[ENGLISH] [Gigi] EliteBarPlugin menu

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  1. #181
    LittleDez13's Avatar Member
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    Originally Posted by RNN View Post
    Open file PluginEnablerOrDisablerPlugin.cs and Add

    Hud.RunOnPlugin<Gigi.EliteBarPlugin>(plugin => {
    plugin.DisplayAffix.Add(MonsterAffix.Frozen, "Frozen");
    plugin.DisplayAffix.Add(MonsterAffix.Wormhole, "WormHole");
    plugin.DisplayAffix.Add(MonsterAffix.Illusionist, "Illusion");
    plugin.DisplayAffix.Add(MonsterAffix.Juggernaut, "Jugger");
    plugin.DisplayAffix.Add(MonsterAffix.Waller, "Waller");
    plugin.DisplayAffix.Add(MonsterAffix.Arcane, "Arcane");
    plugin.DisplayAffix.Add(MonsterAffix.HealthLink, "HealthLink");
    plugin.DisplayAffix.Add(MonsterAffix.Desecrator, "Desec");
    plugin.DisplayAffix.Add(MonsterAffix.Shielding, "Shield");
    plugin.DisplayAffix.Add(MonsterAffix.Molten, "Molten");
    plugin.DisplayAffix.Add(MonsterAffix.FrozenPulse, "Pulse");
    plugin.DisplayAffix.Add(MonsterAffix.Thunderstorm, "Thunder");
    plugin.DisplayAffix.Add(MonsterAffix.FireChains, "Chains");
    plugin.DisplayAffix.Add(MonsterAffix.Teleporter, "Teleport");
    plugin.DisplayAffix.Add(MonsterAffix.Mortar, "Mortar");
    plugin.DisplayAffix.Add(MonsterAffix.Horde, "Horde");
    } );

    Change the "text"
    I don't know why only the wormhole affix appears to me. Includes all affixes as indicated.

    [ENGLISH] [Gigi] EliteBarPlugin
  2. #182
    RNN's Avatar Legendary
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    You must have an error in PluginEnablerOrDisablerPlugin.cs or EliteBarPlugin.cs. Works perfectly in a clean installation


  3. #183
    LittleDez13's Avatar Member
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    Originally Posted by RNN View Post
    You must have an error in PluginEnablerOrDisablerPlugin.cs or EliteBarPlugin.cs. Works perfectly in a clean installation

    I'm sorry, but I really am a fool.

    Look what I found "lost" in my PluginEnabler ...

    Code:
    // turn off Affix
    			Hud.RunOnPlugin<Gigi.EliteBarPlugin>(plugin => 
                { 
                    plugin.DisplayAffix.Clear(); 
    
                //     plugin.DisplayAffix.Add(MonsterAffix.Arcane, "Arcane"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.Frozen, "Frozen"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.FrozenPulse, "Frozen Pulse"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.Plagued, "Plagued"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.Waller, "Waller"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.Reflect, "Reflect"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.Vortex, "Vortex"); 
                    plugin.DisplayAffix.Add(MonsterAffix.Wormhole, "Wormhole"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.Electrified, "Electrified"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.Vampiric, "Vampiric"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.ExtraHealth, "Extra Health"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.HealthLink, "Health Link"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.Knockback, "Knockback"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.Fast, "Fast"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.Desecrator, "Desecrator"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.Molten, "Molten"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.Teleporter, "Teleporter"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.Jailer, "Jailer"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.Shielding, "Shielding"); 
                //    plugin.DisplayAffix.Add(MonsterAffix.FireChains, "Fire Chains"); 
                //    plugin.DisplayAffix.Add(MonsterAffix.Nightmarish, "Nightmarish"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.Illusionist, "Illusionist"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.Poison, "Poison"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.Mortar, "Mortar"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.Orbiter, "Orbiter"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.Thunderstorm, "Thunderstorm"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.Avenger, "Avenger"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.Horde, "Horde"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.MissileDampening, "Missile Dampening"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.Juggernaut, "Juggernaut"); 
                });

  4. #184
    s4000's Avatar Contributor
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    Originally Posted by LittleDez13 View Post
    I'm sorry, but I really am a fool.

