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  1. #2386
    qqq23's Avatar Member
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    KJ, did you have a chance to study the code i used?

    This feature is very very important, could you please write the code that works?

    Has anyone else got the circle to work? Circle around them and also around your curses for certain skills?
    Would love to know how it worked. Thanks

    [MOD] TurboHUD <-- The very first thread TurboHUD had ever
  2. #2387
    Saah's Avatar Member
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    Originally Posted by crush33 View Post
    It is capable to show static map and draw red rectangles and squares where the map is random.

    The coordinates of statics parts of the map are hardcoded ? (i mean, how TH drow it...?)

    TH replace red rectangles/square by the real map when my pawn is near to them, right ?

    So can we call this functionnality a "map hack" ? I guess a real map hack does some memory inject to get the random zone even if my pawn is not near...
    Maybe in D2 a map gave the user all the map data without needing to travel (or memory writing to simulate travelling), but in D3 it is not possible without obvious and very noticeable cheating. Memory writing should be kept disallowed for many reasons, including account-safety.

  3. #2388
    Saah's Avatar Member
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    Originally Posted by qqq23 View Post
    Has anyone else got the circle to work? Circle around them and also around your curses for certain skills?
    Would love to know how it worked. Thanks
    i tried earlier, also had to do some several different tries on circles-XML to make it work. As far as i remember my errors were with conditioning.
    I can tell you, that when circles are "enabled=0" - the whole feature is disabled so you dont even have bother to test it, you should use "enabled=1" and never change it to 0, while you willing to use or test your circles.
    You can also try to study another config files to learn something about syntax and examples and i hope you have read the TH interface modding topic (someone linked it in previous pages)

  4. #2389
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by mondmond View Post
    Happy new year KJ.
    Nice to see you're still hard working.

    Just took a look at the new 2.0 version. Looks good.
    Can I delete the indentification.xml?

    Also please great the beta group from me.
    Hi OldBro! Happy new year for you too? Why the **** you don't came back to the beta group and test the RoS version?
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  5. #2390
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by crush33 View Post
    Hi KJ,

    Just few questions about the map with TH.

    It is capable to show static map and draw red rectangles and squares where the map is random.

    The coordinates of statics parts of the map are hardcoded ? (i mean, how TH drow it...?)

    TH replace red rectangles/square by the real map when my pawn is near to them, right ?

    So can we call this functionnality a "map hack" ? I guess a real map hack does some memory inject to get the random zone even if my pawn is not near...

    thank you for your clarification...
    "Static" parts are based on data collection. HUD collects your runs and automatically sends them to me. From that I can datamine the scenes which are "always there" (=static)
    Then I code that list back into HUD's exe file, and in next release it will be part of the "static reveal".

    Yes, if you are close enough to a scene (what you call rectangles) then it "appears" in D3 memory (server send the data) and HUD reads it and display for you as revealed.

    Please do not call it a maphack, because it does not hack anything. It does not alter D3 or it's communication with the server.
    If YOU learn every scene's position, then it is not a secret anymore. Ofc your brain is not designed to store that amount of indirect data (HUD is).
    This behavior of D3 (the client gets only near scenes from the server) is specifically designed against maphacks.
    This is why I call that feature "reveal", and not maphack.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  6. #2391
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by qqq23 View Post
    KJ, did you have a chance to study the code i used?

    This feature is very very important, could you please write the code that works?

    Has anyone else got the circle to work? Circle around them and also around your curses for certain skills?
    Would love to know how it worked. Thanks
    Yeah, sorry man, you are right. Checked your last posted XML and it is good. The circles feature was broken in last release.
    I'll build an update in a minute.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  7. #2392
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    14.1.6.0 STABLE (2.0)
    NOTE: if you have HUD 2.0 STABLE (13.11.15.0 or newer) then you can update only the .exe file. Otherwise you need a clean install (see the changelog of 13.11.15.0)
    - fixed: Circles feature

    Thanks for qqq23 reporting it.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  8. #2393
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by majinpvegeta View Post
    Take it 2.0.1 still private until a stable release?
    2.0.1 is stable but I'll release it only after the real, LIVE 2.0.0 patch of D3 (which will come probably a few days/weeks before RoS release)

    Itemization is not complete in D3 2.0.0 (just read reddit...) yet + I stopped playing D3, so I'm currently unable to create a proper or semi-proper pickit for HUD.
    Nobody have a single clue what item is good or bad, how final legendaries will look like, etc.

