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  1. #2371
    patuljak's Avatar Private
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    HI
    Can you tell me where i finde the options where to enable tome of jewelcrafting?

    [MOD] TurboHUD <-- The very first thread TurboHUD had ever
  2. #2372
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by Burllz View Post
    Wich line i should edit to disable the window?

    @KillerJohn, can i make tome of secrets and flawless square gems to have text when they drop like the demonic essence? If it's possible please explain how /not like enigma32/



    Thanks! I can't wait for 2.0.0 to come out so i can play with letterbox again ^_^
    <default enabled="1">
    set it to 0...

    are you kidding me? config files are pretty much self-describing...
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  3. #2373
    cloudstrife007's Avatar Active Member CoreCoins Purchaser
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    Ok this might be a bug, but I enabled text to speech for an item called Demonic Essence. Whenever I go to my jeweler and highlight over the demonic essence picture.. I hear the program say.. "Demonic Essence" lol didn't used to do that.

  4. #2374
    qqq23's Avatar Member
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    KJ i got a question for you,

    is it possible to make your own pick up radius ? What i mean is for example skills that do 20% more dmg if no monsters are within 10 yards, my dh has no pick up radius, is there a way to do it with turbohud? Like a fake one?

    Thanks muchly appreciate it.

  5. #2375
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by majinpvegeta View Post
    Ok this might be a bug, but I enabled text to speech for an item called Demonic Essence. Whenever I go to my jeweler and highlight over the demonic essence picture.. I hear the program say.. "Demonic Essence" lol didn't used to do that.
    it is because D3 has a very strange implementation of item tooltips, and creates a temporary item to dispay the tooltip, and HUD thinks it is a new item on the ground... This is already fixed in 2.0.1 edition of HUD but I have no time to fix in 1.0.8 version, sorry
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  6. #2376
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by qqq23 View Post
    KJ i got a question for you,

    is it possible to make your own pick up radius ? What i mean is for example skills that do 20% more dmg if no monsters are within 10 yards, my dh has no pick up radius, is there a way to do it with turbohud? Like a fake one?

    Thanks muchly appreciate it.
    check the ..._circles.xml in config folder. You can define your own circles around yourself and/or the cursor.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  7. #2377
    qqq23's Avatar Member
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    hey, thnx i checked it and its empty, i figured we have to look @ the ui_default_circles_examples which makes sense, but the code doesnt work.

    Im pasting the follwing and it doesnt seem to work

    <circles enabled="0">

    <!-- example circle -->
    <cdemo0 center="me" radius="10">
    <style color="192,192,64,64" stroke="3" dash="Dash" />
    </cdemo0>


    </circles>

  8. #2378
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by qqq23 View Post
    hey, thnx i checked it and its empty, i figured we have to look @ the ui_default_circles_examples which makes sense, but the code doesnt work.

    Im pasting the follwing and it doesnt seem to work

    <circles enabled="0">

    <!-- example circle -->
    <cdemo0 center="me" radius="10">
    <style color="192,192,64,64" stroke="3" dash="Dash" />
    </cdemo0>


    </circles>
    enabled=0 doesn't ring a bell?
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  9. #2379
    qqq23's Avatar Member
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    Originally Posted by KillerJohn View Post
    enabled=0 doesn't ring a bell?
    I forgot to say, enable = 1 crashes the whole program

    this is my whole circles.xml file

    <?xml version="1.0" encoding="utf-8"?>
    <config>

    <templates>
    </templates>

    <circles>
    <circles enabled="1">
    <cdemo0 center="me" radius="10">
    <style color="192,192,64,64" stroke="3" dash="Dash" />
    </cdemo0>



    </circles>

    </config>

    and it doesnt work
    Last edited by qqq23; 01-04-2014 at 10:04 AM.

  10. #2380
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by qqq23 View Post
    I forgot to say, enable = 1 crashes the whole program

    this is my whole circles.xml file
    ...
    and it doesnt work
    remove this line: <circles>
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  11. #2381
    qqq23's Avatar Member
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    Ok just to be clear...

    this is my whole ui_default_circles file, i did as you said and the whole hud doesnt work and i get red exceptions error bottom left corner.

    Im no noob in coding, well i am but i create alot of my own ahk cripts so i kind of understand stuff, from my understanding you wanted us to edit the circles.xml file with some examples provided in the example.xml files, but in the circles.xml file you have <circles></circles> and the circles example file doesnt have those. So kinda hard to figure out how its set up.

    Thanks

    <?xml version="1.0" encoding="utf-8"?>
    <config>

    <templates>
    </templates>

    <circles enabled="1">
    <cdemo0 center="me" radius="10">
    <style color="192,192,64,64" stroke="3" dash="Dash" />
    </cdemo0>



    </circles>

    </config>


    edit, when i make circles enabled=0 hud works but no circles, when i change it to 1 thats where the problem occurs.
    Last edited by qqq23; 01-04-2014 at 11:10 PM.

  12. #2382
    cloudstrife007's Avatar Active Member CoreCoins Purchaser
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    Originally Posted by KillerJohn View Post
    it is because D3 has a very strange implementation of item tooltips, and creates a temporary item to dispay the tooltip, and HUD thinks it is a new item on the ground... This is already fixed in 2.0.1 edition of HUD but I have no time to fix in 1.0.8 version, sorry
    Take it 2.0.1 still private until a stable release?

  13. #2383
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by majinpvegeta View Post
    Take it 2.0.1 still private until a stable release?
    HUD 2.0.1 is built for D3 2.0.0 (PTR with or without RoS), it does not work with D3 1.0.8. it is not released yet.
    HUD 2.0 is built for D3 1.0.8 (LIVE) and does not work with D3 2.0.0
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  14. #2384
    mondmond's Avatar Corporal
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    Happy new year KJ.
    Nice to see you're still hard working.

    Just took a look at the new 2.0 version. Looks good.
    Can I delete the indentification.xml?

    Also please great the beta group from me.

  15. #2385
    crush33's Avatar Private
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    Hi KJ,

    Just few questions about the map with TH.

    It is capable to show static map and draw red rectangles and squares where the map is random.

    The coordinates of statics parts of the map are hardcoded ? (i mean, how TH drow it...?)

    TH replace red rectangles/square by the real map when my pawn is near to them, right ?

    So can we call this functionnality a "map hack" ? I guess a real map hack does some memory inject to get the random zone even if my pawn is not near...

    thank you for your clarification...

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