    Look what I found "lost" in my PluginEnabler ...

    Code:
    // turn off Affix
    			Hud.RunOnPlugin<Gigi.EliteBarPlugin>(plugin => 
                { 
                    plugin.DisplayAffix.Clear(); 
    
                //     plugin.DisplayAffix.Add(MonsterAffix.Arcane, "Arcane"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.Frozen, "Frozen"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.FrozenPulse, "Frozen Pulse"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.Plagued, "Plagued"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.Waller, "Waller"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.Reflect, "Reflect"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.Vortex, "Vortex"); 
                    plugin.DisplayAffix.Add(MonsterAffix.Wormhole, "Wormhole"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.Electrified, "Electrified"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.Vampiric, "Vampiric"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.ExtraHealth, "Extra Health"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.HealthLink, "Health Link"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.Knockback, "Knockback"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.Fast, "Fast"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.Desecrator, "Desecrator"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.Molten, "Molten"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.Teleporter, "Teleporter"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.Jailer, "Jailer"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.Shielding, "Shielding"); 
                //    plugin.DisplayAffix.Add(MonsterAffix.FireChains, "Fire Chains"); 
                //    plugin.DisplayAffix.Add(MonsterAffix.Nightmarish, "Nightmarish"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.Illusionist, "Illusionist"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.Poison, "Poison"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.Mortar, "Mortar"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.Orbiter, "Orbiter"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.Thunderstorm, "Thunderstorm"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.Avenger, "Avenger"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.Horde, "Horde"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.MissileDampening, "Missile Dampening"); 
                //     plugin.DisplayAffix.Add(MonsterAffix.Juggernaut, "Juggernaut"); 
                });
    delete the // in the front

  5. #185
    bbrandao85's Avatar Member
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    Hello! I would like to know if any recent changes have been added to the original file of the first post. If not, would it be possible for the author to correct the original file? Thanks for the help!

  6. #186
    bAR7O's Avatar Member
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    Hi, I made the Gigi Folder in the Plugins Folder and copied the EliteBarPlugin.cs file
    Do I have to alter the PluginEnablerOrDisablerPlugin.txt or anything else?
    The plugin doesn't work the only change, that I got 3 Exceptions...
    The Thud version: turbohud-20.6.26.0-v9.1-stable-for-diablo-iii-2.6.9.68722-64-bit
    Thanks for the help in advance.

  7. #187
    knight84's Avatar Active Member
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    u can try this:

    Elitebar . GitHub

    put it into plugins/DAVMonster

  8. Thanks bAR7O (1 members gave Thanks to knight84 for this useful post)
  9. #188
    bAR7O's Avatar Member
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    Originally Posted by knight84 View Post
    u can try this:

    Elitebar . GitHub

    put it into plugins/DAVMonster
    Thank you, it works!
    Another question, in the past the HuD showed me Stricken stack, how can I get that?
    I had some old config files and directories, I always copied into the HuD, but it doesn't work anymore.
    I found the stricken plugin, but probably they changed the directory system, in the past, I copied into the plugin/User folder, I have to change it probably,

    // [v7.3] [ENGLISH] [glq] BaneOfTheStrickenPlugin

    using Turbo.Plugins.Default;
    using System;
    using System.Linq;
    using System.Drawing;
    using System.Collections.Generic;

    namespace Turbo.Plugins.User
    {
    public class BaneOfTheStrickenPlugin : BasePlugin, IInGameTopPainter, INewAreaHandler
    {
    public bool DrawClassOnIcons { get; set; } //Draw ClassNames per Dafault on every Stricken Icon

    public IFont TextFont { get; set; }
    private int[] StackCount { get; set; }
    private bool[] cooling { get; set; }
    public TopLabelDecorator StackCountDecorator { get; set; }
    public float xPos { get; set; }
    public float XWidth { get; set; }
    public float YHeight { get; set; }
    private IBrush StackBrush;
    private Dictionary<HeroClass, string> classShorts;
    public IFont ClassFont { get; set; }

    public bool IsGuardianAlive
    {
    get
    {
    return riftQuest != null && (riftQuest.QuestStepId == 3 || riftQuest.QuestStepId == 16);
    }
    }

    private IQuest riftQuest
    {
    get
    {
    return Hud.Game.Quests.FirstOrDefault(q => q.SnoQuest.Sno == 337492) ?? // rift
    Hud.Game.Quests.FirstOrDefault(q => q.SnoQuest.Sno == 382695); // gr
    }
    }

    public BaneOfTheStrickenPlugin()
    {
    Enabled = true;