    I had a lot of plans with HUD (that was the reason I completely rewrote HUD 1.0 to HUD 2.0), but since D3 and RoS looks like a piece of useless junk for me, and because only few is using HUD -> I stopped all new developments. And because I don't play, the implementation of the adjustments for D3 2.0.0 are just slow... I am pretty angry for Blizzard because they are forcing the players to play and PAY for an "upgrade" of D3 which prevent multiplayer and trading... So basically people will get a huge downgrade + a new act + a removed feature (mystic) for 40EUR. It is a ****ing joke... a bad one...
    Last edited by KillerJohn; 01-05-2014 at 08:08 PM.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  9. #2394
    qqq23's Avatar Member
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    Thanks so much, KJ, works great now

  10. #2395
    crush33's Avatar Private
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    Please do not call it a maphack, because it does not hack anything. It does not alter D3 or it's communication with the server.
    If YOU learn every scene's position, then it is not a secret anymore. Ofc your brain is not designed to store that amount of indirect data (HUD is).
    This behavior of D3 (the client gets only near scenes from the server) is specifically designed against maphacks.
    This is why I call that feature "reveal", and not maphack.
    Thx a lot for your answer. In fact maphack is not possible at all on D3...
    I asked you this question because some of my IG friends confuse with this functionnality and i wanted to be sure about it. When they use the HUD in a random zone (like act3 barracks level 1 or 2) they press tab and say " :O ! the map is revealed, damn it's a maphack we gonna get banned fuuuuu !!!" xD

    Perhaps you may add this explanations to your 1st post in "What TurboHUD doesn't do, and will never do:"

    Again, thx for your awesome job and quick answers, and btw, i totally agree with your opinion about ROS content... I fell off my chair when I read "leg/gold account bound" T__T

  11. #2396
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by crush33 View Post
    Thx a lot for your answer. In fact maphack is not possible at all on D3...
    I asked you this question because some of my IG friends confuse with this functionnality and i wanted to be sure about it. When they use the HUD in a random zone (like act3 barracks level 1 or 2) they press tab and say " :O ! the map is revealed, damn it's a maphack we gonna get banned fuuuuu !!!" xD

    Perhaps you may add this explanations to your 1st post in "What TurboHUD doesn't do, and will never do:"

    Again, thx for your awesome job and quick answers, and btw, i totally agree with your opinion about ROS content... I fell off my chair when I read "leg/gold account bound" T__T
    be aware that anybody can found himself banned because using HUD, so nobody is safe.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  12. #2397
    qqq23's Avatar Member
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    Originally Posted by KillerJohn View Post
    be aware that anybody can found himself banned because using HUD, so nobody is safe.
    Its worth the ban

  13. #2398
    deathmaster04's Avatar Private
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    TurboHUD doesn´t work....

    Hi,

    i´m new here and have a Question. All Version before Version 14..... work without Problems. Now must i read "Can´t read D3 Memory. Please use a compatible D3 Client and run TurboHUD as Administrator" I run this as Admin but nothing happend. I have nothing changed in my System. What make i wrong?


    Regards




    Originally Posted by KillerJohn View Post
    14.1.6.0 STABLE (2.0)
    NOTE: if you have HUD 2.0 STABLE (13.11.15.0 or newer) then you can update only the .exe file. Otherwise you need a clean install (see the changelog of 13.11.15.0)
    - fixed: Circles feature

    Thanks for qqq23 reporting it.

  14. #2399
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by deathmaster04 View Post
    Hi,

    i´m new here and have a Question. All Version before Version 14..... work without Problems. Now must i read "Can´t read D3 Memory. Please use a compatible D3 Client and run TurboHUD as Administrator" I run this as Admin but nothing happend. I have nothing changed in my System. What make i wrong?


    Regards
    try to do a clean install
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  15. #2400
    prrovoss's Avatar Contributor
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    Originally Posted by KillerJohn View Post
    So basically people will get a huge downgrade + a new act + a removed feature (mystic) for 40EUR. It is a ****ing joke... a bad one...
    30EUR^^ blizzard shop is allways 10eur over all other keyshops.

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