any plugin to display monsters Krysbins sentence damage buff ? menu

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  1. #1
    takayo72's Avatar Active Member
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    any plugin to display monsters Krysbins sentence damage buff ?

    when playing necro i will know which monsters has no damage buff

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  2. #2
    Mundzso's Avatar Member
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    Looking for similar plugin but with barb -> falter , when its active on mobs

  3. #3
    evan6944's Avatar Member
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    @Mundzso: falter's attribute is
    Code:
    Power_Buff_1_Visual_Effect_D    79077
    you can add it depending on whether you want it to show on the Health Bar, elitebar, or as indicators on the mob itself.

  4. Thanks Mundzso (1 members gave Thanks to evan6944 for this useful post)
  5. #4
    Mundzso's Avatar Member
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    Thanks, but not sure this information is enough for me
    Looking at the eliteBarPlugin now, dunno if it can be added here somehow, it is using System.Linq;using System.Collections.Generic; using Turbo.Plugins.Default;

    if (m.Locust) textDebuff += (textDebuff == null ? "" : ", ") + "Locust";
    if (m.Palmed) textDebuff += (textDebuff == null ? "" : ", ") + "Palm";
    if (m.Haunted) textDebuff += (textDebuff == null ? "" : ", ") + "Haunt";
    if (m.MarkedForDeath) textDebuff += (textDebuff == null ? "" : ", ") + "Mark";
    if (m.Strongarmed) textDebuff += (textDebuff == null ? "" : ", ") + "Strongarm";
    string textCC = null;
    if (m.Frozen) textCC += (textCC == null ? "" : ", ") + "Frozen";
    if (m.Chilled) textCC += (textCC == null ? "" : ", ") + "Chill";
    if (m.Slow) textCC += (textCC == null ? "" : ", ") + "Slow";
    if (m.Stunned) textCC += (textCC == null ? "" : ", ") + "Stun";
    if (m.Invulnerable) textCC += (textCC == null ? "" : ", ") + "Invulnerable";
    if (m.Blind) textCC += (textCC == null ? "" : ", ") + "Blind";

  6. #5
    takayo72's Avatar Active Member
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    From legendary power desc of Krysbin's Sentence
    "You deal 95% increased damage against slowed enemies or triple this bonus against enemies afflicted by any other type of control-impairing effect."
    Is that mean when a mob affected by cc effect , imply that Krysbin's Sentence buff i active on that mob ?

  7. #6
    Mundzso's Avatar Member
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    Originally Posted by takayo72 View Post
    From legendary power desc of Krysbin's Sentence
    "You deal 95% increased damage against slowed enemies or triple this bonus against enemies afflicted by any other type of control-impairing effect."
    Is that mean when a mob affected by cc effect , imply that Krysbin's Sentence buff i active on that mob ?
    krysbin has 2 type of bonus, just a single cc -> 100% (or 95 if u have lower power on the ring) or 300% (3x100%) if 2x cc on mobs (which are not the same type, I mean slow and a stun / freeze for example)

  8. #7
    takayo72's Avatar Active Member
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    Originally Posted by Mundzso View Post
    krysbin has 2 type of bonus, just a single cc -> 100% (or 95 if u have lower power on the ring) or 300% (3x100%) if 2x cc on mobs (which are not the same type, I mean slow and a stun / freeze for example)
    In other words, if I saw slow and stun/freeze appear on elite bar which means a 300% damage buff is active. right?
    Last edited by takayo72; 07-03-2020 at 02:51 AM.

  9. #8
    Mundzso's Avatar Member
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    Originally Posted by takayo72 View Post
    In other words, if I saw slow and stun/freeze appear on elite bar which means that both buff from the ring are active. right?
    well it should be ye

  10. #9
    takayo72's Avatar Active Member
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    Then what is the good way to present this buff on the elite info bar ?
    Krysbin for single cc = 100% damage
    Krysbin2 for double cc = 300% damage


    The plugin logic should be count number of cc buff on a mob if 1 100% if greater than 1 300% damage
    Last edited by takayo72; 07-03-2020 at 02:57 AM.

  11. #10
    takayo72's Avatar Active Member
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    From reading DAV_EliteInfoPlugin source, i' wondering to modify Debuff private function

    to count textCC and then append another text on output variable representing Krysbin or Krysbin2

    Code:
    private string Debuff(IMonster m, bool showDebuff) {
    			if (!showDebuff) return "";
    
    			string textDebuff = null;
    			if (m.Locust) textDebuff += "Locust";
    			if (m.Haunted) textDebuff += (textDebuff == null ? "Haunt" : ", Haunt");
    			if (m.Palmed) textDebuff += (textDebuff == null ? "Palm" : ", Palm");
    			if (m.MarkedForDeath) textDebuff += (textDebuff == null ? "Mark" : ", Mark");
    			if (m.Strongarmed) textDebuff += (textDebuff == null ? "Strongarm" : ", Strongarm");
    
    			string textCC = null;
    			if (m.Frozen) textCC += "Frozen";
    			if (m.Chilled) textCC += (textCC == null ? "Chill" : ", Chill");
    			if (m.Slow) textCC += (textCC == null ? "Slow" : ", Slow");
    			if (m.Stunned) textCC += (textCC == null ? "Stun" : ", Stun");
    			if (m.Invulnerable) textCC += (textCC == null ? "Invulnerable" : ", Invulnerable");
    			if (m.Blind) textCC += (textCC == null ? "Blind" : ", Blind");
    
    			var output = "\t" + textDebuff + (textDebuff != null && textCC != null ? " | " : "") + textCC;
    			return output;
    		}
    However I dont know much about C# programming, i just know the logic but dont know how to coding

  12. #11
    takayo72's Avatar Active Member
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    I have modified the Debuff function of DAV_EliteInfoPlugin which will show krsybin sentence buff.