    DrawClassOnIcons = false;
    }

    public override void Load(IController hud)
    {
    base.Load(hud);

    StackCountDecorator = new TopLabelDecorator(Hud)
    {
    TextFont = Hud.Render.CreateFont("tahoma", 7, 255, 255, 255, 255, false, false, 250, 0, 0, 0, true),
    HintFunc = () => "Bane Of The Stricken Count of trigger times(The monomeric BOSS is accurate)"
    };

    StackCount = new int[4];
    cooling = new bool[4];

    StackBrush = Hud.Render.CreateBrush(255, 0, 0, 0, 0);

    classShorts = new Dictionary<HeroClass, string>();
    classShorts.Add(HeroClass.Barbarian, "Barb");
    classShorts.Add(HeroClass.Monk, "Monk");
    classShorts.Add(HeroClass.Necromancer, "Necro");
    classShorts.Add(HeroClass.Wizard, "Wiz");
    classShorts.Add(HeroClass.WitchDoctor, "WD");
    classShorts.Add(HeroClass.Crusader, "Sader");
    classShorts.Add(HeroClass.DemonHunter, "DH");
    ClassFont = Hud.Render.CreateFont("tahoma", 7, 230, 255, 255, 255, true, false, 255, 0, 0, 0, true);
    }

    public void OnNewArea(bool newGame, ISnoArea area)
    {
    if (newGame)
    {
    for (int i = 0; i < 4; i++)
    {
    StackCount[i] = 0;
    }
    }
    }

    public void DrawStackCount(IPlayer player)
    {
    if (!player.Powers.BuffIsActive(Hud.Sno.SnoPowers.BaneOfTheStrickenPrimary.Sno, 0)) return;
    int count = Hud.Game.AliveMonsters.Count(m => m.SnoMonster.Priority == MonsterPriority.boss);
    if (count == 0) return;

    var uiBar = Hud.Render.MonsterHpBarUiElement;
    var monster = Hud.Game.SelectedMonster2 ?? Hud.Game.SelectedMonster1;
    if ((monster == null) || (uiBar == null) || (monster.SnoMonster.Priority != MonsterPriority.boss)) return;
    int HitnRng = 1;
    int _count = 0;

    _count = Hud.Game.AliveMonsters.Count(m => (player.FloorCoordinate.XYZDistanceTo(m.FloorCoordinate)) <= 10);
    if (_count < 1) _count = 1;
    Random rng;
    rng = new Random(Hud.Game.CurrentGameTick);
    HitnRng = rng.Next(1, _count);

    var w = uiBar.Rectangle.Height * 2;
    var h = uiBar.Rectangle.Height;
    var x = uiBar.Rectangle.Right + uiBar.Rectangle.Height * 5;
    var y = uiBar.Rectangle.Y + uiBar.Rectangle.Height * 0.3f;

    var bgTex = Hud.Texture.GetTexture(3166997520);
    var tex = Hud.Texture.GetItemTexture(Hud.Sno.SnoItems.Unique_Gem_018_x1);
    var rect = new RectangleF(uiBar.Rectangle.Right + uiBar.Rectangle.Height * 5f + xPos, uiBar.Rectangle.Y - uiBar.Rectangle.Height * 1.5f / 6, uiBar.Rectangle.Height * 1.5f, uiBar.Rectangle.Height * 1.5f);

    var index = player.PortraitIndex;
    if (player.Powers.BuffIsActive(Hud.Sno.SnoPowers.BaneOfTheStrickenPrimary.Sno, 2))
    {
    if (!cooling[index])
    {
    cooling[index] = true;
    if(HitnRng == 1) StackCount[index]++;
    }
    }
    else
    {
    cooling[index] = false;
    }

