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Active Member
Originally Posted by
RNN
For the colors that appear in the capture it seems to be my modification of the plugin, I already put a link in another post:
https://www.ownedcore.com/forums/dia...ml#post4029731 ([V9.0] [INTERNATIONAL] [RNN] BLueLines) (look at the image of the plugin)
This plugin (elitebarplugin) brings back memories: my first code I had to redo it because there were exaggerated memory leaks (TH I could get to consume 3GB of RAM, because my experience should normally remain between 250-850), I discovered that I had to be careful where I used CreateBrush/CreateFont.
How strange that there is a clip on twitch showing TH

. Hopefully Blizzard will stop being a hypocrite and officially lift the veto to this program so that everyone can enjoy it without fear of losing their account.
Ohh, thank you soo much RNN, I got your codes, and addes some colors based on it
Just like addons for WoW, I hope Blizz sees THUD is the only thing that stills have some players on D3 till today.
Screenshot_5.png
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Member
Hi!
Сan you share the plugin or suggest how to change the colors of the affixes?
Screenshot_5.png
TY
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Active Member
Originally Posted by
Romanmas
Hi!
Сan you share the plugin or suggest how to change the colors of the affixes?
Screenshot_5.png
TY
EliteBarColor/EliteBarColor.cs at master . Saicokiller/EliteBarColor . GitHub
I Uploaded my modifications if you need, changed colors accordingly to some specific affixes and added some extra, text for each one is PT-BR if you want to change to your language just change.
DisplayAffix.Add(MonsterAffix.Molten, "Incandescente");
change to
DisplayAffix.Add(MonsterAffix.Molten, "YOURAFFIXNAMEGOESHERE");
I dont know how to add PHP Code in this forum, sorry if I wasnt clear on examples.
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Post Thanks / Like - 1 Thanks
WRG (1 members gave Thanks to Saico for this useful post)
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Member
Originally Posted by
Saico
what about these lines? They also need to be changed to another language?
public IFont BlancoFontA { get; set; }¶
public IFont NaranjaFontA { get; set; }¶
or
BlancoFontA = Hud.Render.CreateFont("verdana", 7f, 255, 255, 255, 255, false, false, true);¶
NaranjaFontA = Hud.Render.CreateFont("verdana", 7f, 255, 255, 170, 0, false, false, true);¶
or
ColorA = null ;¶
switch (afijo) {¶
¶
case MonsterAffix.Frozen:¶
ColorA = AzulFFontA;¶
break;¶
case MonsterAffix.FrozenPulse:¶
ColorA = Azul1;¶
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Active Member
Originally Posted by
Romanmas
what about these lines? They also need to be changed to another language?
public IFont BlancoFontA { get; set; }¶
public IFont NaranjaFontA { get; set; }¶
or
BlancoFontA = Hud.Render.CreateFont("verdana", 7f, 255, 255, 255, 255, false, false, true);¶
NaranjaFontA = Hud.Render.CreateFont("verdana", 7f, 255, 255, 170, 0, false, false, true);¶
or
ColorA = null ;¶
switch (afijo) {¶
¶
case MonsterAffix.Frozen:¶
ColorA = AzulFFontA;¶
break;¶
case MonsterAffix.FrozenPulse:¶
ColorA = Azul1;¶
No, these are not shown on game, only thing that code will show is content between "your_text_goes_here"
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Member
Originally Posted by
Saico
No, these are not shown on game, only thing that code will show is content between "your_text_goes_here"
customized for myself, thank you and gigi!!!
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Member
How change too polish names?
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Member
Originally Posted by
ArnesMeyer
How change too polish names?
Change here in Polish
DisplayAffix.Add(MonsterAffix.Arcane, "Аркана");
DisplayAffix.Add(MonsterAffix.Desecrator, "Осквернитель");
DisplayAffix.Add(MonsterAffix.Illusionist, "Иллюзионист");
DisplayAffix.Add(MonsterAffix.Juggernaut, "Натиск");
etc
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Member
Originally Posted by
Saico
I love your modified version but where can I change it so that champion minions don't appear in the list. I don't care so much about the trash that spawns with it and more about knowing when the big yellow has died during massive trash pulls.
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Active Member
Champion minions on elite bars ? Did not know they appears, never found
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Legendary
Originally Posted by
WRG
where can I change it so that champion minions don't appear in the list.
PluginEnablerOrDisablerPlugin.cs (customize)
Code:
Hud.RunOnPlugin<Gigi.EliteBarPlugin>(plugin => {
plugin.ShowRareMinions = false;
} );
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Active Member
Originally Posted by
RNN
PluginEnablerOrDisablerPlugin.cs (customize)
Code:
Hud.RunOnPlugin<Gigi.EliteBarPlugin>(plugin => {
plugin.ShowRareMinions = false;
} );
I have a question RNN, this customized code, runs accordingly to the EliteBarPlugin (Class) name inside plugin, or the name that is in the file ? Like, EliteBarPlugin.cs (as seem on Gigi folder) ?
Screenshot_5.png
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Legendary
Gigi.EliteBarPlugin -> folder Gigi , class EliteBarPlugin
The name of the file does not matter, you can change it. There was some plugin manager (it seems to me that it does not work anymore, it stopped updating) that perhaps for simplifying it required that the class and the file name were the same.
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Member
Originally Posted by
Saico
I have a question RNN, this customized code, runs accordingly to the EliteBarPlugin (Class) name inside plugin, or the name that is in the file ? Like, EliteBarPlugin.cs (as seem on Gigi folder) ?
Screenshot_5.png
Saico if you get this to work could you please upload the file, I can't seem to get this working. However I dont really understand where to put this code or how to put it into a file. Thank you for your time and patience.
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Active Member
Originally Posted by
RNN
Gigi.EliteBarPlugin -> folder Gigi , class EliteBarPlugin
The name of the file does not matter, you can change it. There was some plugin manager (it seems to me that it does not work anymore, it stopped updating) that perhaps for simplifying it required that the class and the file name were the same.
Oh thank you, I was wondering this when checked my customized codes, and wonder which part of code it takes in consideration to work with.
Saico if you get this to work could you please upload the file, I can't seem to get this working. However I dont really understand where to put this code or how to put it into a file. Thank you for your time and patience.
What you mean ? The whole plugin ? You dont know how to run it ? or just the customized code