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Member
@Jembo @s4000 Thank you so much! It works perfectly.
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Member
Or only if someone in group has Odyssey's End :
Code:
if (m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_A, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)) ||
m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_B, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)) ||
m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_C, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)) ||
m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_D, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)) ||
m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_E, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)) ||
m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_None, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)))
textDebuff += (textDebuff == null ? "" : ", ") + "Entangled";
I tried add this code on my plugin, but don't working for me. None exceptions, but don't showed "Entangled" msg on bar.
Any idea about this wrong?
Thx bro.
Last edited by LittleDez13; 06-30-2020 at 10:31 AM.
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Does anyone know how to get the highlight hit box to work??? i replace the \u with the right unicode from the website RNN showed us. Anything else??
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Member
Current install of THUD is showing 2 exceptions for this plugin. Does anyone know how to make it work? What to download, where, etc..?
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Active Member
Originally Posted by
LittleDez13
I tried add this code on my plugin, but don't working for me. None exceptions, but don't showed "Entangled" msg on bar.
Any idea about this wrong?
Thx bro.
Do you or one of your party members have a NEW Odyssey's End equipped or in cube & do you have ShowDebuffAndCC set to true ?
Originally Posted by
wad1532
Does anyone know how to get the highlight hit box to work??? i replace the \u with the right unicode from the website RNN showed us. Anything else??
I'm not sure about this one sorry, perhaps someone else can shed some light on it
Originally Posted by
Khaine40K
Current install of THUD is showing 2 exceptions for this plugin. Does anyone know how to make it work? What to download, where, etc..?
Replace line 118: from
Code:
var missing = RedFont.GetTextLayout("\u26A0");
To
Code:
var missing = RedFont.GetTextLayout("⚠");
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Post Thanks / Like - 3 Thanks
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Thanks a lot mate. That did the trick!
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Member
Originally Posted by
Jembo
Do you or one of your party members have a NEW Odyssey's End equipped or in cube & do you have ShowDebuffAndCC set to true ?
Hmm.
I think my game hasn't updated the cube. I didn't have to extract the power from Odyssey's End again.
That may be the problem, at night I will test using it in the gear.
Thx for help and take your time.
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[QUOTE=Jembo;4221821]Do you or one of your party members have a NEW Odyssey's End equipped or in cube & do you have ShowDebuffAndCC set to true ?
hmmm tbh it isnt working for me either... idk if i put it in the wrong stop or not???
and TBH maybe that's why the highlight isn't working???
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Active Member
[QUOTE=wad1532;4221841]
Originally Posted by
Jembo
Do you or one of your party members have a NEW Odyssey's End equipped or in cube & do you have ShowDebuffAndCC set to true ?
hmmm tbh it isnt working for me either... idk if i put it in the wrong stop or not???
and TBH maybe that's why the highlight isn't working???
Try placing it in between lines 134 and 135:
Code:
string textCC = null;
if (m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_A, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)) ||
m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_B, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)) ||
m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_C, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)) ||
m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_D, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)) ||
m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_E, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)) ||
m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_None, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)))
textDebuff += (textDebuff == null ? "" : ", ") + "Entangled";
if (m.Frozen) textCC += (textCC == null ? "" : ", ") + "Frozen";
If that doesn't work try between lines 133 and 134:
Code:
if (m.Strongarmed) textDebuff += (textDebuff == null ? "" : ", ") + "Strongarm";
string textCC = null;
Last edited by Jembo; 06-30-2020 at 03:15 PM.
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Member
[QUOTE=Jembo;4221845][QUOTE=wad1532;4221841]
Try placing it in between lines 134 and 135:
Code:
string textCC = null;
if (m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_A, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)) ||
m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_B, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)) ||
m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_C, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)) ||
m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_D, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)) ||
m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_E, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)) ||
m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_None, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)))
textDebuff += (textDebuff == null ? "" : ", ") + "Entangled";
if (m.Frozen) textCC += (textCC == null ? "" : ", ") + "Frozen";
that did work~~!!!!!
THx, my dude!!!!
Now the tricky part is why doesn't the highlight work anymore?????? =(((
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There is no button for download. Where can I find the button ?
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Member
Originally Posted by
ulli72
There is no button for download. Where can I find the button ?
Select all text on site, copy (ctrl + c) and paste (ctrl + v) on notepad (txt) and save with .cs extension.
Sorry for my bad english.
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Member
Originally Posted by
LittleDez13
Select all text on site, copy (ctrl + c) and paste (ctrl + v) on notepad (txt) and save with .cs extension.
Sorry for my bad english.
Thank you. I understand all and my english is not better
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Member
[QUOTE=Jembo;4221845]
Originally Posted by
wad1532
Try placing it in between lines 134 and 135:
Code:
string textCC = null;
if (m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_A, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)) ||
m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_B, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)) ||
m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_C, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)) ||
m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_D, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)) ||
m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_E, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)) ||
m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_0_Visual_Effect_None, 361936) == 1 && Hud.Game.Players.Any(x => x.Powers.BuffIsActive(484297, 0)))
textDebuff += (textDebuff == null ? "" : ", ") + "Entangled";
if (m.Frozen) textCC += (textCC == null ? "" : ", ") + "Frozen";
If that doesn't work try between lines 133 and 134:
Code:
if (m.Strongarmed) textDebuff += (textDebuff == null ? "" : ", ") + "Strongarm";
string textCC = null;
hi, i tried both but didnt work
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Member
Originally Posted by
Jembo
Do you or one of your party members have a NEW Odyssey's End equipped or in cube & do you have ShowDebuffAndCC set to true ?
I'm not sure about this one sorry, perhaps someone else can shed some light on it
Replace line 118: from
Code:
var missing = RedFont.GetTextLayout("\u26A0");
To
Code:
var missing = RedFont.GetTextLayout("⚠");
thanks alot! this has solved the issue!!