[AFK] survive with x% health exping for any class menu

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  1. #121
    n00bmasta's Avatar Master Sergeant
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    on the spot where you are hit by both green lines its 2.4m xp/hr (1.2x2)

    Also extra person only adds 1.2m xp/hr, interesting that its not doubled

    [AFK] survive with x% health exping for any class
  2. #122
    janekkowal's Avatar Member
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    And how about dmg in 4p game?
    1p - 1xdmg, 2p - 2x dmg and 4p - 4x dmg?

  3. #123
    aykii's Avatar Member
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    Where is the spot where u get hit by both lines? Could u make a screenshot pls?

  4. #124
    n00bmasta's Avatar Master Sergeant
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    Originally Posted by aykii View Post
    Where is the spot where u get hit by both lines? Could u make a screenshot pls?
    1st post of thread

  5. #125
    owned727's Avatar Member
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    Anyone want to duo afk xp in the next half hour on US server, PM me.

  6. #126
    spdkllz's Avatar Member
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    It 'just' stopped working for me in EU servers, anyone in EU servers experiencing that? I dont get EXP from under %10 health survive anymore.

  7. #127
    aykii's Avatar Member
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    Originally Posted by spdkllz View Post
    It 'just' stopped working for me in EU servers, anyone in EU servers experiencing that? I dont get EXP from under %10 health survive anymore.
    Still working here... u tried porting to town and back? Else try opening a new game...

  8. #128
    spdkllz's Avatar Member
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    Originally Posted by aykii View Post
    Still working here... u tried porting to town and back? Else try opening a new game...
    Yup, tried new game tele town etc, weird. Are you EU server as well? I just ticked 31 paragon, may be thats related...

  9. #129
    sn0wie's Avatar Corporal
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    nvm solved the problem
    Last edited by sn0wie; 09-09-2012 at 11:42 PM.

  10. #130
    zuezlll's Avatar Member
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    looking for people to team up on double xp. I play US server. Looking to go afk in the evening, PST. PM if interested.

  11. #131
    yoyos's Avatar Member
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    Originally Posted by janekkowal View Post
    Nope, there isn't linear multiplication.

    I haven't done test by myself but heard that:
    1p ~41k/min [confirmed]
    2p ~82k/min [confirmed]
    4p ~100k/min

    confirm the 4p is somewhere between 90-100k.
    not worth it imho. soembody will surely d/c, level up, need to repair, etc. 2p will do just fine for me.
    Also, seems like cycle damage is not consistent. For example 4 cycles are 150 and 5th is 149. So that means you gain 1hp every 25 seconds, or 12.5 seconds in a 2 player game, which matters, dependign on how low your life is. Not to mention alternating cycles of 12 and 13. That makes me conclude that life is NOT rounded, it keeps the decimals, they are jsut not displayed, and same for the damage you take.
    Anybody usign memory read can confirm that life is not integer?

  12. #132
    hokutanm's Avatar Banned
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    i think he's using bonus xp items too.

  13. #133
    janekkowal's Avatar Member
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    Originally Posted by hokutanm View Post
    i think he's using bonus xp items too.
    bonus exp doesnt affect survive exp.

  14. #134
    aykii's Avatar Member
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    Originally Posted by yoyos View Post
    confirm the 4p is somewhere between 90-100k.
    not worth it imho. soembody will surely d/c, level up, need to repair, etc. 2p will do just fine for me.
    Also, seems like cycle damage is not consistent. For example 4 cycles are 150 and 5th is 149. So that means you gain 1hp every 25 seconds, or 12.5 seconds in a 2 player game, which matters, dependign on how low your life is. Not to mention alternating cycles of 12 and 13. That makes me conclude that life is NOT rounded, it keeps the decimals, they are jsut not displayed, and same for the damage you take.
    Anybody usign memory read can confirm that life is not integer?
    Can confirm that health value after dmg taking is a floating number.

  15. #135
    suthek's Avatar Sergeant Major
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    So really the best way to do this is, instead of one cycle dmg div by 5, is 10 cycles and div by 50.
    should remove some of the fluctuation.

    Surprised Blizz hasn't just disabled survival exp until they resolve this. Or make dmg a rand number, not on a loop, so it can't be exploited like this.

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