    StackCountDecorator.TextFunc = () => StackCount[index].ToString();
    StackBrush.DrawRectangle(rect);
    bgTex.Draw(rect.Left, rect.Top, rect.Width, rect.Height);
    tex.Draw(rect.Left, rect.Top, rect.Width, rect.Height);
    var layout = ClassFont.GetTextLayout(player.BattleTagAbovePortrait + "\n(" + classShorts[player.HeroClassDefinition.HeroClass] + ")");

    if (DrawClassOnIcons || Hud.Window.CursorInsideRect(rect.X, rect.Y, rect.Width, rect.Height))
    {
    ClassFont.DrawText(layout, x - (layout.Metrics.Width * 0.1f) + xPos, y - h * 3);
    }
    StackCountDecorator.Paint(x + xPos, y, w, h, HorizontalAlign.Center);
    xPos += rect.Width + h;
    }

    public void PaintTopInGame(ClipState clipState)
    {
    if (clipState != ClipState.BeforeClip) return;

    if (!IsGuardianAlive)
    {
    for (int i = 0; i < 4; i++)
    {
    StackCount[i] = 0;
    }

    return;
    }

    foreach (IPlayer player in Hud.Game.Players)
    {
    DrawStackCount(player);
    }

    xPos = 0;
    }
    }
    }

  10. #189
    knight84's Avatar Active Member
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  11. Thanks bAR7O (1 members gave Thanks to knight84 for this useful post)
  12. #190
    bAR7O's Avatar Member
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    Originally Posted by knight84 View Post
    Thanks a lot, again, I have one more plugin, I miss:

    COEBuffListPlugin.cs

  13. #191
    knight84's Avatar Active Member
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    namespace Turbo.Plugins.BM
    {
    using System.Collections.Generic;
    using System.Linq;
    using System;
    using Turbo.Plugins.Default;

    public class COEBuffListPlugin : BasePlugin, IInGameWorldPainter
    {

    public bool HideWhenUiIsHidden { get; set; }
    public BuffPainter BuffPainter { get; set; }

    private BuffRuleCalculator _ruleCalculator;

    public COEBuffListPlugin()
    {
    Enabled = true;
    }

    public override void Load(IController hud)
    {
    base.Load(hud);

    HideWhenUiIsHidden = false;
    BuffPainter = new BuffPainter(Hud, true)
    {
    Opacity = 1.0f,
    TimeLeftFont = Hud.Render.CreateFont("tahoma", 8, 255, 255, 255, 255, true, false, 255, 0, 0, 0, true),
    };

    _ruleCalculator = new BuffRuleCalculator(Hud);
    _ruleCalculator.SizeMultiplier = 0.7f;

    _ruleCalculator.Rules.Add(new BuffRule(430674) { IconIndex = 1, MinimumIconCount = 0, DisableName = true }); // Arcane
    _ruleCalculator.Rules.Add(new BuffRule(430674) { IconIndex = 2, MinimumIconCount = 0, DisableName = true }); // Cold
    _ruleCalculator.Rules.Add(new BuffRule(430674) { IconIndex = 3, MinimumIconCount = 0, DisableName = true }); // Fire
    _ruleCalculator.Rules.Add(new BuffRule(430674) { IconIndex = 4, MinimumIconCount = 0, DisableName = true }); // Holy
    _ruleCalculator.Rules.Add(new BuffRule(430674) { IconIndex = 5, MinimumIconCount = 0, DisableName = true }); // Lightning
    _ruleCalculator.Rules.Add(new BuffRule(430674) { IconIndex = 6, MinimumIconCount = 0, DisableName = true }); // Physical
    _ruleCalculator.Rules.Add(new BuffRule(430674) { IconIndex = 7, MinimumIconCount = 0, DisableName = true }); // Poison
    }

    private IEnumerable<BuffRule> GetCurrentRules(HeroClass heroClass)
    {
    for (int i = 1; i <= 7; i++)
    {
    switch (heroClass)
    {
    case HeroClass.Barbarian: if (i == 1 || i == 4 || i == 7) continue; break;
    case HeroClass.Crusader: if (i == 1 || i == 2 || i == 7) continue; break;
    case HeroClass.DemonHunter: if (i == 1 || i == 4 || i == 7) continue; break;
    case HeroClass.Monk: if (i == 1 || i == 7) continue; break;
    case HeroClass.Necromancer: if (i == 1 || i == 3 || i == 4 || i == 5) continue; break;
    case HeroClass.WitchDoctor: if (i == 1 || i == 4 || i == 5) continue; break;
    case HeroClass.Wizard: if (i == 4 || i == 6 || i == 7) continue; break;
    }
    yield return _ruleCalculator.Rules[i - 1];
    }
    }

