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  1. #16
    SeaDragon's Avatar Contributor
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    Originally Posted by JackCeparou View Post
    Oh god..
    Seriously i think i'm not helping you but make you an assisted by rewriting all you make.
    - You don't even search solution by yourself anymore but beg for it.
    - You don't learn from your mistake and this begin to annoy me.

    Back on topic :
    I just came home & tested in a public game, Line hightlight in my version with PortraitIndex is working perfectly here.

    Edit, changed game and it's mixed up, fix incoming.
    Player's index is not always fixed
    Thank you for your help. I am looking for a solution myself

    [v7.3] [ENGLISH] [glq] PlayerInfoPlugin
  2. #17
    JackCeparou's Avatar Savvy ? 🐒
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    Gist updated with forced OrderBy
    Hide the Rum! --> Default theme customization 101 <--

  3. #18
    SeaDragon's Avatar Contributor
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    Originally Posted by JackCeparou View Post
    Gist updated with forced OrderBy
    You're a nice guy,Try a few more public games, but it still has this BUG (downloaded 3 minutes ago)
    I think because player index is not a fixed reason, sometimes my index is 0 and sometimes other


    I'm still learning C#, fumbling for it
    I need some time to understand your code
    Last edited by SeaDragon; 08-28-2017 at 12:00 PM.

  4. #19
    JackCeparou's Avatar Savvy ? 🐒
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    I was finally able to reproduce the issue..

    - leave a game with x players
    - enter a game, if player count == x then the order was wrong..

    Gist updated (again)
    Hide the Rum! --> Default theme customization 101 <--

  5. Thanks SeaDragon (1 members gave Thanks to JackCeparou for this useful post)
  6. #20
    SeaDragon's Avatar Contributor
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    Originally Posted by JackCeparou View Post
    I was finally able to reproduce the issue..

    - leave a game with x players
    - enter a game, if player count == x then the order was wrong..

    Gist updated (again)
    Thanks again for your help and time, you are a smart and enthusiastic person
    I tested it carefully and found no BUG at the moment
    It looks perfect, thank you for refactoring
    I have a long way to go. I've never used C# before using HUD. Please forgive my stupidity

  7. #21
    SeaDragon's Avatar Contributor
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    Originally Posted by JackCeparou View Post
    I was finally able to reproduce the issue..

    - leave a game with x players
    - enter a game, if player count == x then the order was wrong..

    Gist updated (again)
    Bad news, in a public game, BUG is back

  8. #22
    JackCeparou's Avatar Savvy ? 🐒
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    Let's try this way, Gist updated
    Hide the Rum! --> Default theme customization 101 <--

  9. #23
    SeaDragon's Avatar Contributor
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    Originally Posted by JackCeparou View Post
    Let's try this way, Gist updated
    Same BUG
    The problem is the index value
    It does not always go in order, and when players leave, they are in disorder

  10. #24
    JackCeparou's Avatar Savvy ? 🐒
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    I don't use the index but PortraitIndex, and its always 0 to 3 from top to bottom.

    Anyway, i took another approach for text values, gist updated (with some debugging code)
    Hide the Rum! --> Default theme customization 101 <--

  11. #25
    SeaDragon's Avatar Contributor
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    Originally Posted by JackCeparou View Post
    I don't use the index but PortraitIndex, and its always 0 to 3 from top to bottom.

    Anyway, i took another approach for text values, gist updated (with some debugging code)
    player.index = player.PortraitIndex
    And they don't always top to bottom. Is arranged from the order of entering the game

  12. #26
    JackCeparou's Avatar Savvy ? 🐒
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    Originally Posted by SeaDragon View Post
    player.index = player.PortraitIndex
    And they don't always top to bottom. Is arranged from the order of entering the game
    That's not true, Index is not always equals to PortraitIndex.

    Use the last version, you will see it with the debuggin code after some leave/enter.
    Last edited by JackCeparou; 08-28-2017 at 02:30 PM.
    Hide the Rum! --> Default theme customization 101 <--

  13. Thanks SeaDragon, cherouvim13 (2 members gave Thanks to JackCeparou for this useful post)
  14. #27
    SeaDragon's Avatar Contributor
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    Originally Posted by JackCeparou View Post
    That's not true, Index is not always equals to PortraitIndex.
    edit:
    I'm sorry, my fault
    After getting up, I retested it
    When I found the last test, I copied the wrong code (copying the old code), which led to the error of the test result, and now it is correct! Forgive me for being so sleepy and mentally confused
    Last edited by SeaDragon; 08-29-2017 at 03:32 AM.

  15. #28
    SeaDragon's Avatar Contributor
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    uploaded again, thanks to JACK's perfect fix for its BUG
    Last edited by SeaDragon; 08-29-2017 at 03:33 AM.

  16. #29
    lunamanx's Avatar Member
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    What is the String for Elemental DPS and Elite DPS?

    Found HighestElementalDamageBonus & BonusToElite but it doesn't look what I want.

  17. #30
    SeaDragon's Avatar Contributor
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    Originally Posted by lunamanx View Post
    What is the String for Elemental DPS and Elite DPS?

    Found HighestElementalDamageBonus & BonusToElite but it doesn't look what I want.
    Elemental DPS=(1+HighestElementalDamageBonus) * SheetDps
    Elite DPS=(1+BonusToElite) * SheetDps

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