download link for the source code (working compiled version in the bin/release incase you cant compile yourself)
    Jakez

    Edit: forgot download link XD
    http://filebeam.com/40b550560cefbd2f0898fbca942967cc
    xbl: bigsneakyninja

  9. #249
    s4lly's Avatar Member
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    cool thanx it works, but final question how about the UNITS, so i can teleport to them?

  10. #250
    suicidity's Avatar Contributor
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    My bot right now teleports to the current target by keybind if they are alive (Friendly if there is no enemy target, and Enemy targets override friendlies; By Middle mouse)

    But I just finally got the Entity list working and it's glorious; So I'll be at work with that and the new pathing system.

    Here's a screen shot


    I might be releasing it later, but this is a new bot over WARgremlin so it may take some time and I'm redoing everything.


  11. #251
    s4lly's Avatar Member
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    very nice, but still dosnt solve the problem in the teleporter from thsi thread... Units list with names on the target..

  12. #252
    Stephen Colbert's Avatar Knight-Captain
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    A bot that teleports to target? Sounds epic!

    A bit high risk. I mean you would have to avoid all player contact in general;
    the second someone sees you teleporting between enemies, you will be banned in like two seconds. xO

  13. #253
    suicidity's Avatar Contributor
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    No, the bot itself does not teleport, the functionality is just there.


  14. #254
    YAGGY's Avatar Member
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    Could this app be updated to include "No fall damage" ? nothing worse than using the speedhack and then taking huge fall damage LOL

    I know there are other similar hacks out there that do include a "No fall damage" but i like the fact that this one is open.

  15. #255
    TheDipper's Avatar Member
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    Originally Posted by YAGGY View Post
    Could this app be updated to include "No fall damage" ? nothing worse than using the speedhack and then taking huge fall damage LOL

    I know there are other similar hacks out there that do include a "No fall damage" but i like the fact that this one is open.
    Tapping "lock height" will let you come down safely.

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