on the spot where you are hit by both green lines its 2.4m xp/hr (1.2x2)
Also extra person only adds 1.2m xp/hr, interesting that its not doubled
on the spot where you are hit by both green lines its 2.4m xp/hr (1.2x2)
Also extra person only adds 1.2m xp/hr, interesting that its not doubled
And how about dmg in 4p game?
1p - 1xdmg, 2p - 2x dmg and 4p - 4x dmg?
Where is the spot where u get hit by both lines? Could u make a screenshot pls?
Anyone want to duo afk xp in the next half hour on US server, PM me.
It 'just' stopped working for me in EU servers, anyone in EU servers experiencing that? I dont get EXP from under %10 health survive anymore.
nvm solved the problem
Last edited by sn0wie; 09-09-2012 at 11:42 PM.
looking for people to team up on double xp. I play US server. Looking to go afk in the evening, PST. PM if interested.
confirm the 4p is somewhere between 90-100k.
not worth it imho. soembody will surely d/c, level up, need to repair, etc. 2p will do just fine for me.
Also, seems like cycle damage is not consistent. For example 4 cycles are 150 and 5th is 149. So that means you gain 1hp every 25 seconds, or 12.5 seconds in a 2 player game, which matters, dependign on how low your life is. Not to mention alternating cycles of 12 and 13. That makes me conclude that life is NOT rounded, it keeps the decimals, they are jsut not displayed, and same for the damage you take.
Anybody usign memory read can confirm that life is not integer?
i think he's using bonus xp items too.
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So really the best way to do this is, instead of one cycle dmg div by 5, is 10 cycles and div by 50.
should remove some of the fluctuation.
Surprised Blizz hasn't just disabled survival exp until they resolve this. Or make dmg a rand number, not on a loop, so it can't be exploited like this.