    Code:
    private string Debuff(IMonster m, bool showDebuff) {
    			if (!showDebuff) return "";
    
    			string textDebuff = null;
    			if (m.Locust) textDebuff += "Locust";
    			if (m.Haunted) textDebuff += (textDebuff == null ? "Haunt" : ", Haunt");
    			if (m.Palmed) textDebuff += (textDebuff == null ? "Palm" : ", Palm");
    			if (m.MarkedForDeath) textDebuff += (textDebuff == null ? "Mark" : ", Mark");
    			if (m.Strongarmed) textDebuff += (textDebuff == null ? "Strongarm" : ", Strongarm");
    
    			string textCC = null;
    			if (m.Frozen) textCC += "Frozen";
    			if (m.Chilled) textCC += (textCC == null ? "Chill" : ", Chill");
    			if (m.Slow) textCC += (textCC == null ? "Slow" : ", Slow");
    			if (m.Stunned) textCC += (textCC == null ? "Stun" : ", Stun");
    			if (m.Invulnerable) textCC += (textCC == null ? "Invulnerable" : ", Invulnerable");
    			if (m.Blind) textCC += (textCC == null ? "Blind" : ", Blind");
    
                string Krysbin = null;
                bool activeKrysbin = Hud.Game.Me.Powers.BuffIsActive(475241);
                if (activeKrysbin) {
                    if (textCC!=null) {
                        string[] CCs = textCC.Split(' ');
                        int CC_count = CCs.Length;
                        Krysbin = (CC_count>1) ? "Krysbin2, ": "Krysbin, ";
                    }
                }
    
    			var output = "\t" + Krysbin + textDebuff + (textDebuff != null && textCC != null ? " | " : "") + textCC;
    			return output;
    		}

  13. #12
    34536457's Avatar Member
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    Krysbins Sentence - Game Guide - Diablo III

    You deal 95% increased damage against slowed enemies or triple this bonus against enemies afflicted by any other type of control-impairing effect. (Necromancer Only) [75 - 100]%
    This means:
    on slowed enemies 100% or x2 dmg multiplier
    at Hard Crowd Control enemies: stun, freeze and etc. 300% or x4 dmg multiplier

    ------
    Monster Resistancese

  14. #13
    Saico's Avatar Active Member
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    Originally Posted by takayo72 View Post
    I have modified the Debuff function of DAV_EliteInfoPlugin which will show krsybin sentence buff.



    Code:
    private string Debuff(IMonster m, bool showDebuff) {
    			if (!showDebuff) return "";
    
    			string textDebuff = null;
    			if (m.Locust) textDebuff += "Locust";
    			if (m.Haunted) textDebuff += (textDebuff == null ? "Haunt" : ", Haunt");
    			if (m.Palmed) textDebuff += (textDebuff == null ? "Palm" : ", Palm");
    			if (m.MarkedForDeath) textDebuff += (textDebuff == null ? "Mark" : ", Mark");
    			if (m.Strongarmed) textDebuff += (textDebuff == null ? "Strongarm" : ", Strongarm");
    
    			string textCC = null;
    			if (m.Frozen) textCC += "Frozen";
    			if (m.Chilled) textCC += (textCC == null ? "Chill" : ", Chill");
    			if (m.Slow) textCC += (textCC == null ? "Slow" : ", Slow");
    			if (m.Stunned) textCC += (textCC == null ? "Stun" : ", Stun");
    			if (m.Invulnerable) textCC += (textCC == null ? "Invulnerable" : ", Invulnerable");
    			if (m.Blind) textCC += (textCC == null ? "Blind" : ", Blind");
    
                string Krysbin = null;
                bool activeKrysbin = Hud.Game.Me.Powers.BuffIsActive(475241);
                if (activeKrysbin) {
                    if (textCC!=null) {
                        string[] CCs = textCC.Split(' ');
                        int CC_count = CCs.Length;
                        Krysbin = (CC_count>1) ? "Krysbin2, ": "Krysbin, ";
                    }
                }
    
    			var output = "\t" + Krysbin + textDebuff + (textDebuff != null && textCC != null ? " | " : "") + textCC;
    			return output;
    		}
    Krysbin2 should be the "slow" only cc debuff ? And Krysbin another debuffs ? (Freeze, Stun etc)

  15. #14
    takayo72's Avatar Active Member
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    if my logic was wrong, welcome to modify it

  16. #15
    Saico's Avatar Active Member
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    Originally Posted by takayo72 View Post
    if my logic was wrong, welcome to modify it
    I didn`t say that, just asking how you did to understand its works

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