HI
Can you tell me where i finde the options where to enable tome of jewelcrafting?
HI
Can you tell me where i finde the options where to enable tome of jewelcrafting?
Ok this might be a bug, but I enabled text to speech for an item called Demonic Essence. Whenever I go to my jeweler and highlight over the demonic essence picture.. I hear the program say.. "Demonic Essence" lol didn't used to do that.
KJ i got a question for you,
is it possible to make your own pick up radius ? What i mean is for example skills that do 20% more dmg if no monsters are within 10 yards, my dh has no pick up radius, is there a way to do it with turbohud? Like a fake one?
Thanks muchly appreciate it.
Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...
hey, thnx i checked it and its empty, i figured we have to look @ the ui_default_circles_examples which makes sense, but the code doesnt work.
Im pasting the follwing and it doesnt seem to work
<circles enabled="0">
<!-- example circle -->
<cdemo0 center="me" radius="10">
<style color="192,192,64,64" stroke="3" dash="Dash" />
</cdemo0>
</circles>
I forgot to say, enable = 1 crashes the whole program
this is my whole circles.xml file
<?xml version="1.0" encoding="utf-8"?>
<config>
<templates>
</templates>
<circles>
<circles enabled="1">
<cdemo0 center="me" radius="10">
<style color="192,192,64,64" stroke="3" dash="Dash" />
</cdemo0>
</circles>
</config>
and it doesnt work
Last edited by qqq23; 01-04-2014 at 10:04 AM.
Ok just to be clear...
this is my whole ui_default_circles file, i did as you said and the whole hud doesnt work and i get red exceptions error bottom left corner.
Im no noob in coding, well i am but i create alot of my own ahk cripts so i kind of understand stuff, from my understanding you wanted us to edit the circles.xml file with some examples provided in the example.xml files, but in the circles.xml file you have <circles></circles> and the circles example file doesnt have those. So kinda hard to figure out how its set up.
Thanks
<?xml version="1.0" encoding="utf-8"?>
<config>
<templates>
</templates>
<circles enabled="1">
<cdemo0 center="me" radius="10">
<style color="192,192,64,64" stroke="3" dash="Dash" />
</cdemo0>
</circles>
</config>
edit, when i make circles enabled=0 hud works but no circles, when i change it to 1 thats where the problem occurs.
Last edited by qqq23; 01-04-2014 at 11:10 PM.
Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...
Happy new year KJ.
Nice to see you're still hard working.
Just took a look at the new 2.0 version. Looks good.
Can I delete the indentification.xml?
Also please great the beta group from me.
Hi KJ,
Just few questions about the map with TH.
It is capable to show static map and draw red rectangles and squares where the map is random.
The coordinates of statics parts of the map are hardcoded ? (i mean, how TH drow it...?)
TH replace red rectangles/square by the real map when my pawn is near to them, right ?
So can we call this functionnality a "map hack" ? I guess a real map hack does some memory inject to get the random zone even if my pawn is not near...
thank you for your clarification...