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  1. #166
    Moogis7's Avatar Member
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    @Jembo @s4000 Thank you so much! It works perfectly.

    [ENGLISH] [Gigi] EliteBarPlugin
  2. #167
    LittleDez13's Avatar Member
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    Or only if someone in group has Odyssey's End :
    Code:
                    if (m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_A, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)) ||
                    m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_B, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)) ||
                    m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_C, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)) ||
                    m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_D, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)) ||
                    m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_E, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)) ||
                    m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_None, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)))
                    textDebuff += (textDebuff == null ? "" : ", ") + "Entangled";
    I tried add this code on my plugin, but don't working for me. None exceptions, but don't showed "Entangled" msg on bar.

    Any idea about this wrong?

    Thx bro.
    Last edited by LittleDez13; 06-30-2020 at 10:31 AM.

  3. #168
    wad1532's Avatar Member
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    Does anyone know how to get the highlight hit box to work??? i replace the \u with the right unicode from the website RNN showed us. Anything else??

  4. #169
    Khaine40K's Avatar Member
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    Current install of THUD is showing 2 exceptions for this plugin. Does anyone know how to make it work? What to download, where, etc..?

  5. #170
    Jembo's Avatar Active Member
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    Originally Posted by LittleDez13 View Post
    I tried add this code on my plugin, but don't working for me. None exceptions, but don't showed "Entangled" msg on bar.

    Any idea about this wrong?

    Thx bro.
    Do you or one of your party members have a NEW Odyssey's End equipped or in cube & do you have ShowDebuffAndCC set to true ?


    Originally Posted by wad1532 View Post
    Does anyone know how to get the highlight hit box to work??? i replace the \u with the right unicode from the website RNN showed us. Anything else??
    I'm not sure about this one sorry, perhaps someone else can shed some light on it


    Originally Posted by Khaine40K View Post
    Current install of THUD is showing 2 exceptions for this plugin. Does anyone know how to make it work? What to download, where, etc..?
    Replace line 118: from
    Code:
                      var missing = RedFont.GetTextLayout("\u26A0");
    To
    Code:
                     var missing = RedFont.GetTextLayout("⚠");

  6. Thanks Khaine40K, Tiken972, brainbugged (3 members gave Thanks to Jembo for this useful post)
  7. #171
    Khaine40K's Avatar Member
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    Thanks a lot mate. That did the trick!

  8. #172
    LittleDez13's Avatar Member
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    Originally Posted by Jembo View Post
    Do you or one of your party members have a NEW Odyssey's End equipped or in cube & do you have ShowDebuffAndCC set to true ?
    Hmm.

    I think my game hasn't updated the cube. I didn't have to extract the power from Odyssey's End again.

    That may be the problem, at night I will test using it in the gear.

    Thx for help and take your time.

  9. #173
    wad1532's Avatar Member
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    [QUOTE=Jembo;4221821]Do you or one of your party members have a NEW Odyssey's End equipped or in cube & do you have ShowDebuffAndCC set to true ?


    hmmm tbh it isnt working for me either... idk if i put it in the wrong stop or not???


    and TBH maybe that's why the highlight isn't working???

  10. #174
    Jembo's Avatar Active Member
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    [QUOTE=wad1532;4221841]
    Originally Posted by Jembo View Post
    Do you or one of your party members have a NEW Odyssey's End equipped or in cube & do you have ShowDebuffAndCC set to true ?


    hmmm tbh it isnt working for me either... idk if i put it in the wrong stop or not???


    and TBH maybe that's why the highlight isn't working???
    Try placing it in between lines 134 and 135:
    Code:
                    string textCC = null;
                    if (m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_A, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)) ||
                    m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_B, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)) ||
                    m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_C, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)) ||
                    m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_D, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)) ||
                    m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_E, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)) ||
                    m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_None, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)))
                    textDebuff += (textDebuff == null ? "" : ", ") + "Entangled";
                    if (m.Frozen) textCC += (textCC == null ? "" : ", ") + "Frozen";
    If that doesn't work try between lines 133 and 134:
    Code:
                    if (m.Strongarmed) textDebuff += (textDebuff == null ? "" : ", ") + "Strongarm";
                    string textCC = null;
    Last edited by Jembo; 06-30-2020 at 03:15 PM.

  11. #175
    wad1532's Avatar Member
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    [QUOTE=Jembo;4221845][QUOTE=wad1532;4221841]

    Try placing it in between lines 134 and 135:
    Code:
                    string textCC = null;
                    if (m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_A, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)) ||
                    m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_B, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)) ||
                    m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_C, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)) ||
                    m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_D, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)) ||
                    m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_E, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)) ||
                    m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_None, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)))
                    textDebuff += (textDebuff == null ? "" : ", ") + "Entangled";
                    if (m.Frozen) textCC += (textCC == null ? "" : ", ") + "Frozen";
    that did work~~!!!!!
    THx, my dude!!!!


    Now the tricky part is why doesn't the highlight work anymore?????? =(((

  12. #176
    ulli72's Avatar Member
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    There is no button for download. Where can I find the button ?

  13. #177
    LittleDez13's Avatar Member
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    Originally Posted by ulli72 View Post
    There is no button for download. Where can I find the button ?
    Select all text on site, copy (ctrl + c) and paste (ctrl + v) on notepad (txt) and save with .cs extension.

    Sorry for my bad english.

  14. #178
    ulli72's Avatar Member
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    Originally Posted by LittleDez13 View Post
    Select all text on site, copy (ctrl + c) and paste (ctrl + v) on notepad (txt) and save with .cs extension.

    Sorry for my bad english.

    Thank you. I understand all and my english is not better

  15. #179
    squire14's Avatar Member
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    [QUOTE=Jembo;4221845]
    Originally Posted by wad1532 View Post

    Try placing it in between lines 134 and 135:
    Code:
                    string textCC = null;
                    if (m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_A, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)) ||
                    m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_B, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)) ||
                    m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_C, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)) ||
                    m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_D, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)) ||
                    m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_E, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)) ||
                    m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_None, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)))
                    textDebuff += (textDebuff == null ? "" : ", ") + "Entangled";
                    if (m.Frozen) textCC += (textCC == null ? "" : ", ") + "Frozen";
    If that doesn't work try between lines 133 and 134:
    Code:
                    if (m.Strongarmed) textDebuff += (textDebuff == null ? "" : ", ") + "Strongarm";
                    string textCC = null;

    hi, i tried both but didnt work

  16. #180
    squire14's Avatar Member
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    Originally Posted by Jembo View Post
    Do you or one of your party members have a NEW Odyssey's End equipped or in cube & do you have ShowDebuffAndCC set to true ?



    I'm not sure about this one sorry, perhaps someone else can shed some light on it



    Replace line 118: from
    Code:
                      var missing = RedFont.GetTextLayout("\u26A0");
    To
    Code:
                     var missing = RedFont.GetTextLayout("⚠");


    thanks alot! this has solved the issue!!

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