    public void PaintWorld(WorldLayer layer)
    {
    // if (clipState != ClipState.BeforeClip) return;
    if (HideWhenUiIsHidden && Hud.Render.UiHidden) return;

    foreach (var player in Hud.Game.Players)
    {
    if (player.IsMe)
    {
    var buff = player.Powers.GetBuff(430674);

    if ((buff == null) || (buff.IconCounts[0] <= 0)) break;

    var classSpecificRules = GetCurrentRules(player.HeroClassDefinition.HeroClass);

    _ruleCalculator.CalculatePaintInfo(player, classSpecificRules);

    if (_ruleCalculator.PaintInfoList.Count == 0) return;
    if (!_ruleCalculator.PaintInfoList.Any(info => info.TimeLeft > 0)) return;

    var highestElementalBonus = player.Offense.HighestElementalDamageBonus;

    for (int i = 0; i < _ruleCalculator.PaintInfoList.Count; i++)
    {
    var info = _ruleCalculator.PaintInfoList[0];

    if (info.TimeLeft <= 0)
    {
    _ruleCalculator.PaintInfoList.RemoveAt(0);
    _ruleCalculator.PaintInfoList.Add(info);
    }
    else break;
    }

    for (int orderIndex = 0; orderIndex < _ruleCalculator.PaintInfoList.Count; orderIndex++)
    {
    var info = _ruleCalculator.PaintInfoList[orderIndex];
    var best = false;

    switch (info.Rule.IconIndex)
    {
    case 1: best = player.Offense.BonusToArcane == highestElementalBonus; break;
    case 2: best = player.Offense.BonusToCold == highestElementalBonus; break;
    case 3: best = player.Offense.BonusToFire == highestElementalBonus; break;
    case 4: best = player.Offense.BonusToHoly == highestElementalBonus; break;
    case 5: best = player.Offense.BonusToLightning == highestElementalBonus; break;
    case 6: best = player.Offense.BonusToPhysical == highestElementalBonus; break;
    case 7: best = player.Offense.BonusToPoison == highestElementalBonus; break;
    }

    if (best) info.Size *= 1.35f;

    if (best && orderIndex > 0)
    {
    info.TimeLeft = (orderIndex - 1) * 4 + _ruleCalculator.PaintInfoList[0].TimeLeft;
    }
    else info.TimeLeftNumbersOverride = false;
    }

    var portraitRect = player.PortraitUiElement.Rectangle;

    var x = portraitRect.Right * 8.05f;
    var y = portraitRect.Top + portraitRect.Height - 33f;

    BuffPainter.PaintHorizontal(_ruleCalculator.PaintInfoList, x, y, _ruleCalculator.StandardIconSize, 0);

    break;
    }
    } // end foreach
    } // end PaintTopInGame
    } // end class
    }


    not sure if this is working bcs i use an other one

  14. #192
    bAR7O's Avatar Member
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    I named it as COEBuffListPlugin.cs and copied into the plugin/glq folder didn't work
    But thanks for trying!

  15. #193
    knight84's Avatar Active Member
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    namespace is BM

  16. #194
    knight84's Avatar Active Member
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    namespace is BM

  17. #195
    Brydt's Avatar Member
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    So I have tried to install this plugin, and I get one expection. I have gone through the comments on this thread to find help but still with no luck.
    I have made a Gigi folder in Plugins and made sure the it says: namespace "Turbo.Plugins.Gigi" and I have tried to add "using System;"
    I also tried a clean installation, getting the newest version of TH, but still 1 exception.
    In the log it states: "suspicious code in plugin file: 'C:\Users\Bryde\Documents\TurboHUD\TurboHUD 2\Plugins\Gigi\EliteBarPlugin.cs': possibly trying to hide behaviour with unicode characters."

    Anyone that can help me with this?

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